Fives - CT 5555, Proper Strategy with Phasma ?

Hi everyone,

I unlocked Fives or CT 5555 the other day hes awsome, im building my team around phasma with her fire at will leader skill and wanted to know proper use of fives ?. He's brand new to me have no clue how to utilize him properly so any help would be increasingly appreciated.

My team so far btw,

1. Phasma
2. Fives
3. Sidious
4. Lumi
5. Luke

My future team will be,

1. Phasma
2. Kylo
3. Fives
4. Sidious
5. Lumi

Thanks everyone and hope you have a fantastic day enjoy playing galaxy of heroes wish you luck!.
Qui-Gon progress in cantina currently 4* gear lvl 7.

Replies

  • Welcome!

    Fives is a beast (one of my favourite characters) but will only get you so far in PVP - I have him maxed at 7* gear level 8 level 63 etc. I'm on the most competitive soft launch server at about rank 200 and I've switched him out of my squad for a 4* Poe because of how good Poe is. You're better off farming for Poe/Daka/Boba in Cantina in my opinion.
  • TogrutaPower
    28 posts Member
    edited January 2016
    Drop fives for Dooku. They made fives a counter specialist that isn't worth attacking. Talk about self-defeating. He has too much health, doesn't do enough damage, isn't fast and doesn't have scary enough negative status effects to bother attacking.

    Contrast this with a good counter hero, Dooku, who is extremely threatening outside of his counters and has low enough survivabilty that it's often worth it to expend stuns/gamble trying to kill him. Thus people attack him, and he accomplishes his purpose, or even if they ignore him, he can affect the battle meaningfully. Speed down hurts but you can work around it with turn meter manipulations, unlike stun and ability block which very few heroes can remove. Not only that but fives has pretty mediocre potency. Trust me, fives is always the last to die, it is counterproductive to attack him so he is rarely worth his spot.

    If you insist on using him, spread speed down, use his assist on cd. That's pretty much it. He will be better when they add new clones.

  • Poe is flavor of the month. I too have maxed fives. Consider dooku in place of sidious. I'm starting to star daka as well for additional stuns on basic attacks and bariss not sure whose the better healer in this composition yet. I have lumi in there now but I'm not convinced she's best fit. Gl with your team.
  • I have the exact team you are building. Worthless even against the AI when they have Poggle, Luke etc, high DPS teams. Luckily my server still has teams carrying one or more healers in the top 10. Fives is usually the last man standing, winning the game for me.

    I am upgrading lg-88 and Poggle to see how they work out, but as of now, I'm running him. The only 5 star in my 7 star lvl 63 squad (Kylo is 6). Can't afford to replace him with my 6 star 88 right now. Dooku takes forever to level up.
  • Triqui
    2790 posts Member
    edited January 2016
    I think I'm going to expand my answer a little bit more, and make it more general. And instead of giving you a squad, I'll give you (and other readers) different options to choose from, depending your general idea.

    Best way to use Fives, like any other char, is to make sure you get the most from his main abilities.

    Let's start by analysing Fives, as I do with any character I want to play. He's a control character, with ton of HP, average damage overall (good for a tank, but lower than attackers), with an assist ability, a counter attack, and a slow with his basic. Good package, although not inmediately powerful, but a good working piece.

    So you will get the most of him in situations were control and HP matters more (so that means GW, more than Arena). You need to be sure that his assist ability carry good attackers. That means he should be paired with strong heavy hitters like FOTP (who will deal a lot of damage in Fives turn if called as an assist), or characters with strong effects in their basic attack (for example, calling an assist with Daka may stun, while calling an assist with Luminara doesn't have any effect besides damage. That could be a hint that Daka may work better paired with him) On the other hand, his own main attack HAS a good rider effect, slow. That means that when you call an assist from HIM, you get the aditional benefit of slow. This means he'll be naturally good with extra basic attacks, such as Phasma's leadership, and other assisting characters, like QGJ, Geonosian Soldier, or IG 86.

    He has high HP, and his counterattack make him a low priority target. This means he gets attacked less, unless you can convince the enemy that attacking him is a good idea. A way to do it, is pairing him with other enemies that aren't a good target. Other chars with high hp, or with counterattack, or both, for example, make it a decision of "picking your poison". If he is in a team with FO Storm Trooper, Dooku and Kylo, for example, you can't dodge the counterattack by leaving the counterattacking enemy until the end of the fight. It also means that you get extra damage from him (and extra slows) vs AOE teams. This means that if you have a good bench and your 5th spot is flexible, you could add him in your 5th spoth if you see teams leaded by Sid, or Boba, or if you know the enemy have Kylo, IG88, HK47, Vader, Maul, or other staple units with AOE skills. This is less common in high-end fights in softlaunch servers (where single target speed squads with Leia/QGJ/GS/FOTP are the bread and butter), but it's waaaay more common in younger servers, because Sid is so prevalent at the begining, and Kylo is a frequently seen toon too.

    So if you want to use Fives to the most of his ability, I will try to follow this:

    1) he's awesome in GW, less so in Arena
    2) he's great vs teams with AOE characters, like Maul, Vader, Sid, Boba, Kylo, 88 or 47.
    3) he's better paired with characters with good basic attacks that either do a lot of damage, or have good riders, like FOTP (1HKO attack), Daka (Stun), Kylo (heal inmunity), or even self buffs like Geonosian Soldier (who can get Offense Up in Fives turn, and hit reasonably hard with offense up ready)
    4) he's also well paired with attackrs that call him for his basic attack, like Geonosian Soldier, GGJ, Phasma, 86, etc
    5) he's not going to be targeted soon, so you could try to make the enemy pay for doing so. Other counter attacking units like Dooku, Kylo, FOST can do so. Also, he has a lot of HP, and you could try to build a team with no "weak links" that the enemy can take down fast. Some attackers like Nightsister Initiate have a lot of HP, so does Phasma, and Fives. HK47, FOST, Kylo, and/or Barris as healer can make you a squad that the lowest one has 17k hp at lvl 70, that's an option too.
    6) he's not that good in a high level, whale-heavy, softlaunch server, BUT not all servers are like that, and you have to counter your own server meta, not the meta of an hypothetical server which is not your own.

    With all that in mind, I'd say that:
    1) Phasma goes as leader, no doubt of it.
    2) fives is another staple member, as we are building a team for him. Additionally, you could use him as a 5th member and add him vs teams with AOE units like Sid or Kylo
    3) you should think about which approach you want. You can focus on his tankyness and slow, or his assist ability. First choice makes you to pair him with guys like Kylo, and FO Storm Trooper (also high HP, counter attack), the second choice makes you to pair him with more glass-cannon like dudes like FO Tie Pilot. Some units are good both when called as an assist, or when calling him, like Geonosian Soldier.
    4) the other 3 members could be any of these: Kylo, FO Storm Trooper, FO Tie Pilot, Daka, Luminara (if she's your best healer and you want to play one and don¡'t have Daka), Geonosian Soldier, Nightsister Initiate, IG86, Darth Sidious, Dooku, HK47, Barris. It depends on which kind of squad you want to build.

    Phasma, Kylo, Fives is probably the best starting point. Add Geonosian Soldier and FOTP if you want more damage, or Geonosian Soldier and IG86/biggs if you want to double down in the assist idea to focus damage, Daka and dooku if you want more stuns and control, FOST and Barris if you want sturdiness, and options like Nightsister Initiate and HK47 for general purpose and good overall average of HP and damage.
  • Just want to say thank you to everyone who has posted im just taking everything in now and adjusting my tactics using fives :). I'm not going for poe because i think hes going to get a hard nerf soon ;).
    Qui-Gon progress in cantina currently 4* gear lvl 7.
  • masterring
    160 posts Member
    edited January 2016
    Well said in latest post. I run him with Phasma Kylo Sid and Lumi. And my maxed gear team, kylo and Fives need 50 shards to 7 can even beat poe teams with leia fotp Qgj. You have good hp, good utility and really strong team.
    Fotp leia and Qgj are dream. Only high p2p players can have them on high star.

    Also to add. Not once Fives was last man standing against wounded team of 2-3 and won it. He is really good toon
  • masterring wrote: »
    Well said in latest post. I run him with Phasma Kylo Sid and Lumi. And my maxed gear team, kylo and Fives need 50 shards to 7 can even beat poe teams with leia fotp Qgj. You have good hp, good utility and really strong team.
    Fotp leia and Qgj are dream. Only high p2p players can have them on high star.

    Also to add. Not once Fives was last man standing against wounded team of 2-3 and won it. He is really good toon

    This. I run the exact same team as you my friend. It seems when I am on the defense in arena (as opposed to when I had Vader), I lose more ranks. However, I never lose matches anymore with fives whereas I would lose some with Vader. His utility and the ability to plan who you slow to give you the upper edge (like slowing Lumi to allow your turn before hers to wipe out a character before she heals) is super fun and effective.
  • Llewella
    400 posts Member
    edited January 2016
    Good post @triqui

    Wanted to add another viable option to a Bariss healed Phasma lead 5s squad would be Tuskan Raider. He would be used under the same context as FOST (FO tank with counter) but as an attacker with an assist he would provide more burst. Untested as of now (he's only 4* atm). This squad would also have an extremely high avg health pool.

    Aayla Secura is pay to play but with assist/counter/stun could be devistating as well.

    Edit* added Secura
  • Llewella wrote: »
    Good post @triqui

    Wanted to add another viable option to a Bariss healed Phasma lead 5s squad would be Tuskan Raider. He would be used under the same context as FOST (FO tank with counter) but as an attacker with an assist he would provide more burst. Untested as of now (he's only 4* atm). This squad would also have an extremely high avg health pool.

    Aayla Secura is pay to play but with assist/counter/stun could be devistating as well.

    Edit* added Secura

    Dont have bariss but have lumi any good ?.
    Qui-Gon progress in cantina currently 4* gear lvl 7.
  • Llewella
    400 posts Member
    edited January 2016

    Dont have bariss but have lumi any good ?.

    Yep use lumi. She's good all around and will be at higher power level way before the other healers. In long run tho may want to consider daka (after 5s 7*)for her stuns or bariss her neutralization of the anti-heal buff. I'm still starring daka and bariss so have yet to add them to test on main team. My only concern with lumi is if I can kill her in the first round on opposing teams other people can do the same to me. Re read triqui's post he does an excellent job summarizing. GL
  • The slow on 5s basic is sneaky good. I often will use it over the assist call until I have control of the match and save the assist call to finish quickly. I'm partial to 5s since he was my first 4 star and I almost have him to 7. I think his counter will be 100 percent by 80 too which will make him a lot better. Missing the counter 30 percent of the time is painful.
  • Triqui wrote: »
    I think I'm going to expand my answer a little bit more, and make it more general. And instead of giving you a squad, I'll give you (and other readers) different options to choose from, depending your general idea.

    Best way to use Fives, like any other char, is to make sure you get the most from his main abilities.

    Let's start by analysing Fives, as I do with any character I want to play. He's a control character, with ton of HP, average damage overall (good for a tank, but lower than attackers), with an assist ability, a counter attack, and a slow with his basic. Good package, although not inmediately powerful, but a good working piece.

    So you will get the most of him in situations were control and HP matters more (so that means GW, more than Arena). You need to be sure that his assist ability carry good attackers. That means he should be paired with strong heavy hitters like FOTP (who will deal a lot of damage in Fives turn if called as an assist), or characters with strong effects in their basic attack (for example, calling an assist with Daka may stun, while calling an assist with Luminara doesn't have any effect besides damage. That could be a hint that Daka may work better paired with him) On the other hand, his own main attack HAS a good rider effect, slow. That means that when you call an assist from HIM, you get the aditional benefit of slow. This means he'll be naturally good with extra basic attacks, such as Phasma's leadership, and other assisting characters, like QGJ, Geonosian Soldier, or IG 86.

    He has high HP, and his counterattack make him a low priority target. This means he gets attacked less, unless you can convince the enemy that attacking him is a good idea. A way to do it, is pairing him with other enemies that aren't a good target. Other chars with high hp, or with counterattack, or both, for example, make it a decision of "picking your poison". If he is in a team with FO Storm Trooper, Dooku and Kylo, for example, you can't dodge the counterattack by leaving the counterattacking enemy until the end of the fight. It also means that you get extra damage from him (and extra slows) vs AOE teams. This means that if you have a good bench and your 5th spot is flexible, you could add him in your 5th spoth if you see teams leaded by Sid, or Boba, or if you know the enemy have Kylo, IG88, HK47, Vader, Maul, or other staple units with AOE skills. This is less common in high-end fights in softlaunch servers (where single target speed squads with Leia/QGJ/GS/FOTP are the bread and butter), but it's waaaay more common in younger servers, because Sid is so prevalent at the begining, and Kylo is a frequently seen toon too.

    So if you want to use Fives to the most of his ability, I will try to follow this:

    1) he's awesome in GW, less so in Arena
    2) he's great vs teams with AOE characters, like Maul, Vader, Sid, Boba, Kylo, 88 or 47.
    3) he's better paired with characters with good basic attacks that either do a lot of damage, or have good riders, like FOTP (1HKO attack), Daka (Stun), Kylo (heal inmunity), or even self buffs like Geonosian Soldier (who can get Offense Up in Fives turn, and hit reasonably hard with offense up ready)
    4) he's also well paired with attackrs that call him for his basic attack, like Geonosian Soldier, GGJ, Phasma, 86, etc
    5) he's not going to be targeted soon, so you could try to make the enemy pay for doing so. Other counter attacking units like Dooku, Kylo, FOST can do so. Also, he has a lot of HP, and you could try to build a team with no "weak links" that the enemy can take down fast. Some attackers like Nightsister Initiate have a lot of HP, so does Phasma, and Fives. HK47, FOST, Kylo, and/or Barris as healer can make you a squad that the lowest one has 17k hp at lvl 70, that's an option too.
    6) he's not that good in a high level, whale-heavy, softlaunch server, BUT not all servers are like that, and you have to counter your own server meta, not the meta of an hypothetical server which is not your own.

    With all that in mind, I'd say that:
    1) Phasma goes as leader, no doubt of it.
    2) fives is another staple member, as we are building a team for him. Additionally, you could use him as a 5th member and add him vs teams with AOE units like Sid or Kylo
    3) you should think about which approach you want. You can focus on his tankyness and slow, or his assist ability. First choice makes you to pair him with guys like Kylo, and FO Storm Trooper (also high HP, counter attack), the second choice makes you to pair him with more glass-cannon like dudes like FO Tie Pilot. Some units are good both when called as an assist, or when calling him, like Geonosian Soldier.
    4) the other 3 members could be any of these: Kylo, FO Storm Trooper, FO Tie Pilot, Daka, Luminara (if she's your best healer and you want to play one and don¡'t have Daka), Geonosian Soldier, Nightsister Initiate, IG86, Darth Sidious, Dooku, HK47, Barris. It depends on which kind of squad you want to build.

    Phasma, Kylo, Fives is probably the best starting point. Add Geonosian Soldier and FOTP if you want more damage, or Geonosian Soldier and IG86/biggs if you want to double down in the assist idea to focus damage, Daka and dooku if you want more stuns and control, FOST and Barris if you want sturdiness, and options like Nightsister Initiate and HK47 for general purpose and good overall average of HP and damage.

    Thank you very much for this post very much appreciated :).
    Qui-Gon progress in cantina currently 4* gear lvl 7.
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