comparing the higher potency in the game against the higher tenacity :
Count Dooku-75% potency
B2-39% tenacity
As the resist test is tenacity-power = chance to resist with the 15% minimum.
B2 with three sets of tenacity +24% tenacity mod= 93% tenacity
Dooku need only 3 % more potency for the maximum chance to apply dbuffs:
39 ( +54 ) - 75 ( +3) = 15
Sorry for my terrible English
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Replies
Ok, i understand your argument! Perhaps the best solution would be buff tenacity mods!
I have Old Daka at 93% potency and in GW or arena, I check the stats on the toons that resist.
Clearly there is at least a 15% chance to resist and in most cases, toons have closer to 25% than 15.
After completing 3 GW's (and tracking resists) I've found a couple of interesting points.
The toon I have resist Daka's stun more than any other is Jedi Consular believe it or not. Almost every battle he is in there I get a resist from him. His base tenacity is 25% but it is is often around 27% or better with mods.
I am talking about actual resists too. One of the nice things about GW is if I am unsure if it was a dodge or simply didn't proc rather than resist, I can retreat and replay the level as long as I remember what order I attacked in the last time.
Obviously 36 nodes in GW isn't a huge number of data points and I will keep watching it but it SEEMS like just a few percentage points added consistently get more resists than toons with zero added tenacity.
It also seems to be the toons who are naturally more tenacious.
There was a Rey in one level with over 50% tenacity and replaying the level by changing the attack order or moving toons around, I couldn't get her to resist.
Then I have a JC or a Magmatrooper with 25-28% tenacity and get lots or resists.
RNG is RNG though. I will just keep an eye on it for a few weeks and see how things pan out...
Can only go off what has been provided by the Dev's that make the game
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/581984/#Comment_581984
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/575116/#Comment_575116
Chance to resist = Defenders Tenacity - Attacker Potency, Min of 15% chance to Resist.
Agreed, however it's not right to have tanks going down in only a few hits, and lower hitpoint characters dropping in two AoE abilities. We added protection so that every character gets a turn, now with the right team and mods you can clear out 2-3 guys before they get a turn.