My comment is above but all this b2 is useless stuff is nonsense. I am on a November shard and the only teams in the top 20 other than Wiggs/Lando or Palp teams are droids with B2. He is NOT a damage toon. If you need damage, don't go for B2. If you need utility in nearly every phase of the game, b2 is awesome.
My comment is above but all this b2 is useless stuff is nonsense. I am on a November shard and the only teams in the top 20 other than Wiggs/Lando or Palp teams are droids with B2. He is NOT a damage toon. If you need damage, don't go for B2. If you need utility in nearly every phase of the game, b2 is awesome.
I can see going 50/50 in arena w either B2 or tie, but to suggest B2 is more useful than tie in other areas outside of arena is ludacris...
I would do Tie Pilot first, one you need him for ships so higher priority, however the one great thing about B2 is he only needs to be 4 stars and then possible to use in arena.
So keep in mind u just need to activate B2 and can easily come back to him.
My comment is above but all this b2 is useless stuff is nonsense. I am on a November shard and the only teams in the top 20 other than Wiggs/Lando or Palp teams are droids with B2. He is NOT a damage toon. If you need damage, don't go for B2. If you need utility in nearly every phase of the game, b2 is awesome.
I can see going 50/50 in arena w either B2 or tie, but to suggest B2 is more useful than tie in other areas outside of arena is ludacris...
Again, It depends on your team comp. I have a fully maxed Droid squad so I don't need damage. I do need a toon to nullify the other team and B2 is it. He doesn't just dispel once, he dispels constantly.
This isn't a knock on TFP. He's an awesome toon too. But slip b2 into the last 2 nodes of GW and they are cake. I cruised through all the dark side level 9 node with him, while I am stuck on 9b light side.
If I had Palp tho, I'd run TFP. That's why I'm farming him... add him with my max RG and Vader. Get Palp in the next event and bam! 2 monster squads.
My comment is above but all this b2 is useless stuff is nonsense. I am on a November shard and the only teams in the top 20 other than Wiggs/Lando or Palp teams are droids with B2. He is NOT a damage toon. If you need damage, don't go for B2. If you need utility in nearly every phase of the game, b2 is awesome.
I can see going 50/50 in arena w either B2 or tie, but to suggest B2 is more useful than tie in other areas outside of arena is ludacris...
Again, It depends on your team comp. I have a fully maxed Droid squad so I don't need damage. I do need a toon to nullify the other team and B2 is it. He doesn't just dispel once, he dispels constantly.
This isn't a knock on TFP. He's an awesome toon too. But slip b2 into the last 2 nodes of GW and they are cake. I cruised through all the dark side level 9 node with him, while I am stuck on 9b light side.
If I had Palp tho, I'd run TFP. That's why I'm farming him... add him with my max RG and Vader. Get Palp in the next event and bam! 2 monster squads.
I was talking outside of arena, where B2 has little to no use. No use in ships, no use in raids... any toon can be used in gw
I'd actually like to ask—how consistent is TFP's buff immunity? The biggest issue I face in arena running a Wiggs Chaze team is fast STHan. He taunts and then Baze becomes a TM machine for the opposing team, which I've been mostly able to deal with until now. I have Shoretrooper in the fifth spot, but it makes no difference when two of my toons are gone because of Lando before anyone can move.
If TFP is consistent, he'd be perfect here. But if not, I'd rather rely on B2's dispel, since dispel is much more consistent than debuffs. Plus, I guess Baze benefits from enemies gaining buffs, so it's better for them to gain buffs and then lose them.
So do I go for more firepower with TFP, and is he consistent? Or shoot for B2 with less damage but more utility?
EDIT: I'm gonna have 7* Palp and Shore once the event is up. Plus I use TFP's ship.
I'd actually like to ask—how consistent is TFP's buff immunity? The biggest issue I face in arena running a Wiggs Chaze team is fast STHan. He taunts and then Baze becomes a TM machine for the opposing team, which I've been mostly able to deal with until now. I have Shoretrooper in the fifth spot, but it makes no difference when two of my toons are gone because of Lando before anyone can move.
If TFP is consistent, he'd be perfect here. But if not, I'd rather rely on B2's dispel, since dispel is much more consistent than debuffs. Plus, I guess Baze benefits from enemies gaining buffs, so it's better for them to gain buffs and then lose them.
So do I go for more firepower with TFP, and is he consistent? Or shoot for B2 with less damage but more utility?
EDIT: I'm gonna have 7* Palp and Shore once the event is up. Plus I use TFP's ship.
TIE Pilot always does buff immunity to everyone and I haven't maxed him.
Don't leave B2 on your defense team in the arena. I got him to 6* and stopped completely to farm TFP to go with my upcoming 7*Palp and Vader.
B2 even at 6* right now gives me a big enough opening to dismantle most Palpatine teams that feature taunting tanks. You probably never go up against teams with B2 in the arena because smart players put in a nasty line up before they call it a day.
I'd actually like to ask—how consistent is TFP's buff immunity? The biggest issue I face in arena running a Wiggs Chaze team is fast STHan. He taunts and then Baze becomes a TM machine for the opposing team, which I've been mostly able to deal with until now. I have Shoretrooper in the fifth spot, but it makes no difference when two of my toons are gone because of Lando before anyone can move.
If TFP is consistent, he'd be perfect here. But if not, I'd rather rely on B2's dispel, since dispel is much more consistent than debuffs. Plus, I guess Baze benefits from enemies gaining buffs, so it's better for them to gain buffs and then lose them.
So do I go for more firepower with TFP, and is he consistent? Or shoot for B2 with less damage but more utility?
EDIT: I'm gonna have 7* Palp and Shore once the event is up. Plus I use TFP's ship.
TIE Pilot always does buff immunity to everyone and I haven't maxed him.
Well. If that's true I guess I'd only have trouble with fast STH + fast Rex/Chirrut. I suppose I might end up running with EP - Shore - TFP - Wiggs.
I'd actually like to ask—how consistent is TFP's buff immunity? The biggest issue I face in arena running a Wiggs Chaze team is fast STHan. He taunts and then Baze becomes a TM machine for the opposing team, which I've been mostly able to deal with until now. I have Shoretrooper in the fifth spot, but it makes no difference when two of my toons are gone because of Lando before anyone can move.
If TFP is consistent, he'd be perfect here. But if not, I'd rather rely on B2's dispel, since dispel is much more consistent than debuffs. Plus, I guess Baze benefits from enemies gaining buffs, so it's better for them to gain buffs and then lose them.
So do I go for more firepower with TFP, and is he consistent? Or shoot for B2 with less damage but more utility?
EDIT: I'm gonna have 7* Palp and Shore once the event is up. Plus I use TFP's ship.
TIE Pilot always does buff immunity to everyone and I haven't maxed him.
Well. If that's true I guess I'd only have trouble with fast STH + fast Rex/Chirrut. I suppose I might end up running with EP - Shore - TFP - Wiggs.
It's true, the skill says 80% w omega it also ability blocks the targeted toon, with high potency it's pretty reliable.
I'd actually like to ask—how consistent is TFP's buff immunity? The biggest issue I face in arena running a Wiggs Chaze team is fast STHan. He taunts and then Baze becomes a TM machine for the opposing team, which I've been mostly able to deal with until now. I have Shoretrooper in the fifth spot, but it makes no difference when two of my toons are gone because of Lando before anyone can move.
If TFP is consistent, he'd be perfect here. But if not, I'd rather rely on B2's dispel, since dispel is much more consistent than debuffs. Plus, I guess Baze benefits from enemies gaining buffs, so it's better for them to gain buffs and then lose them.
So do I go for more firepower with TFP, and is he consistent? Or shoot for B2 with less damage but more utility?
EDIT: I'm gonna have 7* Palp and Shore once the event is up. Plus I use TFP's ship.
TIE Pilot always does buff immunity to everyone and I haven't maxed him.
Well. If that's true I guess I'd only have trouble with fast STH + fast Rex/Chirrut. I suppose I might end up running with EP - Shore - TFP - Wiggs.
Sorry to bump after a while—but as something that nobody's really offered yet, B2 can make a big difference if your mods don't hold up to your opponent's regarding speed. Yes, TFP has high base speed, but if your opponent is using a speed lead and has better mods that can spell big trouble (in my case, Ackbar lead + speed mods on STHan + Wiggsdo is one heck of a team to deal with, especially when I've focused all of my attention on Wedge shards so my mods aren't optimized). In this case, TFP is really not helpful at all. B2, on the other hand, will do a fantastic job of clearing buffs and doesn't need speed mods to do it.
that said, with the proper mods, TFP would have been my choice all day and every day between Empire synergy, high DPS, use in multiple game modes, and crippling debuffs.
If just arena the answer is prob 50/50 depending on the toons you have already. For anything else as well Tie Pilot is the way to go. He's so good for so many reasons.
Besides the immunity, B2s offense down is pretty handy and he consistently applies it. When you are up against a team like Wiggs, Lando, Anikin, all of those guys hit super hard. Get a debuff on them and their AoE are like a tickle. That has been a sneaky upside to B2 as well. He gets so many attacks he can get offense down on the entire opposing team at the same time
I'm not sure how it can be said that b2 is next to useless, IMO he is still the most OP toon in the game. First, ever heard of tenacity up, it breaks anything empire, including TFP, does. Add in b2 and he gets rid of tenacity up and then inflicts buff immunity, whereas with TFP it can be resisted. Also, cleansers can remove the buff immunity and then tanks can taunt. With b2 the tanks will immediately be dispelled, but with TFP their taunts will remain. Perhaps the greatest advantage of b2 is the abundance of auto taunters, which tfp can inflict buff immunity on all day but they're already taunting. I still think B2 is incredibly OP, hands down the best toon in the game in arena, although not always ideal for any comp, and just plain unhealthy for the game. He ruins basically any cool strategy you can try to think of.
The fact is I target B2 teams that aren't Droid teams. Stun B2 and just leave him for last. And I don't use a Wiggs or Empire team. That is on the rare occasion I even see a B2
The fact is I target B2 teams that aren't Droid teams. Stun B2 and just leave him for last. And I don't use a Wiggs or Empire team.
Stunning him does nothing. One hit, stun is gone, next hit he has 100 tm and dispels all of your tanks and other buffs. He attacks so often that by the time you are able to get another buff his cooldown is up. TFP is good also, and they can actually be used together pretty effectively, but seriously, b2 is hands down my least favorite toon to go against in arena. I place top 3 pretty much every day, on a December server, some real tough teams out there, but htey can all be countered, unless they have b2.
EDIT: also, I'm sure your team is great but most of us ARE facing Wiggs or Empire a solid 90% of the time, so
Oh I didn't say I wasn't facing them lol Just that I don't use them. My usual team is Phasma L, old-school I know, RG Anakin QGJ Palp. If I need to I'll sub a toon here & there.
Full disclosure, I fully intend to switch to empire team as soon as I 7* Palp & finish TFP
Replies
Same... except I don't see B2 anymore
https://swgoh.gg/u/poxx70/
I occasionally drop in the top 100 which has B2's so to get back to rank 50, I target B2 for an easy win
I can see going 50/50 in arena w either B2 or tie, but to suggest B2 is more useful than tie in other areas outside of arena is ludacris...
So keep in mind u just need to activate B2 and can easily come back to him.
Again, It depends on your team comp. I have a fully maxed Droid squad so I don't need damage. I do need a toon to nullify the other team and B2 is it. He doesn't just dispel once, he dispels constantly.
This isn't a knock on TFP. He's an awesome toon too. But slip b2 into the last 2 nodes of GW and they are cake. I cruised through all the dark side level 9 node with him, while I am stuck on 9b light side.
If I had Palp tho, I'd run TFP. That's why I'm farming him... add him with my max RG and Vader. Get Palp in the next event and bam! 2 monster squads.
I was talking outside of arena, where B2 has little to no use. No use in ships, no use in raids... any toon can be used in gw
If TFP is consistent, he'd be perfect here. But if not, I'd rather rely on B2's dispel, since dispel is much more consistent than debuffs. Plus, I guess Baze benefits from enemies gaining buffs, so it's better for them to gain buffs and then lose them.
So do I go for more firepower with TFP, and is he consistent? Or shoot for B2 with less damage but more utility?
EDIT: I'm gonna have 7* Palp and Shore once the event is up. Plus I use TFP's ship.
TIE Pilot always does buff immunity to everyone and I haven't maxed him.
B2 even at 6* right now gives me a big enough opening to dismantle most Palpatine teams that feature taunting tanks. You probably never go up against teams with B2 in the arena because smart players put in a nasty line up before they call it a day.
Well. If that's true I guess I'd only have trouble with fast STH + fast Rex/Chirrut. I suppose I might end up running with EP - Shore - TFP - Wiggs.
It's true, the skill says 80% w omega it also ability blocks the targeted toon, with high potency it's pretty reliable.
That sounds like a solid team!
Chaze is rediculous, just a different meta. You could go back n forth depending on the team you face.
A fast TP is tough. TP is also awesome for both Rancor and AAT.
Farm B2 if in arena you are mostly going up against tanks with taunts (especially double tank teams)
If not, go with TFP.
EDIT: also, I'm sure your team is great but most of us ARE facing Wiggs or Empire a solid 90% of the time, so
Stunning him does nothing. One hit, stun is gone, next hit he has 100 tm and dispels all of your tanks and other buffs. He attacks so often that by the time you are able to get another buff his cooldown is up. TFP is good also, and they can actually be used together pretty effectively, but seriously, b2 is hands down my least favorite toon to go against in arena. I place top 3 pretty much every day, on a December server, some real tough teams out there, but htey can all be countered, unless they have b2.
What about them, little more thought...
Oh I didn't say I wasn't facing them lol Just that I don't use them. My usual team is Phasma L, old-school I know, RG Anakin QGJ Palp. If I need to I'll sub a toon here & there.
Full disclosure, I fully intend to switch to empire team as soon as I 7* Palp & finish TFP
Try playing EP, TFP, Shore, STHan and RG, thats not fun BUT B2 can help that.......If he's not stun locked the whole match.