vs QGJ Zeta lead the foresight is gained at the start of the battle unlike pre-tuant and Ahsoka Crit Immunity uniquie which is there from the beginning. Probably different because the Foresight gain is because of the leader ability
This is giving Baze TM because of his unique "For Jedha" which gives TM whenever an enemy gains a buff. The other problem is that it appears to be giving baze 10% TM per Foresight buff gained not 5% as stated in the ability
Qui Gon Jin stats. With his lead he would be at 260 speed.
Baze stats. He is at 134 Speed.
My best guess is that it is counting each foresight buff twice once for dodge and once for deflection.
QGJ gives an offense "buff" to jedi as well, so it's likely not double counting foresight rather counting that special offense boost as a buff.
All of that, and the fact that leader abilities trigger after the fight starts, makes me think there is no bug or issue at all.
Look at the mechanics it simply modifies the physical and special damage the similar to jka offense from lead. Jka doesn't trigger it.
The issue is that Foresight buff is called foresight for both dodge and deflection
where as all other buffs that affect physical/special attack/surviablity have seperate buff names for the physical/special side of things
If you look at the mechanics it is only counting physical damage side of all the others:
offense up (attack_buff)
defense up (armor_buff)
Crit avoidance (attack_crit_avoidance_buff)
Evasion up (dodge_buff)
it does not count the special damage side of the other buffs:
Offense up (ability_power_buff)
defense up (suppression_buff)
Crit avoidance (ability_crit_avoidance_buff)
Evasion up (deflection_buff)
So yes it is counting FS twice and all others once.
Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP
This is a discussion about a bug not a perceived balance issue.
if foresight = dodge + deflection, then.. same case as defence up / offence up. hv u observed that, 10% also?
The difference is if you look at mechanics defense/offense up have different tags for the physical/special side of things:
it is only counting physical damage side of all the others:
offense up (attack_buff)
defense up (armor_buff)
Crit avoidance (attack_crit_avoidance_buff)
Evasion up (dodge_buff)
it does not count the special damage side of the other buffs:
Offense up (ability_power_buff)
defense up (suppression_buff)
Crit avoidance (ability_crit_avoidance_buff)
Evasion up (deflection_buff)
Foresight uses tag foresight for both physical and special damage side.
Baze is broken, he is the strongest character in the game and a weakling in Rogue One, please NERF HIM ASAP
This is a discussion about a bug not a perceived balance issue.
if foresight = dodge + deflection, then.. same case as defence up / offence up. hv u observed that, 10% also?
The difference is if you look at mechanics defense/offense up have different tags for the physical/special side of things:
it is only counting physical damage side of all the others:
offense up (attack_buff)
defense up (armor_buff)
Crit avoidance (attack_crit_avoidance_buff)
Evasion up (dodge_buff)
it does not count the special damage side of the other buffs:
Offense up (ability_power_buff)
defense up (suppression_buff)
Crit avoidance (ability_crit_avoidance_buff)
Evasion up (deflection_buff)
Foresight uses tag foresight for both physical and special damage side.
so pro... ok thanks. looking forward this can be fixed, by removing only 1 tag.
Replies
vs QGJ Zeta lead the foresight is gained at the start of the battle unlike pre-tuant and Ahsoka Crit Immunity uniquie which is there from the beginning. Probably different because the Foresight gain is because of the leader ability
This is giving Baze TM because of his unique "For Jedha" which gives TM whenever an enemy gains a buff. The other problem is that it appears to be giving baze 10% TM per Foresight buff gained not 5% as stated in the ability
Qui Gon Jin stats. With his lead he would be at 260 speed.
Baze stats. He is at 134 Speed.
My best guess is that it is counting each foresight buff twice once for dodge and once for deflection.
Screen shots and video showing the issue.
Video vs 4 jedi
https://youtu.be/Mv43GdMM8Wc
Video vs 5 jedi (note this baze was at 145 speed)
https://youtu.be/8g6dLAmxH-s
All of that, and the fact that leader abilities trigger after the fight starts, makes me think there is no bug or issue at all.
Look at the mechanics it simply modifies the physical and special damage the similar to jka offense from lead. Jka doesn't trigger it.
The issue is that Foresight buff is called foresight for both dodge and deflection
where as all other buffs that affect physical/special attack/surviablity have seperate buff names for the physical/special side of things
If you look at the mechanics it is only counting physical damage side of all the others:
offense up (attack_buff)
defense up (armor_buff)
Crit avoidance (attack_crit_avoidance_buff)
Evasion up (dodge_buff)
it does not count the special damage side of the other buffs:
Offense up (ability_power_buff)
defense up (suppression_buff)
Crit avoidance (ability_crit_avoidance_buff)
Evasion up (deflection_buff)
So yes it is counting FS twice and all others once.
This is a discussion about a bug not a perceived balance issue.
if foresight = dodge + deflection, then.. same case as defence up / offence up. hv u observed that, 10% also?
The difference is if you look at mechanics defense/offense up have different tags for the physical/special side of things:
it is only counting physical damage side of all the others:
offense up (attack_buff)
defense up (armor_buff)
Crit avoidance (attack_crit_avoidance_buff)
Evasion up (dodge_buff)
it does not count the special damage side of the other buffs:
Offense up (ability_power_buff)
defense up (suppression_buff)
Crit avoidance (ability_crit_avoidance_buff)
Evasion up (deflection_buff)
Foresight uses tag foresight for both physical and special damage side.
so pro... ok thanks. looking forward this can be fixed, by removing only 1 tag.