As promised, I've recorded a snippet of my latest attempt on P1 as people have been asking to see the team in play.
The final score is just over 65% and 2.6M damage. I had some bad RNG at the start and in the middle but also managed to drop another 10% (after the video ends) using the last 2 GG turns.
I changed up a couple of mods to make Jyn and Teebo faster. Also removed CD mods on everyone except TFP.


If you get lost on the count, watch for when the adds get 100% TM, that's the 7th hit.
https://youtu.be/Pveg8cJ2wps
0
Replies
Btw, My name is Josh last name starts with a K also
You need to hit him with turn meter reduction on the 7th hit.
- iN Darth JarJar
iN DarthJarJar | Team Instinct Δ
I'm intrigued. Do you have to reduce his TM to zero on the 7th hit? Or just take any amount of TM off of him?
As long as you can follow up quick enough to further reduce his TM after a sub 100% TMR. The goal is not to let him take a turn. If you reduce it by 25% and he goes immediately after, you still lose the turn.
Probably b2 for the buff immunity and dispels. You need to make sure buff immunity is on GG before the 7th otherwise you start to get into some trouble. TFP's unique somehow triggers some unseen "damage" on the adds so once TFP takes a turn with Tactical maneuvering up on GG, you lose a bunch of turns at once. This is the same thing thats triggering Vader zeta aoe TMR on TFP's basic.
Thanks.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
It is TFP's basic.
It checks for each debugged enemy.
For some reason when it checks, opponents could dodge/lose TM (under zader).
They fixed the zader part, but they didn't fix anything else.
I am wondering the same thing. Our guild wants to try heroic again soon, and we are really looking to get over the p1 hump. I tried a similar team (without Cassian, so relying on tfp's buff immunity) and just couldn't make it work. Meanwhile, the same team did superbly in p3.
Jyn removes TM after damage now instead of before the damage so you can't use her as the 7th hit to remove all the TM. They changed it so her stun would work properly or something.
Just recruit a guy with a zylo. P1 issues solved