Home One 6 Star Challenge...

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  • Arrid
    11 posts Member
    Waqui wrote: »
    I suggest, you take new approach.

    I try all what even can be
    No chance!

    I have six 7* ships with 7* g9-11 pilots and some 6* ships
    I do 3-5 attempts per minute, 3-6 hours per Home One challenge available, for more than 1.5 month

    What else I can do? I have no ideas how to empower my fleet else to complete this task

  • Waqui
    8802 posts Member
    edited April 2018
    Arrid wrote: »
    Waqui wrote: »
    I suggest, you take new approach.

    I try all what even can be
    No chance!

    I have six 7* ships with 7* g9-11 pilots and some 6* ships
    I do 3-5 attempts per minute, 3-6 hours per Home One challenge available, for more than 1.5 month

    What else I can do? I have no ideas how to empower my fleet else to complete this task

    3—5 attempts per minute? Seriously? Maybe you should rethink your strategy and do some serious attempts instead of just pressing 'auto'. Half an hour of serious attempts with a good strategy should be enough with that fleet of yours. But Hey! It's all up to you. If you prefer pressing auto for 50 hours more instead, by all means: Go ahead. Play the game however you like.

  • Arrid wrote: »
    Waqui wrote: »
    I suggest, you take new approach.

    I try all what even can be
    No chance!

    I have six 7* ships with 7* g9-11 pilots and some 6* ships
    I do 3-5 attempts per minute, 3-6 hours per Home One challenge available, for more than 1.5 month

    What else I can do? I have no ideas how to empower my fleet else to complete this task

    Had the same thing for a long time. Finally got it this morning.

    Kill order is important, strategy is important... but RNG is King.

    Rex -> ahsoka -> JC -> JC -> everything else

    Keep protection/healing up
    My fleet was Biggs, ****, ghost, JC, Phantom, with ahsoka, Poe, and clone Sgt on reinforce.

    Need them all to survive the first round
    Had to do multiple tries to get TL to stick
    Had to *waste* an assist on Biggs to keep him alive for an extra round.
    Mostly just keep doing it till the RNG comes up in your favor.
  • Arrid
    11 posts Member
    Waqui wrote: »
    3—5 attempts per minute? Seriously?

    Lose 1-2-3 ships at Windu's fleet opening move = surrender
    Have TL at Biggs = surrender
    Windu use Valor = surrender
    Phantom II don't put buff = surrender
    No TL to enemy from my ships (no Biggs taunt) = surrender

    So I use rng to get advantage at 1st move and never press auto-fight

    About 1 from 12-15 attempts I fight till death... death of my ships)
  • Arrid
    11 posts Member
    I have no JC... maybe it's a key...
    Phantom, Ghost, Biggs, Wedge and Cassians U-wing 7* in main fleet
    Ahsoka, Fives and Falcon 6* in reinforce
  • Waqui
    8802 posts Member
    edited April 2018
    Arrid wrote: »
    Waqui wrote: »
    3—5 attempts per minute? Seriously?

    Lose 1-2-3 ships at Windu's fleet opening move = surrender
    Have TL at Biggs = surrender
    Windu use Valor = surrender
    Phantom II don't put buff = surrender
    No TL to enemy from my ships (no Biggs taunt) = surrender

    I get your first point — not the others. You can recover from the others. You can have Home One remove the TL from Biggs. Mace WILL use his AoE providing Valor to his team several times. Mace WILL put up damage immunity at least twice (unless your fleet is superior). When he did, I healed and buff myself. Your Biggs WILL miss his TL now and then. That's no catastrophe either (it might be if he NEVER lands it, yes). You have other TL'ers available.

    Again:
    Choose whatever approach you prefer. It's ok. I would, however, rather complete the challenge than use your approach.
  • Waqui
    8802 posts Member
    Arrid wrote: »
    I have no JC... maybe it's a key...
    Phantom, Ghost, Biggs, Wedge and Cassians U-wing 7* in main fleet
    Ahsoka, Fives and Falcon 6* in reinforce

    Could be, yes. On the other hand your fleet is quite strong. You could do without.
  • Finally got it this morning with:

    Biggs and wedge, g11 7*, 7* ships
    Phoenix, all g10 7*, 5* ships
    Rogues, all g9 7*, 7* ship
    Fives, g9 7*, 5* ship
    JC, g9 7*, 5* ship
    Clone SGT, g9 7*, 5* ship
    Ackbar, g10 7*, 5* ship

    Ran biggs, wedge, phantom, ghost, and cassians u wing with jc, umbaran, and arc 170 in reserve.

    It took 24 attempts and I only succeeded because rng took over and I finally landed some target locks. Between the target locks and assists from jc, cassian, ghost, and ackbar I could finally keep biggs alive with taunt up and that's what won it.

    I targeted ashoka first so she couldn't dispel then focused jc, rex, jc again, then the arcs.
  • whirly10
    1 posts Member
    edited April 2018
    https://www.youtube.com/watch?v=vU18r6m0NO0

    Plo Koon is the key, watch the video, Used Plo Koon to taunt on fives, clone trooper, rex and biggs.
    put taunt on ship who has the max health - and KEEP HEALING - so if fives is low, move taunt to Rex, then back to biggs, then back to fives - and if one is out bring in clone trooper from reserve and keep the cycle going - REMEMBER KEEP USING EVERY HEAL U GOT)

    beat the event in my 3rd turn with Plo koon - Trust me tried a million times before with about 4 enemy ships at full health taking me down, all I did was added Plo Koon.

    Also Use every heal that you have available on taunted ships - (keep healing rather than attacking, only attack if heal is under cool down)

    Starting squad
    JC, Biggs, Plo, Rex and Fives

    Reserve
    Wedge, Asoka, and Clone Trooper.

    Attack order -
    1. Asoka Asoka Asoka - so that she doesnt dispel
    2. JC - so that the brutal double ship attack and protection is halted
    now if reinforcement is called with JC again - take that out 3rd or else keep going
    3. Rex - to stop it constantly healing everyone
    4. then just heal and take out one clone trooper at a time

    Let me know how it goes!
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