Title says it all. I had always assumed that is what it meant but when Biggs keeps 1hko'ing in lots of teams with only one or two other Rebels, I figured it out really fast, lol.
I can still win fights depending on who gets 1hko'd but I don't like leaving that much in the hands of RNG...
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What you should have made the title read is, how to nerf wiggs. Which is a fine discussion too, but not really needed.
Games like this thrive on a rolling meta. More toons will come and the current meta will shift, some stand the test of time but others fall off.
Wiggs is here to stay, shoretrooper is a way around it. A more tanky team is another. This way there is less of a chance to lose someone on the first special. Speed always works too, they can't kill you if they are already dead.
It's a technicality, but it's not the old OHK of say FOTP, it does take 3 toons to really kill someone. And depending on the team it doesn't always kill someone.
It makes a difference in that there are people who throw Wiggs on an empire team and still get the full benefit of a 1hko (provided their Biggs has enough speed mods) before anyone else makes a move.
Speaking of Raid Han, I will unlock him today once my guild finishes our raid. I can try him out sometime soon. Is he tough to gear?
Thanks for repsonding btw
Make Zader Great Again!
+36 speed vs. +45 speed can mean the difference between going first or dying.
Raid Han needs 3 raid gear pieces to go from gear 9 to gear 10 so yeah he's kind of a pain to gear up