I run this team in Rancor raid at the moment Teebo, Ewok Scout, Ewok Elder, QGJ, Dengar
This team heaviliy depends on Dengar's tenacity down but when it hits this team works pretty well.
Now I'm a guy that's rather safe than deal a lot of damage. Now I think QGJ hits harder but Tusker Raider is the safer bet.
Why?
Tusken Raider has a basic that has a 55% chance to remove 50% turn meter.
QGJ has a basic that has a 65% chance to remove 30% turn meter.
Note potency is not an issue because of tenacity down so QGJ having more potency is not of importance I think in this team
Now speed is also a factor. Now maxed Tusken Raider has 121 speed en maxed QGJ 145 according to
https://swgoh.gg. Now I believe that just multiplying the average turn meter removal by the speed gives a fair result of the best turn meter remover.
0.55 * 50 * 121 is still larger than 0.65 * 30 * 145.
So on average Tusken Raid removes more turn meter in the long run I think. Am I right?
EDIT: I forgot to take into account the chance for getting turn meter for QGJ's basic attack and this changes things a lot. QGJ probably does win this comparison I think, but any feedback from you guys is appreciated
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In for some input as well. I'm not one that crunches numbers so I'll wait for someone who does give some insight because the theory is intriguing. Also to add, TR health/protection is FAR more plentiful than QGJ. Raid-wise, that may be a risk-reduction in losing a toon.
I don't think TR is anywhere close to a "replacement" for QGJ, but I forgot completely about him and his potential effectiveness if you're farming QGJ currently. TR is a much easier farm if you complete GW every day. Nearly 15-20 shards/day if done right. And now that we have potency mods...
My speeds are: Teebo 155, ES 153, TR 142, EE 164, Dengar 120.
There reason for no QGJ is I don't need a second dispeler. And removing 30% turn meter when Teebo is unstealthed is negligible with current speeds.
The other problem is that you are much, much more dependent on Tenacity down with TR. QGJ can work effectively with or without it while TR requires it to be consistently effective. While it is possible to lose TD as early as P2 with that squad if the Rancor likes Dengar for that particular night's Dinner. At that point you're effectively done with TR while with QGJ you can continue with just a reduction in efficiency.
My primary group is Teebo/EE/ES/QGJ/Fives. I have TR, Chewy, Phasma, and Dengar in a secondary group (assuming Teebo escapes) and find that they're plenty effective.
now for dengar and his tenacity down... how much it is ? -50% tenacity ?