To me, the 600 max daily guild coins per guild member is too low.
It should be more like 1,000 coins per guild member. That would allow guilds the stockpile more coins to raid more often.
There is no inherent advantage for any guild if they raise the cap. All active guilds would benefit, regardless of what tier of raid they ran or if they were P2W or F2P.
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More raids equil more raid rewards, again not what the devs want. More raid rewards would take away from the need to farm (less crystal usage) and would water down every other aspect of the game. Like it or not, players who spend money and burn crystals do deserve to have an advantage over f2p.
I think F2P players would have more incentive to spend their crystals on energy refreshes if it meant an extra drop of raid rewards. That's more guild currency, raid gear and credits. Likely very much worth the refreshes.
Yeah, being able to get 50k a day would allow guilds to Heroic raid almost 6 times a week. If they really want to help alleviate the gear crunch, this would be a way to do it.
Considering the new gold gear added to get to gear level 11 and the gear crunch a lot of people have now, letting people accelerate the rate they receive purple gear would not be a bad thing now.
Ok, maybe don't raise it to 1,000 a day, but 800 would be a good compromise. Just something to alleviate the raid gear crunch a bit.
but i agree they should raise cap of 600 so that p2p can take a load off people on vacation and what not and insure some guilds get their 30k coins anyways
This.
There should be a daily guild cap instead of individual.
That's just wishful thinking from a "be fair" perspective. The game is about one think, making money, we have to realize this and know that it is their rite to do so. Often times it sucks but as long as there is a level playing field (the tournament was not) and it does not take away from what players have done (original mods did not) we truly have no basis to complain.
Doing what you have asked would water down the playing field. You asking them to increase the drop rate (or give you more chances at it), how would this be fair to players who have been raiding since April? Now players starting in August will be able to catch up to them without having to spend money. This is the same thing that the original mods did and why a lot of players quit the game. Ask any high level guild and see how many they lost and how long it took to replace those members...
Yeah, that would be a nice compromise. Cap the daily GUILD total at 30k and NOT individual totals at 600 per day.
That way guilds don't suffer if guild mates are on vacation or have leaves of absence to deal with real life issues.
We have said this many times in our guild. People have lives and sometimes things come up; work, school, vacations, etc. If they raised the indvidual to 800-1000 the guild wouldn't suffer for life getting in the way sometimes.
I DO like the idea of raising the individual cap to give guilds some leeway.
Won't the new raid mean we're basically double earning anyway? So this is kind of a non-issue...
Agree 100%.
I pointed this out when they put the 30k cap in place and so many people responded saying this was a terrible idea. I dont' get why anyone would complain. This is the best solution. It allows for F2P players to be a little more casual and still not kill Guilds for those who are not hardcare. It would also allow for P2W players to help out their friends who are on vacation or need a day to rest. My guild has never required 600 per day and we probably never will. We do however get almost 25k a day. It would be nice to get that extra 5000 from those who want to go over the cap. I get about 800-1000 a day and would love for this to count. Maybe how that two raids are in they will make this change.
A F2P can't reach 1000 every day.
Too true. Assuming you earn up to 200 crystals a day, that gets you two energy refreshes for LS/DS battles and one refresh for the Cantina. Let's also assume you have reached level 80 so you have 139 energy in both to spend daily assuming you let it accumulate to that point. 139 x 3 (for LS/DS) = 417, 139 x 2 (for cantina) = 278, add 417 + 278 and you get 695. Add in the 45 free Cantina daily + 135 free LS/DS energy daily and you have an added 180 energy. 695 + 180 = 875. That is close to 1000 but this assumes a high level, full GW completion, full daily completion and full energy refill daily which with the cantina is impossible on a daily basis (120 energy takes 24 hours to fill). If you have a good Arena team (100 or better) you can add one additional LS/DS refill from the 100 crystals you get. If you are number one you have 500 more crystals to spend but that's not a reality for most f2p teams (doable to be sure but not common).
Yeah, the 30k guild cap would also help those undermanned guilds, like yours.
I see now downside for them doing this.