Seriously every other game knows Endgame PVE and PVP are supposed to be separate entities, you can't expect all the PVPers, the main majority of the game, to want to do raids. Also from what I can tell even the raiders are unhappy with raids. They have to put damage caps on their raids so everyone gets rewards, which is a hassle especially when now they'll be trying to get this new gear to all their members. And if you don't raid or just do it casually you'll be struggling to gear your characters and keep them competitive in the arena.
This wouldn't really upset me that much, if I was convinced that the new raid pieces would be immediately available in shipments and the shard shop, but since they made it exclusive to this new raid, I'm guessing it'll be a month or two before they do that.
Still they timed this level cap raise pretty well, I spent the last two days not even doing dailies because the game had turned into such a grind without a real benefit other than trying to top the arena, which I don't care about or even spend enough money to do. But getting to level up and focus on my main team again will be fun. Minus of course new gear I won't be getting anytime soon and tier six and seven mods that will make hard earned tier fives look like garbage.
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My advice to you is to quit your guild, form a guild of one, solo it as you're too hassled by sharing rewards, and then refresh arena every day until you're out of crystals. Should make you much happier...
I'm not in a guild that does hardcore raids needing to share, I'm in a small guild that isn't going to have access to the new endgame gear, hence me wanting it in shipments and shard shop. I also didn't mean it however you took it, just annoyed were in another cycle of having gear in places not everybody enjoys doing.
I'm also happy for the new level cap and really happy for the announcement of ships, which is where I'll be spending all my resources. Now imagine if ships is where all the new mods will be, some people have already mentioned they're not looking forward to the new grind ships will bring. If mods were placed there instead of the new raid they'd be upset also.
Leave raid open for 24 hrs so everyone can register a hit and thus get rewards.
I don't know much about it myself, but apparently the T7 Rancor is so weak that if anyone goes over 500k damage it messes up the whole reward system and it's hard not to do 500k. Not sure if this is a problem for every guild, but the post I saw made it seem like it's a big problem when trying to distribute rewards equally.
I imagine it has more to do with Han Solo shards than gear, if your trying to let everyone earn Han Solo shards fairly then you'd need some kind of system in place.
What if multiple people in a guild want Han Solo, you'd need to figure out who gets to deal the most damage and get the most shards, and then let the other person do the most next time so they get the most shards that time around and they both get to unlock him around the same time.
Also when the first raid dropped there were all kinds of posts about putting the gear in other places, usually not in shipments, but they still wanted it outside of raids. Me personally I don't mind supporting the game by buying crystals to get my gear, just let me do it right away instead of waiting for when they decide it's no longer raid exclusive.
I think it's just tough luck on who does the most damage, it would also be unfair to more competitive gamers to stop them from using their rosters IMO.
Most of my guild were loyal for too long to weaker guilds so there isn't many maxed Han Solo's. Once people have him they begin to care less about where they finish in raids, in fact most of us just throw a score in just to get on the leaderboard because the rewards are so random.
Guess it depends on the kinda people in the guild.
It would actually be more interesting if it was put in a rotating end game event. Something hard and challenging like an endless survival, if you go so many waves you get x amount of pieces. It could appear every week or so like the credit heist event.
Make Zader Great Again!
I'm not the only one. Ok.
And, what on earth is "end game gear"? For the term "end game gear" to be valid, one must have a clearly defined "end game". And as of now, "end game" is the day you stop playing. There is no "end". The game keeps going. Maybe the term "end game gear" must be some mythical Zelda ocarina that I haven't unlocked yet after 11 months of playing.
I read through this entire thread, and at the end found myself checking to see if my head was suddenly sewn to the carpet. Because that would make more sense than whatever I read here.
I also suspect that the new raid gear will show in shipments for crystals when new raid starts. Furnaces showed immediately when the rancor raid dropped.
Also don't be suprised if/when a new gear piece requires 50 rancor raid gear salvage, 50 tank raid salvage, 50 challenge gear salvage and 50 cuffs and/or 50 stun guns.
I empathize with the original poster. In other multiplayer games I have experienced it was possible to be competitve in PvP by buying most of the gear you needed. There still was an element of a grind but not near what the others experienced who made their own way and gathered everything themselves.
It was alluded to, but this is also possible in SWGoH to a certain degree as you can buy raid gear with shards and crystals. Whether or not they will allow us to purchase gear from the new raid has yet to be seen.
The developers certainly want to encourage everyone to join a guild and explore every aspect of the game, and by not doing so you shoot yourself in the foot. It's not ideal but it's the way things work right now.
By the way, for every one that boycotts guilds there are another 15 shouting for more content.
Why resurrect this thread? I made it on a bad day and don't really care much about this anymore. Let this thread stay dead.