So I'm playing the challenges table, doing the teir three battles of money droid deal, same charectors I have to use, a lil annoying but I like the challenge, I play the game using best strategy as I can before I face Darth mail I make sure my health is full or close to full, and all rush attacks are completely cooled down, I use the same start each time and I win some but loose alot when Darth mail takes all hp no big deal that's why I save my rushes for, but then the droid supports take an extra turn taking out both healers and then Darth maul finishes the last person, I've even had Darth mail continuously hit after my first charector attacks non of my other two get to attack. My question is any one else noticing this and if so developers need to explain why they would put a screwy mechanic in the game. Makes no sense what so ever.
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2. Kill the Droids first, before you attack Savage.
Definitely do not kill the droids first. Weaken them to the point where they will take one hit to kill them. When you do kill them they actually heal your entire team. So:
1 weaken droids
2 attack, hopefully stun or debuff Savage
3 get hit to 1hp per team member
4 aoe attack with whoever, it takes out both droids and hurts savage, this heals you a bit
5 heal again
6 heal again
7 attack Savage until he is dead
8 Victory!!
I'm pretty sure I've used it before on that challenge on teir 2. I'll check tomorrow when I'll probably get it (YAY Sundays!)
Maybe try stunning them or using attacks which will reduce their turn meters.
Also, you still get the same reward in challenges for having 1 hero survive as you would for having all heroes surviving.*
*I think
Just tried it and you're right. But I'm sure I've beaten that challenge before on teir 2.
alternatively you could also invest in stun skills or skills that decrease turn meter