Devs have said that they want our feedback. I want to give them mine. However, it's hard to do, as the game opperates like a blackbox.
Just think about Speed. Since the guys of team instinct cleared for us hiw speed exactly works (instead of a vague "fast toons move turn meter faster"), we have been able to better give feedback about stuff like " turn 7" characters.
It also helps to detect bugs. For example, currently Potencr or Tenacity could en bugged, and giving more or less than expevted. But how could we help to detect that? We don't know how Tenacity or Potence works, do we don't know if current level of evasion is working as intended.
We don't know what "defense" does, we are not sure about what exactly is "crit rating", we don't understand why listed damage from Chewie is much higher than the listed damage of chars that outperform him.
So far, the stats of characters are just clutter. What's armor for? How does armor piercing work? Why is damage 1000 and armor piercing 0 worse than damage 990 and armor piercing 10, if so? I Suppose it's so. Otherwise, why would you have armor piercing at all, if current levels are so tiny than it could be sdded to damage with no difference, and less misleadibg info clustering the GUI?
In short: CG should release more info about how the game works. I don't know why game companies always try to hide this. It's like having a free huge sample size of software testers, players WILL give you feedback, IF they know what to look for. Currently we can't
Food for thought for
@EA_Jesse and the rest of the team
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Replies
I agree with you. Would also like to know what percentages of speed up and speed down. Is my character provider 1% of speed down because it seems like it lol
There is also 'hp steal' thing. What does it do anyway?
There are a few already.
But they use datamined stuff and such. Still lot if things unknown. I can go to one of those sites and see what's my char Tenacity, Potence, Crit Rating or Armor levels. But I have no idea about what it means, other than the higher values are better, I guess.
It's much cheaper and more efficient to complicate and hide the systems than to fight a legal battle in a country that doesn't have strong copywrite law.
Can't we just have access to a full sim test, or maybe you can just give us the source code
Kelvyn's site, SWGOHCantina.com has great information. I also heard SWGOHDB.com is good but I think it's still under construction because many of the pages don't work for me....
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Thanks, I needed that, keep on doing what you do.. Some of us really do appreciate it.
I haven't been a fan of how there is no regulation regarding gaming formulas with [such as item or whatever "specials" drops]. Since IAPs/micro transactions are so big now, it's a huge area regarding money. It's virtually just like gambling except gambling code is regulated so at least the % of losing + winning is out there if you want to know, nothing of the sort with gaming except when the devs are actually transparent by choice, seems like it'll never happen with this I guess, I don't know history of CG games.