I don't know if any backdoor tweaking (nerfing) was performed on Jedi Knight Anakin but I noticed he doesn't crit like he used to, basic or special, and mine has 58% crit chance so he's usually popping off left and right. I know that's not a bug, but when I do score 4 crit hits via his AoE and my sqaud doesn't recieve his Offense Up buff, well that is a bug. 4+ crit hits is a 100% chance they'll recieve the buff, and more then once this has happened.
Before this "tweak" was done my sqaud was getting buffed on the regular at 2 crit hits (50%), sometimes even with just 1 (25%) which I can agree that is a little excessive, even I used to think "wow, this always pops" but to drop the rate so low backstage that not even 4 crit hits will give the buff, well that's now a bug. I know my Ani, I've hand picked his mods thru countless hours of testing, trust I know him and what he does.
Something has been up with him the last week or so and I'm sure others have noticed it as well. I'm not saying reverse the back door tweaks, but at least make sure that when I do land 4 crit hits my squad gets buffed. Thanks for hearing me out and I know the issue will be resolved, you giys been on point for awhile now
@cg_kozispoon
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The "fix" listed in the recent patch notes likely broke something:
"Jedi Knight Anakin
Offense Up from "Reckless Assault" will no longer randomly fail to increase the Physical damage of some units."
Edit: dev has responded that this has been flagged as a bug.
Our team tested Jedi Knight Anakin in the Tank Takedown Raid and it appears he does grant Offense Up when he uses his Reckless Assault ability. An investigation of the proc rate confirms that this is working as intended. Please note the 25% chance is not cumulative, and it is a 25% chance rolled each time there is a crit.
Unfortunately I am still 100% percent convinced that this skill is not working properly because offense up simply does not proc anymore for me. I have even removed Ani from my Arena team. I understand that each crit is a separate 25% chance to proceed and not cumulative.
Offense up triggered one time for me today while using reckless assault a couple dozen times with multiple crits per use. I'd estimate the process rate to be around 2%.
I would like to compile some specific numbers and report back rather than force you to rely on my perception
Regardless the reason I am glad to have it working now.
This is exactly like when due to complains EA REDUCED the number of insignificant mods players acquire. Previously u got a mod for every battle. After they reduced the number of insignificant mods earned the more likely u were to get NO MOD or AN INSIGNIFICANT 3 star mod from a 5 star battle. whatever they say the truth is most likely the opposite. Like the tourney a strong defense is key to winning, no a weak defense is key, like raid rewards don't effect players staying in a guild, yes they do effect people not hopping staying in a guild who are ineligible. They actually nerf ed Anakin and wrote it in a way that makes u think they are fixing him.
Look
"Jedi Knight Anakin Offense Up from "Reckless Assault" will no longer randomly fail to increase the Physical damage of some units."
"Jedi Knight Anakins Offense Up from "Reckless Assault" STARTED TO RANDOMLY FAIL to increase the Physical damage of some units." (ie it doesn't grant offense up anymore)