TLDR - Teebo could be easily fixed just by making his Scramble Tactics have a much shorter cooldown (without having to address the stealth bug directly).
After just having had another nightmare rancor raid where my team failed spectacularly for no other reason than the Teebo stealth bug, I feel the need to make a very simple suggestion.
We all know Teebo is bugged and we know that (apparently) the bug is much more complex than it seems according to the devs. At the moment when he uses his Scramble Tactics special ability the 3 turns of stealth end up being 1 turn unless you are very lucky. This is because his leader ability gives him a 55% chance to gain stealth (and equivalently a 45% chance to lose stealth) at the start of each turn and this overwrites the special.
So can I suggest a simple rework:
- Leave his leader ability exactly as it is.
- Leave his scramble tactics special exactly as it is (bug and all) but reduce the cooldown to 3 turns rather than the 6 turns as currently.
This will mean that we have a lot more control of when Teebo can be stealthed (as we don't have to wait 5 turns to use it again) and we will get effectively the same total number of turns in stealth as we should have (but don't get) currently.
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I honestly think they don't fix the bug because even with it people still use teebo quite successfully for rancor.
They have stated to fix the bug they would basically have to rewrite the stealth mechanic. Since teebo is still useful as is and the work involved for one character only... there seems to be other things to work on.
Personally I think the teebo/rancor dynamic is as close to broken without being broken as can be. When guilds can beat heroic in 30 minutes, somethings up imho. They should increase the tenacity of rancor by a bit.
I don't think any raid should have an infinite freeze of the boss like that.
When it is working right he will come out of stealth with CD showing 3 so dropping it by 3 means when not lead he could always be stealthed and never loose a turn because of the 100% TM gain.
I don't think it will be fixed as when they created the mechanic they did not realise how broken it could be against the rancor with potency mods.
If they fix it could have a chance of breaking other areas of the game.
The mechanic was created before rancor raids and mods. IMO they completely expected teebo to be king in rancor raid. TMR was made resistable right before rancor raid was released.
One way to fix this would be to apply the longest remaining version of each buff and debuff as it is applied. Then everyone would be happy again.
It's clearly broken. "Allies have a 55% chance to gain stealth at the beginning of their turns". It says nothing about removing stealth for those that have it already.
Honestly though, this bug should be a trivial fix. Just don't roll teebo's leadership ability pertaining to stealth for allies that are already stealthed. I know that this fix was attempted In the past and somehow failed.. but that outcome can't logically be possible if the fix was correctly implemented. If you create a conditional statement that doesn't apply, then there's no difference in the rest of the execution. When the conditional statement does apply, then it should make the stealth roll as it works now, and there shouldn't be any issues here. I remember something about this fix always forcing teebo out of stealth after one or two turns were taken, but again, this isn't even logically possible when the fix is correctly implemented.
This......
It failed because it was basically checked before the last turn stealth would wear off not allowing multiple turn stealth from lead. Ended up being even worse.
Why on earth would the stealth check occur before the current stealth is allowed to wear off? Just make the check afterwards. Done.
i don't know why it was done that way but the way it responded with the "fix" seems like that was what it was doing
This has been addressed via @EA_Jesse 's 8/5 update
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/60735/community-update-8-5-2016#latest
We know that you are aware of the bug and trying to fix it but Jesse's post was over 4 months ago and nothing has changed since then.
Can you let us know if/when the Teebo bug will be fixed? And if it can't be fixed can we have some sort of alternative solution as discussed in this thread?
Having a key character broken for so long with no recent updates about the bug fix status is very demoralizing for the players.
We're just wanting an update on where this standsite 6 months after it became an issue, 4 months after Jesse said you were stumped and nearly two months after you said you were investigating.
A simple blurb with an update or even stating that you guys are still working and testing fixes every week or two would prevent threads like this from happening.