I have him zeta lead. Maybe I'm missing something but the buffs he gets only apply after he kills someone? Or do some apply indefinitely from the start of the match and others added on as he kills people off. I don't use him in tank raid, only arena. Just don't want to waste omegas, as he isn't guaranteed to kill everyone every time. I just need him to daze and his high dps
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@Ben_kenobi Wow. I did not know that. That's amazing.
How can u zeta him, without knowing how he works lol..u better spend the omegas on mob enforcer bruh
Long Answer: Maul's unique gives him a 20% health bonus right off the bat. Then as he deals damage 10% of that damage he does gets added to his total possible health. The more damage he does, the higher his health will get. Then his potency goes up by 0.3% of whatever his current max health is. So you deal more damage and get more health and in turn get more potency which will allow you to daze more opponents more easily.
The other half of the unique gives him bonuses after enemies are defeated (doesn't matter how they die, just matters that they died). When the first enemy dies he gains +25% crit chance for the rest of that encounter. When a second enemy dies he gains +25% dodge for the rest of the encounter. When a third enemy dies he gains a nice health steal for the rest of the encounter. If three enemies have been killed Maul will recover 25% of his health with each hit he deals, no matter how much damage it does. And that's in addition to his 20% health steal from the damage that he deals. His unique makes him a beast, especially after Omega'd.
@Vertigo and just to clarify, can you confirm that the above statement is accurate?
@Alsend_Drake yeah I just wanted to make sure that he didn't need to kill the enemies himself to get those buffs.
Agreed, the additive descriptions can be a little confusing with the sheer quantity of words.
It also gives him a solid +20% bonus to his max health
@irafreak it does not. This I can verify since I did omega his unique