Starship bugs

Keaven
1099 posts Member
edited December 2016
Biggs: Not always taunting when targets locked.

Wedge: Not always gaining meter when attacking out of turn, such as with retribution.

Unavoidable attacks being evaded.
Profile: Keaven
Guild: Fear The Boot

Replies

  • Yes I had Poe's "perfect shot" special dodged twice in one match, which hurts since it is unavoidable
  • Keaven
    1099 posts Member
    Scmitar: Not always target locking reinforcements, or the resisted text is not showing.
    Profile: Keaven
    Guild: Fear The Boot
  • Kozispoon
    3245 posts EA Staff (retired)
    Hiya!
    This has been flagged as a bug and sent up to our dev team for review. Thanks!
    Thank you for your patience 8D Forum Guidelines
  • Keaven
    1099 posts Member
    edited December 2016
    Hiya!
    This has been flagged as a bug and sent up to our dev team for review. Thanks!

    Great. I have since been paying alot more attention to reinforcement ships, and I believe the problem may entirely be the way the game handles reinforcements as it's only when reinforcements enter that most problems seem to occur.

    I'll be more aware in future when playing, but I think the problems may only be with the most recent reinforcement too (ie once a reinforcement is called all the existing ships are not considered reinforcements).

    Perhaps this is old coding from the original fleet build, or a side effect of squad arena code used in the fleet arena.

    I think until this is patched it will be very difficult to identify other fleet bugs.

    Reinforcement bugs:

    Sun Fac will not auto taunt for reinforcements. His auto taunt may also be bugged when he is called as reinforcement.

    Biggs will not taunt when a reinforcement is target locked.

    Wedge does not gain meter when attacking a reinforcement out of turn.

    FOTF will not gain meter when a reinforced target locked ship is damaged.

    Scimitar reinforcement will not target lock opponent reinforcements all the time. I have seen this work and always use him as reinforcement, so it may only be the case when Scimitar is the most recent reinforcement.

    Scimitar can also use his special without a target when Solo.

    Reinforcement unavoidable attacks can be evaded.

    Daze will not prevent assists or counter attacks if inflicted by a reinforcement (gotta say I'm enjoying this bug).

    A few target lock activated abilities are also not working for reinforcements I believe.

    There are a few others I've noticed less frequently but cannot recall at the moment.
    Post edited by Keaven on
    Profile: Keaven
    Guild: Fear The Boot
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