Time to revisit raid rewards

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  • Darkkram
    68 posts Member
    edited March 2018
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    Better guild rewards should be number one priority by the devs at this point in the game. Get the crappy rewards out of the raids. Nobody likes to get MK4 Carbanti out of heroic rancor and nobody likes to get pieces out of HAAT you have 1000’s of. It is a very easy solution to make raids more rewarding. Just get the crappy pieces out and we will get a decent reward for playing the game. It feels kinda bad to play HAAT for more than one hour to get all pieces you have already 1000’s of. If you have difficulties to filter out the crappy pieces than the players over here could give you a shortlist of crappy Gear.
  • medetec
    1571 posts Member
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    A follow up suggestion on how to handle raid rewards. For cooperative guild events, as previously suggested, even out the rewards for the cooperative completions (which also allows easy set up of sims for legacy raids).

    To keep the competitive / challenge nature of testing yourself vs the raids, GoH could implement separate "Attack Trial" events for raids more focused on solo performance. Each player could get 1 attack per phase, with no reuse of characters and no escapes. You would pit your four best teams / strategies against the raid (one per phase) and either see how you rank against other players, or attempt to clear damage breakpoints on a reward ladder.
  • Options
    Hundreds of threads on this topic and in 2 years there has never been a single dev response. Literally not one.

    And there never will be... What do you think p2w are spending money for... If not better stuff, and an easier time in general.
  • medetec
    1571 posts Member
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    And here we are again.

    As we get further in to the newest raid, the time to complete it continues to drop and the raid gets harder and harder to schedule for international guilds. Let guild leaders, via a toggle, enable even rewards for the guild.

    Guilds that like the current tiered rewards would be free to keep them but this would be, in my opinion, the single largest quality of life improvement for international, and even friendly local guilds. As a guild leader, raid times and rules are by far the largest headache attached to continued guild maintenance - and it shouldn't be.

    Simply add an *optional* toggle for guilds to sum total shards, drops and currencies for the number of players in the guild, divide by the number of players in the guild, and distribute evenly.

    The simple math example. A guild has 3 players. 1st place earns 12 shards, 24 g12 salvage and 24 other salvage. 2nd place earns 9 shards, 18 g12 salvage and 18 other salvage. 3rd place earns 6 shards, 6 g12 salvage and 12 other salvage. A guild could leave this as is, or turn on equalization, and all 3 players would get 9 shards, 18 g12 salvage and 18 other salvage. This would be optional and the total payout for the guild is identical in either situation, there is no net reward loss or buff.
  • Jenojo
    96 posts Member
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    Here here. It's a team effort after all. Someone might place 40th but that score might have been the difference between succeeding or failing the raid but they don't get rewarded for it.
  • Options
    Did anyone notice thenreward cliff from rank 10 in HSTR to rank 11? It’s not a gradual drop as the other two raids, it’s a full on cliff with a 10k ft drop. Red and purple to a single blue. Talk about a spit in the face for the effort.
  • Nikoms565
    14242 posts Member
    edited June 2018
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    The raid rewards rework is horrific....unless the intent was to demoralize and demotivate the 80% of HSith players not finishing in the top 10 in their respective guilds while, at the same time, infuriating everyone else whose not doing heroic yet. If that was the goal, congrats CG, you nailed it.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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