Hello lovely forum-folk.
I'm after a bit of advice with my arena team/performance.
My team is:
Lumi (L)
7* G7 lvl 61
RG
5* G7 lvl 61
Ackbar
7* G7 lvl 53
IG86
7* G7 lvl 53
GS
5* G8 lvl 61
At my level, I'm normally fighting Sid/Vader teams so Ackbar's cleanse with Lumi's heals used to keep me up, with RG's auto-taunt stepping in when needed and his stun keeping opposing attackers in check. Leaving IG86 and GS to use their basics and assists to gun them down.
Before the update, I was close to getting in the >200 bracket (I don't aim high, I don't care that much) but now I'm getting absolutely hammered. I can't win a game. I'm currently rank 714.
I've looked at the update notes and can't see anything that could cause such a massive change, have I missed something?
I have the following at 5*+ if you can recommend a swap around:
Kit Fisto, Teebo, Ahsoka, IG100, Fives, Dooku, Rex
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And with that, I just won my first arena match this week.
Much appreciated, thanks! I always thought healing was a must.
QGJ is on farm.
I got Leia to 4* and was completely underwhelmed. When I fight against her, she's a critting machine gun. When I fight with her, she very rarely fires more than once and gets killed as soon as she breaks stealth - earlier if there's AoE.
Fives is good with a Rex lead, because he benefits more from the turn meter boost, but isn't necessarily the best. For what you have, he's good at the moment.
Healing was important pre-protection. Once protection came out, healing went by the way-side. You'll learn why as you level and gear and mod up -- 5 dot mods with a health primary ability give +5.88% health. 5 dot mods with a protection primary ability give +23.5% protection. Given that your tanks often have as much protection as health, if not more so, +23.5% is far superior to +5.88%. Since protection can't be healed, healing is not particularly useful once you get into g7+.
Again, very helpful. Thank you!
The way I'm currently doing it is to only level characters once I have gear that needs them to be higher, so I've always got max gear for their level. Gear farming is the worst so it's taking a while.
Not a good idea. Characters have multipliers for the three core ability scores: STR, AGI, INT. Those multipliers (which are increased by star level) are multiplied by the character level. Therefore, increasing character level (irrespective of gear level) increases your character's health, damage, and other abilities. Keep your arena squad at or within one of your player level.
It would be a bold move to drop your current team and adopt this whole new team and would probably hinder your progress in the short term but would be incredible for your long term progress
Edit - sorry I didn't realise you already had Rex
Nice to have an alternative view, thanks! That looks like a long farm though. *wipes sweat from brow*
I've got JKA at 4* but he needs a lot of gear (as you said) and shard drops from battles is a painfully slow way to star a character up. He'll get there, though. Eventually.
Curious why no one suggested keeping Geo Soldier in my line-up, he's seems fast and does good damage.
Because people let their heads get wrapped up around the shiny toons of the day and Geo Soldier hasn't been considered a meta toon for months. But to answer your question, yes, at max gear and levels he's still a very strong toon and viable in top end arena these days
Two from level 1 cantina nodes (both already 7*), QGJ from cantina store (soon 7*, would be 7* if not sidetracked a bit by HRSc before realizing that QGJ 7* is more important), STH from arena store (very soon 7*, got sidetracked by forming the initial arena team with IG-88 who I got as starting toon) and Phasma in GW store (7*, this is a fast one). Keep this squad levelled and geared always at the possible max and it pretty easily beats everything but Rex leads who love AOE crits (which I give them with Phasma and Lando). Sometimes I beat that too, sometimes I luck into someone else beating them (so I can fight them), so usually I'm rank 4, sometimes higher.
The strategic question will be if this squad can sustain higher levels, I suspect not. So my plan will be farming Wedge when I'm level 69, of course Biggs, and later Anakin and form a squad with Lando, Anakin, Wegde, Biggs and STH which probably is better.
Don't get sidetracked by other projects in the start and concentrate on your main toons. Only sidetracking is allowable to form a scoundrel squad (credit heist is too important) and later a raid squad (meaning Teebo).
I agree that Rex is a tough farm to keep up, but he has two things going for him -- he's currently viable for @nevertellmetheodds and his two most important attributes in arena are tenacity up and his leader ability -- if he gets tenacity up before he dies, he remains fairly viable at 5*.
I agree that Lando and STHan are important farms -- for a long-term arena plan, they're good choices. I was just trying to figure out what the best team was from the current lineup.
Who did you put in instead of him? I suggested him and 86 as your damage dealers.
Yeah, this is definitely a problem for me. I wanted to clear GW daily so I farmed a deep but low-level roster. It's worked really well for GW, but not much else. Now I need to pick my five and focus on them.
(but it's so hard)
I worried about GW too with my approach but so far I won all but three I think. Having Ackbar at 4* helps as healer, I convert Sid and Vader attacks into healing. Otherwise I only have rather weak Talia and JC as healers, plus important life steal abilities from Lando, Phasma and IG-88
Who did you put in instead of him? I suggested him and 86 as your damage dealers.
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Sorry, my crappy wording and my crappy reading skills. I meant when folks were suggesting better damage dealers no one had suggested GS, but no one mentioned replacing him in the first place.
In short: ignore it
And yes, Rex is a great lead! His tenacity up when he clears Sid's/Vader's/OldBen's mass debuffs is very handy. I just wish he wasn't so squishy. It was a current line-up change I needed urgently, but also nice to see suggestions for long term goals.