Night Sisters

Not sure if advice given here is even read by devs... but NS needs way better synergy. They're currently useless. They don't necessarily need a complete overhaul to be made a decent option. Just a few small buffs. I'm going to list my changes for each character.

Ventress:

Easily the 2nd best Night Sister. Still not usable in high level arena. She should be your leader of choice tho, given her speed boost. Let's give her leader ability an omega. "Whenever a Night Sister ally lands a critical hit, they gain speed up and advantage for one turn."

If the advantage isn't addressed by the other team, NSs under Ventress lead will have almost perpetual speed up and advantage after landing a crit. Because the advantage will result in another crit, thus another turn with speed up and advantage.

Daka:

Only outstanding NS. Needs no buff. However, if she could be buffed in a way so that running her with other NS was advantageous, but no buff at all unless you have other NS, it would help NS out a lot.

Her leader skill is pointless. Given her role in the cartoons, she really shouldn't have a leader skill anyways. Let's remove it entirely and replace it with this passive: "If Daka attacks an already stunned opponent, X% chance to call a Night Sister ally to assist." I'd say 15% at lowest level, 50% at highest. Then let's add this to her current passive: "All of Daka's revives have twice the chance for Night Sister allies."

Talia:

Not too bad a character. Honestly just needs a slight damage increase. The NS buffs on Ventress and Daka will help her a lot. So just add +5% damage to each of her attacks.

Initiate:

I'm not a huge fan of buffing generic characters. Just make her ability block on her 2nd special 100% chance (after omega). Her 1st special is almost an automatic crit. So that will work well with the Ventress leader omega.

Acolyte:

Add a effect on her special. Make it a debuff. So if it doesn't kill, it removes all positive status effects on the target. If it does kill, remove all negative status effects on allies. This gives it more utility.

Replies

  • If they release Mother Talzin, that would probably help out their fraction with new good abilities.
  • Seku wrote: »
    If they release Mother Talzin, that would probably help out their fraction with new good abilities.

    Certainly true, especially if she turns out to be Palpatine-esque (unique abilities, not particulary total ability). But I think that will only make Talzin good, the rest of the nightsisters simply have bad kits, they all need help. Acolyte is a joke, I think Ugnaught would have his way with her. And seriously, Maul and Savage need to have synergy with them
  • Fid
    121 posts Member
    edited October 2016
    I tend to prefer tweaks over time to wholesale revamps but judging on what they did with JKA, Wedge, and Biggs they clearly disagree so here are some more modifications for the dev team to consider. Really this team just needs a big boost of dynamic synergy no matter which way they go.

    NIGHTSISTER ACOLYTE they call her a stealth attacker, lets work on that...
    Strike from the Shadows Add "this ability does double damage if NA is stealthed."

    Sacrificial Magicks Add "and inflicts DOT"and "if stealthed this ability does double damage and NA gains 100% TM."

    Thrill of Victory increase healing to 30% and add "all nightsister allies gain offense up on a finishing blow if NA is stealthed."

    Other... adjust speed to the 161-169 range.

    NIGHTSISTER INITIATE crit focused attacker, sounds good...
    Slice Open as is

    Cut Down change to 100% chance of critical hit; add "if this is a finishing blow all nightsister allies gain crit chance up for 1 turn".

    Severing Strike increase to 3 turns; add "reduce this cooldown by 1 if an enemy gains a positive status effect."

    Other... add 20% to physical damage.

    TALIA aggressive healer, how about more of both...
    Draining Strike increase to 200% health recovery.

    Water of Life replace with "Talia consumes 20% of her max health and gains 20% TM for each living ally. All allies recovers 40% of their max health and 30% TM. Nightsister allies receive an additional 20% healing and TM gain. If an ally dies this cooldown refreshes."

    Harrowing Assault add "Talia consumes 10% of her max health. if the target already has DoT this attack deals double damage and Talia gains Speed Up for 2 turns."

    Nightsister Nimbleness change to unique, change to 10% Max Health, add "and gain evasion up for 2 turns."

    Other... increase health steal to 10% and tenacity to 38%

    ASAJJ VENTRESS
    Cruel Strike change to 50% stun chance and add "Asajj does double damage to stunned enemies and gains 100% TM on a finishing blow."

    Strike Fear change to "...and has a 50% chance to remove 50% TM and a 75% chance to inflict Speed Down for 2 turns."

    Endless Wrath change to "...and refresh all cooldowns and those of all nightsister allies on a finishing blow."

    Nightsister Swiftness change to 36 speed, 30% chance, and 15% TM. Add nightsister allies have a 30% chance to gain 15% TM when evading or striking for double damage.

    Rampage change to "...one action, and gains 100% TM on a critical hit."

    Other... double armor penetration and potency.

    OLD DAKA a little more defensive and a little more revivey
    Insightful Blow add "old daka gains defense up when stunning enemies with DoT."

    Chant of Resurrection add "nightsister allies receive double healing and revive at 50% health."

    Nightsister Elder change to 60 defense and 20% health, add "if a nightsister would inflict DoT they inflict an additional DoT. Buffs and debuffs assigned by nightsister allies have their duration increased by 1."

    Serve Again add "this chance is doubled for nightsister allies who also gain stealth for 1 turn upon revival. When a nightsister ally is revived all nightsister allies gain immunity to critical hits for 1 turn."

    Other... increase resistance penetration to 40 and armor by 20%
  • +1
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