I'm looking to add B2 into my droid team soon, very excited. He's kind of a new type for the team though, and I'm trying to figure out how to mod him. Speed seems very unnecessary for him, obviously. Do I make the attempt to give his hits a little more oomph with offense boosting primary/secondaries and crit damage mod sets? Or, his is base damage so low that any mods will be utterly inconsequential? My understanding is that his potency will reach insanely high without mods, and I doubt that his health/protection pool is going to be lacking at all. He's kind of a weird toon in all those regards.
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That's a good point. I rarely even think of tenacity mods, since they require such a whole-hearted commitment to make them effectI've, but maybe B2 is exactly the type of toon that can benefit from that.
Im gonna go offense on mine i think, paired with anakin and palp, hard to decide who to kill first.
This same rapid TM gain is the reason I would advise against Tenacity. Whatever effect he gets lumped with is over very quickly as long as the enemy hits others in the team. It would only be of use in the end game where he might get focused down more.
https://youtu.be/UWp1jI8n0p8
edit: think a potency cross is the only necessity. It might be cool to stack +offense secondaries on crit sets to get him to deal some actual damage.
I would just kill Palp first, tho, doesnt take too much to kill his aZz..But they would have to get through STH's taunt. If its aoe team, b2 will get a ton of tm.and dispel any buffs to limit damage...but if someone goes after my B2 first(when i get him) then my Anakin will punish them, along with giving time for Rey and Palp(or lando) to run over them...
I disagree with Palp's shock being trouble for him though. In fact -any- debuff is only a minor nuisance because he recovers from them so quickly as long as there's others in his team taking hits.
Palpatine shock stops his TM gain though. And since he's so slow, he's not going to take the 3 turns necessary to clear the debuff before the fight's over.
You know, I wasn't convinced that was the case so I've just gone and tested it and I deliberately left Palp alive so he could shock B2. He didn't... even once. I'm sure what you say is true, but I guess it happens so rarely that I've never encountered it.
Fair one! That would be a nightmare and I'll look out for it now. At least anyone reading this can take heart in the knowledge that of the 30-odd battles I've had against Palps, he's never once decided to hit B2 with it. (",)
I guess I'm mainly just talking about defense, where the opposing player's always just going to shock B2. I found B2 droid teams extremely difficult to beat with my previous setup but now, it's a breeze with Palpatine.
I just shocked him easily while facing a droid team of hk47, ig86, ig88, ig100, and B2.. All gear 10.. Beat their ****.. Didnt drop below 75% health.. Only because they werent modded with speed.. But b2 was modded for offense..I have 96% potency on palp before his lead ability.. I
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67841/bug-b2-gains-tm-while-shocked#latest
This might be why I haven't noticed Palpy decommissioning B2...
The TM gain from his aoe & HK lead might work (never noticed) but his unique definitely doesn't work while shocked.
B2's base tenacity is 39%, you can easily get that to 100+ from 3 tenacity sets