i have the same team as u and recently replaced rey for tfp. He's not so geared yet and doesn't hit that hard as rey but the tenacity down helped teebo a lot.
I tried a team of Teebo, TFP, QGJ, Fives, EE instead of my usual team of Teebo, QGJ, Dengar, EE, ES.
The TFP team did much worse and didn't even clear p1 - the problem is that, although TFP is great at applying tenacity down, he gets loads of turns and his damage isn't that high against only one debuffed opponent. So the pig captain / rancor get loads of TM gains.
My usual team can clear p1-3 but it does take a VERY long time!
Sarryen's tfp might no be geared then. My tfp got a million damage in the rancor heroic raid. He hit for 12k a lot & applies tenacity down bettter than dengar (in my opinion). I used teebo, qgj, ee, tfp & phasma.
My TFP is g10 and has pretty good mods (e.g. 248 speed and just under 3000 base damage, 40% crit chance and 180% crit damage).
To be fair, my bad run coincided with ludicrously bad RNG due to the Teebo bug (he was unstealthed about 60-70% of the entire battle) so I may have written the team off too soon.
The point about him getting lots of extra turns and feeding the captain/rancor TM is valid though - you might actually want him to be slower so that Teebo and QGJ can get a turn to remove TM.
And I agree he is MUCH more reliable than Dengar for applying tenacity down.
Well apparently you can now solo p1 in 5 min with a zeta'd vader
Many do that day in and out already, sans TFP. Heck, I do it with Teebo, Wiggs, QGJ, and 5s, and that's not even on Auto. I can get to P3 with the same team (depends on RNG, especially with Teebo's jacked up leader ability). There's nothing special with Vader Zeta, aside from the high crits, but that team is dead after P1, so what's the point?
My TFP is g10 and has pretty good mods (e.g. 248 speed and just under 3000 base damage, 40% crit chance and 180% crit damage).
To be fair, my bad run coincided with ludicrously bad RNG due to the Teebo bug (he was unstealthed about 60-70% of the entire battle) so I may have written the team off too soon.
The point about him getting lots of extra turns and feeding the captain/rancor TM is valid though - you might actually want him to be slower so that Teebo and QGJ can get a turn to remove TM.
And I agree he is MUCH more reliable than Dengar for applying tenacity down.
Oh you just had bad luck with teebo. That always sucks when that happens. The two raids I used him (tfp) he has came through for me. His speed hasn't really caused problems for me (mine is around 240).
The worst part is when you are doing a really great run an Teebo is like "Nah that's enough" and stops going Stealth. It took so long to get there, so you probably wouldn't retreat.
Tenacity down does not require a potency check, and will not be resisted if the attack lands.
@MetxChris and others, does this apply only to the raid or is it game-wide?
This is a global feature, as tenacity down is meant to counteract tenacity up. If tenacity down did require a potency roll, then it would be resisted 100% of the time against a toon with tenacity up.
My tm reduction moves still get resisted quite often when I land tenacity down with tfp. So I'm lead to believe that it isnt true. Am I missing something? A mechanic I didnt know about?
My tm reduction moves still get resisted quite often when I land tenacity down with tfp. So I'm lead to believe that it isnt true. Am I missing something? A mechanic I didnt know about?
There's always a base 15% chance to resist. That's part of the reason why tenacity mods suck.
Replies
nice, which team did you use?
Teebo, qgj, tfp, tr, phasma
is TR tusken raider ?
The TFP team did much worse and didn't even clear p1 - the problem is that, although TFP is great at applying tenacity down, he gets loads of turns and his damage isn't that high against only one debuffed opponent. So the pig captain / rancor get loads of TM gains.
My usual team can clear p1-3 but it does take a VERY long time!
To be fair, my bad run coincided with ludicrously bad RNG due to the Teebo bug (he was unstealthed about 60-70% of the entire battle) so I may have written the team off too soon.
The point about him getting lots of extra turns and feeding the captain/rancor TM is valid though - you might actually want him to be slower so that Teebo and QGJ can get a turn to remove TM.
And I agree he is MUCH more reliable than Dengar for applying tenacity down.
Many do that day in and out already, sans TFP. Heck, I do it with Teebo, Wiggs, QGJ, and 5s, and that's not even on Auto. I can get to P3 with the same team (depends on RNG, especially with Teebo's jacked up leader ability). There's nothing special with Vader Zeta, aside from the high crits, but that team is dead after P1, so what's the point?
Oh you just had bad luck with teebo. That always sucks when that happens. The two raids I used him (tfp) he has came through for me. His speed hasn't really caused problems for me (mine is around 240).
This is a global feature, as tenacity down is meant to counteract tenacity up. If tenacity down did require a potency roll, then it would be resisted 100% of the time against a toon with tenacity up.
There's always a base 15% chance to resist. That's part of the reason why tenacity mods suck.