Baze bug...

There's a baze on my shard, that has 149 speed that is always going first in every arena fight..
While my team is around 270 speed
Leader and co-founder of BHG

Replies

  • scuba
    14034 posts Member
    edited December 2016
    Could be this which me and someone else noticed.

    vs QGJ Zeta lead the foresight is gained at the start of the battle unlike pre-tuant and Ahsoka Crit Immunity uniquie which is there from the beginning. Probably different because the Foresight gain is because of the leader ability

    This is giving Baze TM because of his unique "For Jedha" which gives TM whenever an enemy gains a buff. The other problem is that it appears to be giving baze 10% TM per Foresight buff gained not 5% as stated in the ability

    ORVINwk.png

    Qui Gon Jin stats. With his lead he would be at 260 speed.
    WarhsYb.png

    Baze stats. He is at 134 Speed.
    I7BIgWs.png

    My best guess is that it is counting each foresight buff twice once for dodge and once for deflection.

    Screen shots and video showing the issue.

    I7BIgWs.png
    aCDEnrM.png
    m64sg1K.png
    aBK3lyD.png

    Video vs 4 jedi
    https://youtu.be/Mv43GdMM8Wc

    Video vs 5 jedi (note this baze was at 145 speed)
    https://youtu.be/8g6dLAmxH-s

  • Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP
  • StormTro0p3R_H
    1643 posts Member
    edited January 2017
    QGJ gives an offense "buff" to jedi as well, so it's likely not double counting foresight rather counting that special offense boost as a buff.

    All of that, and the fact that leader abilities trigger after the fight starts, makes me think there is no bug or issue at all.
  • scuba
    14034 posts Member
    edited January 2017
    QGJ gives an offense "buff" to jedi as well, so it's likely not double counting foresight rather counting that special offense boost as a buff.

    All of that, and the fact that leader abilities trigger after the fight starts, makes me think there is no bug or issue at all.

    Look at the mechanics it simply modifies the physical and special damage the similar to jka offense from lead. Jka doesn't trigger it.

    P7fifoC.jpg
    The issue is that Foresight buff is called foresight for both dodge and deflection
    WJj1iND.png
    where as all other buffs that affect physical/special attack/surviablity have seperate buff names for the physical/special side of things



    If you look at the mechanics it is only counting physical damage side of all the others:
    offense up (attack_buff)
    defense up (armor_buff)
    Crit avoidance (attack_crit_avoidance_buff)
    Evasion up (dodge_buff)

    it does not count the special damage side of the other buffs:
    Offense up (ability_power_buff)
    defense up (suppression_buff)
    Crit avoidance (ability_crit_avoidance_buff)
    Evasion up (deflection_buff)

    So yes it is counting FS twice and all others once.
    Post edited by scuba on
  • scuba
    14034 posts Member
    ElleMadara wrote: »
    Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP

    This is a discussion about a bug not a perceived balance issue.
  • He's getting 10 off rey's Foresight from my observation
  • johnne
    330 posts Member
    scuba wrote: »
    ElleMadara wrote: »
    Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP

    This is a discussion about a bug not a perceived balance issue.

    if foresight = dodge + deflection, then.. same case as defence up / offence up. hv u observed that, 10% also?
  • scuba
    14034 posts Member
    johnne wrote: »
    scuba wrote: »
    ElleMadara wrote: »
    Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP

    This is a discussion about a bug not a perceived balance issue.

    if foresight = dodge + deflection, then.. same case as defence up / offence up. hv u observed that, 10% also?

    The difference is if you look at mechanics defense/offense up have different tags for the physical/special side of things:
    it is only counting physical damage side of all the others:
    offense up (attack_buff)
    defense up (armor_buff)
    Crit avoidance (attack_crit_avoidance_buff)
    Evasion up (dodge_buff)

    it does not count the special damage side of the other buffs:
    Offense up (ability_power_buff)
    defense up (suppression_buff)
    Crit avoidance (ability_crit_avoidance_buff)
    Evasion up (deflection_buff)

    Foresight uses tag foresight for both physical and special damage side.
  • johnne
    330 posts Member
    scuba wrote: »
    johnne wrote: »
    scuba wrote: »
    ElleMadara wrote: »
    Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP

    This is a discussion about a bug not a perceived balance issue.

    if foresight = dodge + deflection, then.. same case as defence up / offence up. hv u observed that, 10% also?

    The difference is if you look at mechanics defense/offense up have different tags for the physical/special side of things:
    it is only counting physical damage side of all the others:
    offense up (attack_buff)
    defense up (armor_buff)
    Crit avoidance (attack_crit_avoidance_buff)
    Evasion up (dodge_buff)

    it does not count the special damage side of the other buffs:
    Offense up (ability_power_buff)
    defense up (suppression_buff)
    Crit avoidance (ability_crit_avoidance_buff)
    Evasion up (deflection_buff)

    Foresight uses tag foresight for both physical and special damage side.

    so pro... ok thanks. looking forward this can be fixed, by removing only 1 tag.
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