The exceptions being:
1. Unlimited completion time on normal
2. 5 Battles per day on normal
3. Rosters refresh once daily on normal
4. Prizes are smaller on normal
Everything else (HPS/Mechanics/Damage ) should be exactly the same.
This would have the following benefits:
1. People would know they are ready for heroic when they can beat it with 1/2 refreshes.
2. It might not be the mind numbing, boring raid it currently is.
3. Current Heroic rancor guilds would likely be able to finish within 2-3 days instead of 7-14.
4. Slightly less hate of EA
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What magical thing will change when we are 85? Oh, right, we can get other toons to g11. Oh, wait, except the gear we need is only obtainable through the raid (or with money, but if you can afford to buy it you are already probably doing heroic). For 90% of the population, when we hit 85, nothing will have changed.
Plus in order to get characters to 85 gear you're going to need to spend money on the peices, lots of it.
I believe you are EA employee or developer that you modify at the higher level, which we can't reach you! I have been playing SWGOH since May 25th, 2016 until now, my current level is 81 I can't even complete Pit Heroic and worse is Tank Takedown.
This is what happens when they beta test with the top 1%. Great raid for them. They are probably half way to Kenobi by now. My guild is whittling through normal phase 2. We can complete Heroic Rancor in a few hours, going to take weeks to finish "normal".
100% agree @DarthBlartMC - We just hit P4 of the AAT raid. It is a grind. We could finish the Pit in under an hour if we wanted (I put up a run of 7.5M the other night), but this T6 'normal' is a joke.
DarthBarron (Kevin, aka KevWalker)
85 won't solve the issue. It will help some. I am almost to 83 and the slight bumps I got for 81 and 82 I don't see going up 3 more will make things that much better. Other than allowing some key toons for the raid to go from X to XI in gear, which might help.
Exactly my point about why the normal is so hard. My guild finished it yesterday.. Meanwhile the Heroic version is only blocked by having huge rosters and zerging it with all of those characters. It doesn't require strategy by some of those guilds, only zerging with their 10+ full teams. My opinion is that the heroic should have been harder so it would have required strategy. The ideal tuning for the heroic would have been that the top guilds failed a few times, instead of killing it in 40 minutes the "First time" they ran it... If there wasn't such a huge discrepency between the guilds doing heroic and the guilds doing Normal in term of time and effort, there wouldn't be a big problem. It should have been hard for EVERYONE.
The Rancor seemed hard at first but realistic that we would some day compete on heroic. I don't see that with the AAT Raid.
Normal is actually somewhere between 4-5 times the hp of heroic.
Also, put the 5 attacks cap on heroic too: if it's heroic it has to be more difficult not easier
Yep it is sad.
Attack cap on heroic makes no sense without roster refreshes
Make Zader Great Again!
It doesn't make sense on normal either, especially if you are supposed to be adding depth to your roster and heroic guilds say you need every member to have 6 maxed squads.