Mods with symbols that looked like the stun and counter symbols were seen in banner adds around the time of the mod event (where we could move mods around for free).
I think we're ready for them for one reason, and that is the AoE meta. I like the current meta. I don't think for a second any toons need a nerf. But one of the theoretical counters to AoEs (a counter attack squad) is too weak to be a real alternate strategy. Many lost their minds thinking about a Rey who could also stun and counter, but looking at the way mods are set up I think they would be great AS A SET BONUS ONLY.
I have absolutely no desire to EVER see 20% stun chance as a secondary stat, or 30% counter chance as a primary. But a +7.5/15% counter chance set bonus for 4 (or something similar) wound be fantastic, and not overpowered for the following reasons:
1. They won't make "OP" toons worse. NOBODY is going to give up a 30% crit damage mod set bonus on Wiggs or Lando for a small chance at a counter. Offense, crit chance, crit damage, and speed compliment what DPS toons do. They won't be enough of a buff to give that up.
2. It will compliment existing toons who do counter, but at a cost. Fives could have 100% counter chance, but he'd give up mod slots that could go to extra health/defense/potency. Any Jedi with no counter ability could be up to 50% with IGD lead, but again at the cost of other mods. Kit Fisto (who's mediocre even after a buff) might be good with 85% counter chance. FOST and Magnaguard might see more use.
These counter strategy toons might become an effective counter to the AoE meta without having to nerf anything. Their speed doesn't matter if they get more free attacks the faster their opponents are. If adjusted right it could expand the meta, and not totally shift/kill it.
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I mention stun mods because they were shown together. Counter chance is what I find most interesting.
This would make Jedi absolutely viable again depending on who you're facing, plus there could be some anti droid with IGD.
I don't think this should happen.
Which requires you to give up crit chance and crit damage mods. That's a horrible move. Lando would give up a big chunk of DPS for an insignificant stun chance. Droids as a team would have less of a stun chance as a team than EP by himself at the expense of a HUGE amount of DPS in that opening volley. Bad idea.
The max possible stun chance for the above example would be 85%. Also it would still be 0% against my Yoda. And it would come at the expense of speed, or survivability from other mods. Those mods would be inferior on EP to the other sets now available. They would be fun on Daka though. Or Fives.
If that thought scares you then how many Wedge lead, Biggs, Lando, Anakin, STHan teams with +100 speed each dropping 20k AoE crits have you faced?
But if i have a chance to stun your entire team with back to back to back AOE from Lando, include palpatine and JKA and any other AOE characters, the DPS wouldn't matter at that point. I'd do that because you wouldn't be able to attack at all. Again i don't think this should happen.
If you'd rather give up 15-20k on your AoEs for a very small chance at a stun that I'll be immune to anyhow... Go ahead. You'll be that much easier to beat.
Lando a droid...
If a character can't stun or counter it's not much of a bonus. It's helpful though for toons who already have those abilities, but at too low of a rate.
You could also set these mods ups so that they can only enhance an existing ability (e.g., only characters with a chance to counter attack benefit from counter mods; only characters with a chance to stun benefit from stun mods).
And I agree that if they ever release counter or stun mods they should be limited to set bonuses. I think that's somewhat likely anyhow since it's far easier to release new set bonuses than new secondary stats.
X% chance to gain 100%TM
X% chance to gain retribution for x turns
I will share the info on extra turn in a bit, I have to find the file it was in.
Retribution it didn't give as exact details but I think it was along those lines ls.
I like the idea of them only augmenting existing abilities.
This is image from I think mod appreciation event. Many believe the one on the cross and Diamond are stun
Alright thanks. They may be limited to only 1 primary though, like crits/potency/whatever, if they are not only set bonuses IMO.
If the chance is that small for stun then we shouldn't even have them
"Datamined Info"
This has all been in the game files for a while
ABILITY_MODSET_EXTRATURN_COMPLETESET_NAME|Mod Set Bonus: Reverb
ABILITY_MODSET_EXTRATURN_COMPLETESET_SHORT|+20% Extra Turn Chance
STATMODSETBONUS_SETBONUSABILITY_EXTRATURN_NAME|Extra Turn
STATMODSETBONUS_SETBONUSSTAT_ACCURACY_NAME|Potency
STATMODSETBONUS_SETBONUSSTAT_COUNTERATTACKRATING_NAME|Retribution
STATMODSETBONUS_SETBONUSSTAT_CRITICALCHANCEPERCENTADDITIVE_NAME|Critical Chance
STATMODSETBONUS_SETBONUSSTAT_CRITICALDAMAGE_NAME|Critical Damage
STATMODSETBONUS_SETBONUSSTAT_DEFENSEPERCENTADDITIVE_NAME|Defense
STATMODSETBONUS_SETBONUSSTAT_MAXHEALTHPERCENTADDITIVE_NAME|Health
STATMODSETBONUS_SETBONUSSTAT_MAXSHIELDPERCENTADDITIVE_NAME|Protection
STATMODSETBONUS_SETBONUSSTAT_OFFENSEPERCENTADDITIVE_NAME|Offense
STATMODSETBONUS_SETBONUSSTAT_RESISTANCE_NAME|Tenacity
STATMODSETBONUS_SETBONUSSTAT_SPEEDPERCENTADDITIVE_NAME|Speed
As long as its not giving character a stun chance when they aren't a stun character like in the original post