4* G10 Shore Trooper vs Wiggs/Hando

Here's a video I recorded of a weak 4* Shore against wiggs, including a Raid Han. Notice who raid han attacks.

There is only upside to shore as I need to gear a few of the available G10 gear, and bring him up to 7*...imo the star ranking is not as important as gear and mods.

[img src=https://youtu.be/IrY1MA1j82M/][/img]
what an ugly thing to say... does this mean we're not friends anymore?

Replies

  • Tautas
    87 posts Member
    edited October 2016
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    Not intresting, much fun would have been if you losed.
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    My same comp against Wiggs/Landakin. Keep in mind, my Vader is max 6*, and Shore is 4* almost max.

    These are some of the Elite players and friends on my Nov '15 shard. There were no out takes. I recorded each one once and posted here immediately.

    Imo, shore is viable even at 4*.

    <img src=https://youtu.be/xoMNDiBVfew/&gt;
    what an ugly thing to say... does this mean we're not friends anymore?
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    He is probably viable at 3*, but to get the most out of him, of course you need 7*.
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    Since he is only a Tank he more or less only get extra HP from Stars so gearing him up and use right mods is more important, especially since protection is only pushed from Gear level and mods. Thanks to his ability he only need a bunch of HP+Protection since his Job is soak damage.
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    So, if his only job is to dry firepower from AI, why not stick JE in there. AI always goes for him first...
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    Well it looks like he'll never get to use his special or Even basic.
  • ImYourHuckleberry
    1421 posts Member
    edited October 2016
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    Well it looks like he'll never get to use his special or Even basic.

    Against wiggs, I agree. Someone is going to get wacked. At least shore gives me the initiative on who it will be.

    Against other comps, shore will have multiple turns, and be able theoretically use his special or unique.
    what an ugly thing to say... does this mean we're not friends anymore?
  • Barhebraeus
    620 posts Member
    edited October 2016
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    Nice. Seeing that I netted 20 Trooper shards in this last tourney after dropping about 400 Baby Blue crystals, I should have a 4* Shoretrooper by the end of 2017. And maybe have him at 7* by 2020. :-P
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    Nice. Seeing that I netted 20 Trooper shards in this last tourney after dropping about 400 Baby Blue crystals, I should have a 4* Shoretrooper by the end of 2017. And maybe have him at 7* by 2020. :-P

    Lol... A good point that I can't help you with. There is some rng luck involved in bracket placement, that if lucky could have netted you a full shore or better.
    what an ugly thing to say... does this mean we're not friends anymore?
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    Well it looks like he'll never get to use his special or Even basic.

    Against wiggs, I agree. Someone is going to get wacked. At least shore gives me the initiative on who it will be.

    Against other comps, shore will have multiple turns, and be able theoretically use his special or unique.

    Your Shore is still in his infancy. Once he grows up, he'll take it like a champ and fire back. His future is promising.
  • leef
    13458 posts Member
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    not too shabby!
    According to swgoh.gg he only gets about 5k extra health from those missing stars. Obviously you want that 5k extra, but i'm sorta disapointed it's such a relatively small increase for 3 extra stars. Maybe i should be glad it's just 5k less without those stars. ;)
    Save water, drink champagne!
  • ImYourHuckleberry
    1421 posts Member
    edited October 2016
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    leef wrote: »
    not too shabby!
    According to swgoh.gg he only gets about 5k extra health from those missing stars. Obviously you want that 5k extra, but i'm sorta disapointed it's such a relatively small increase for 3 extra stars. Maybe i should be glad it's just 5k less without those stars. ;)

    I'm missing just the 2 stun guns at the moment, and he has 68.4k hp/prot. I run him under a palps lead, which adds 7.7k hp. So a total of 76k hp/prot. The 2 stun guns will bring that up higher still, not to mention he's only 4*.

    EDIT: He'll be about 80k hp/prot when maxed after considering the 32% hp bonus from palps.
    Post edited by ImYourHuckleberry on
    what an ugly thing to say... does this mean we're not friends anymore?
  • RAYRAY
    2761 posts Member
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    Btw, he's viable at 3 stars. Gear and mods are more important
    ☮ Consular ☮ American Rebel Rebel Force (Endor) JedhaYavin IV
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    RAYRAY wrote: »
    Btw, he's viable at 3 stars. Gear and mods are more important

    I believe it.
    what an ugly thing to say... does this mean we're not friends anymore?
  • darkensoul
    1309 posts Member
    edited October 2016
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    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.
  • Smapty
    1260 posts Member
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    darkensoul wrote: »
    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.

    Agreed... he is a strong charachter for shutting down wiggs or the cliche Lando teams. If you utilize his purpose in the group and take advantage of of his crit immunity via TM boosts he is a great component to the right team.
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    Smapty wrote: »
    darkensoul wrote: »
    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.

    Agreed... he is a strong charachter for shutting down wiggs or the cliche Lando teams. If you utilize his purpose in the group and take advantage of of his crit immunity via TM boosts he is a great component to the right team.

    Indeed. 7*, maxed and modded he will likely pose big problems in the future with lack of a game plan. He looks to be incredibly powerful. With palp lead and the new tie fighter, I forsee more nerf threads to come, hehe.
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    @darkensoul @Smapty

    I am 1 stun gun away from max gearing shore. With mods, he's at 70k hp/prot. Much higher now than even in the video above. Even at 4*, he's pretty stout.
    what an ugly thing to say... does this mean we're not friends anymore?
  • Zooey
    1607 posts Member
    edited October 2016
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    @darkensoul @Smapty

    I am 1 stun gun away from max gearing shore. With mods, he's at 70k hp/prot. Much higher now than even in the video above. Even at 4*, he's pretty stout.

    Most important difference between 3*, 4*, and 7* is actually armor. A level 80 max gear ShT has
    27.4% base armor at 3*
    28.7% base armor at 4*
    32.4% base armor at 7*

    That 5% difference between 3* and 7* is equivalent to a 10% EHP difference (before considering defense boosts from mods). He also gets about 6k extra HP from the extra stars, so it's probably about a 20% increase to overall tankiness between 3* and 7*. I think he's definitely usable at a low star, and I'll gear him to try it, but the difference is significant.
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    Zooey wrote: »
    @darkensoul @Smapty

    I am 1 stun gun away from max gearing shore. With mods, he's at 70k hp/prot. Much higher now than even in the video above. Even at 4*, he's pretty stout.

    Most important difference between 3*, 4*, and 7* is actually armor. A level 80 max gear ShT has
    27.4% base armor at 3*
    28.7% base armor at 4*
    32.4% base armor at 7*

    That 5% difference between 3* and 7* is equivalent to a 10% EHP difference (before considering defense boosts from mods). He also gets about 6k extra HP from the extra stars, so it's probably about a 20% increase to overall tankiness between 3* and 7*. I think he's definitely usable at a low star, and I'll gear him to try it, but the difference is significant.

    I'm almost finished maxing him, and then I'll post more vid's to help you make a good decision. I need 47 more stun cuffs.
    what an ugly thing to say... does this mean we're not friends anymore?
  • Xioborg
    405 posts Member
    edited October 2016
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    If you stick him with a fast Rex, you get squad discipline off of the Wedge neg effect and your team is ready to rock. The TM kicker also gets crit immunity up ready for their Lando. It also helps with the B2s that your shard starts to field when you roll Shore out, at least to get a TM kicker out of clearing the aoe negative effects...

    4* maxed and very happy with Shore's performance.

    Xio
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    darkensoul wrote: »
    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.

    You didn't see me posting here cause I wasn't on the forums the past couple of days ****.

    Yeah great ShoreTrooper stops Wedge and Biggs in their tracks..So now Wedge and Biggs teams are also using ShoreTrooper, that's lovely. So since ShoreTrooper is soooo good for a counter to Wedge and Biggs teams I need to unlock him today before payout to get me some crystals...oh wait where's the tournament? When's the next tournament? Well dang it...their goes my reliable counter for Wedge and Biggs.
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    darkensoul wrote: »
    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.

    No he doesn't. He doesn't get a turn. That's not stopping Wiggs at all. Plus it's already been established that I'm Offence you should win, so why have videos of Wiggs destroying ShoreTrooper teams on offence been around. These video keep proving my original point. ShoreTrooper is now the highest health toon in the game. If Wiggs is able to kill him before he even gets a turn then something is wrong. That's too much damage and still needs a buff. Also calling out names is against Forum Guidelines, so you got off lucky here without a report
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    darkensoul wrote: »
    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.

    No he doesn't. He doesn't get a turn. That's not stopping Wiggs at all. Plus it's already been established that I'm Offence you should win, so why have videos of Wiggs destroying ShoreTrooper teams on offence been around. These video keep proving my original point. ShoreTrooper is now the highest health toon in the game. If Wiggs is able to kill him before he even gets a turn then something is wrong. That's too much damage and still needs a buff. Also calling out names is against Forum Guidelines, so you got off lucky here without a report

    What's interesting is a 4* unmaxed shore actually beat a loaded wiggs team. As for def, until wiggs, def was porous. Wiggs was really the 1st squad that could hold despite a bad ai. My sole purpose was to show that wiggs can now be beaten. As for shore losing on def, today, now that wiggs has a counter, there isn't a squad that is perfect on def. No one wins every time. So I fail to see the point of calling attention to def.

    Just think what a 7* shore can do.
    what an ugly thing to say... does this mean we're not friends anymore?
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    darkensoul wrote: »
    So @JediGhost117 @Aniema I don't see you nubs posting here on these videos. A 4* shoretrooper stops wiggs dead in their tracks. Shoretrooper looks to be a great counter when used in the hands of somebody that knows what they're doing. Great vids, Huck.

    No he doesn't. He doesn't get a turn. That's not stopping Wiggs at all. Plus it's already been established that I'm Offence you should win, so why have videos of Wiggs destroying ShoreTrooper teams on offence been around. These video keep proving my original point. ShoreTrooper is now the highest health toon in the game. If Wiggs is able to kill him before he even gets a turn then something is wrong. That's too much damage and still needs a buff. Also calling out names is against Forum Guidelines, so you got off lucky here without a report

    What's interesting is a 4* unmaxed shore actually beat a loaded wiggs team. As for def, until wiggs, def was porous. Wiggs was really the 1st squad that could hold despite a bad ai. My sole purpose was to show that wiggs can now be beaten. As for shore losing on def, today, now that wiggs has a counter, there isn't a squad that is perfect on def. No one wins every time. So I fail to see the point of calling attention to def.

    Just think what a 7* shore can do.

    You clearly don't understand the concept of "holding rank". There has to be a squad that will hold your rank at the very least 25% of the time. With Wiggs attacking you there is 0% chance that you will defend successfully. That's broken and OP. You can auto complete with minimal targeting nearly every fight with Wiggs which shouldn't be the case with anybody.
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    No one holds rank on my shard. So not sure what the deal is. Everyone drops from top position to the 10-20 every night. Everyone. I'm on a Whaley Nov '15 shard too with premier competition. There are only a few wiggs teams left as most of the squads have moved onto better comps. As a matter of fact, Wiggs combo' s hold defense worse than this shore squad.

    Let's just agree to disagree. For my part I am showing evidence where there was no planning or rehearsals of battle. The 1st battle was recorded on each video, and in each case shore easily comes out on top against wiggs.

    BTW, you're trolling can use improvements.
    what an ugly thing to say... does this mean we're not friends anymore?
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