Am I simply falling behind because I cannot come across enough broken speed secondaries? Just two weeks ago my arena team was facerolling everyone on my server, with the occasional loss to broken p2w characters like rex and b2. Now, I cannot buy a win to save my LIFE. I have lost 12 of my last 15 matches, just two days after taking first with the default five attempts, and three days after taking first on arena activity day only needing the refilled attempts to squat in first five times from 6 to 7 oclock. Last week my 200 speed STH started to fall behind the opponents with over 200 speed, so I started using Lando lead to get the edge back. But losing EP lead has killed his hp and potency leading to many instances where one opponent and all five of my heroes are stunned round 1 or my EP is dead before his second turn. I have refreshed mod shipments about five times per day and never find anything useful that doesn't cost 2500+ crystals. I haven't bought a mod in over a week, and check all four times per day.
Is this really what it has come down to? To the luckbox who can afford to go first without sacrificing a leader just to get one hero fasterest, go the spoils?
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Yes, the top players, either by money, time or luck, win the most. No, everyone can't be a winner. It's the same in every other avenue of life.
Welcome to reality.
Way to cherry pick something that is stated to not be relevant, and try to make it relevant. Oh and your reductive attempt to troll the thread failed when you forgot to include the actual most important factor, which is skill. By your rubric, nobody has a right to complain about anything, whether it be GW difficulty, hero buffs/nerfs, importance of RNG etc. If the game was literally p2w nobody would be playing it, yet if p2p had no advantages nobody would spend a penny. It's called balance and it is entirely necessary, or this game would not exist.
I'm sorry you still believe someone with no counter needs to be even stronger. Welcome to reality
And yes, I've had the same thing happen where I tried a new combo that got to the top real fast and gave my shard trouble for a few days, but they sought up after a week or so and I have to fight more for it again.
It's really a pretty balanced game.
1. They spend more money
2. They have more luck
3. Combo of 1 and 2
A fast STHan can give you 5 attacks before your opponent gets one as long as he's a tick faster than anyone else, essentially disregarding their individual speeds.
Edit: it doesn't assure a win, obviously, but its like getting an ace in blackjack. Sometimes you get a bad card and lose but you win most of the hands.
My sth, EP and Phasma are modded to 215, 164 and 160 speed, respectively. This opponents sth and ep had 206 and 180 speed. There are 2-3 STHs on my server with exactly 206 speed, and most EPs are faster than 180, but before yesterday I had no problem getting my EP to go before theirs.
I well modded Rex lead with fac can cause a lot of trouble, even if your team goes first.
Yup, this. I have the fastest han on my board. So when my Palp goes first as a result, if he stuns only 1-2 toons and then opposing palps stuns 3-4 of mine, it's a guaranteed loss.
If my Palp stuns 3-4 and his only stuns a couple, I steamroll them. It's basically a coin flip either way.
Unfortunately this is correct. I have started up my droid army farming again, and the few droid users on my server don't even have very fast JEs, they jus let pretty much made them barely fast enough to go first vs. nondroid teams.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/58474/a-cavemans-guide-to-speed-mechanics#latest
Pay attention especially to the last portion. I try and lay out my toons speed to have them go in a certain order. Understanding how much TM they have before and after STH taunts (for example) is key to doing this,
Thanks UK :-)
Xio