Annoyed by GG P1

Serious issues with the 10 hit counter on GG. It is a very cheap way to cap dmg on that phase. From coding standpoint it is foolproof but feels like a cheap lazy fix for the Teebo oversight from the Rancor. It is not "challenging". It is just a meat grinding gear check. The other phases can be finessed and they have their normal cap via enrage. They at least have variation in results based on team comp and skill. P1 dmg totals for my team comps have very little variance regardless of how I play it or what teams I use. It is a direct result of double capping P1 with the counter and Enrage. If you are afraid of Teebo loopholes please come up with a better fix than this. It is hard for all the wrong reasons. You can do better :)

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