Having all three of the thermal detonator throwers, Greedo, Nute and Mob Enforcer I watch all three throw it first chance like it's a hot potato. Other characters have some sort of trigger on when to use a special ability but not these three. After every cool down same thing chuck that detonator.
What is needed is a trigger to happen to cause a thermal detonator to be used and I am suggesting it should be thrown when a character's health goes below 50%. That way Greedo shoots first , Nute fires and stealths and Mob Enforcer does whatever it is he does. He's the least tanky tank.
So let's open a discussion about what players want the thermal detonators to be used.
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(Source: Have Nute at 6* lv60, purple gear)
Wouldn't that just increase the chances of the target being killed before the detonator goes off?
I guess I don't have any of these guys, but I don't see the problem. It's just damage; wouldn't you want to have it on cooldown as often as possible?
If you have AI on, it's going to be wonky. I mean, Talia uses her self-sacrificial heal when she is the only one injured. I'm not sure we need great AI, though. We need a reason to play the game ourselves, and buffing the AI would just make the game harder when we do.
They don't trigger counters?
Interesting, good to know, thanks. Not using any of my toons that have it.
Oh wait... nobody actually uses him. Kappa
I do and he's great next to FOTP for ridiculous dps
3 turns to explode? I want my damage now.
Or just remove the timer altogether. Have it like HK-47 grenade and go off straight away.
Or change Nutes grenade to be a smoke grenade and have a chance to put allies into stealth. Would make him much more viable and synergize well with his leadership skill.
I would get rid of Greedos grenade altogether. He doesn't use a TD in the movie anyway. Give him a skill called "Bounty Located" or something, which increases the offense, speed and crit chance of his teammates, but also grants the entire enemy team evasion up.
When i first started this game i looked at all the chars, looked at synergies and abilities i said wow im gonna build an atypical scoundrel team with bombs:) it sounded awesome so i picked out Lando as leader, greedo, nute, boba, and cad bane.
Starting as F2P for the challenge i started battling my way to my dream team, so excited like a boy on xmas. After about 1 trip to the forum and 1 month of playing i realised i was hammed, 2 of my team are p2w whalez and 2 of them throw a thermal detonator , hope for my scoundrel team was lost...
CG i still have this dream, a dream where players love scoundrels, they give jedis and sith alike a run for there money, they cause internal struggle within a player to go for the kill or heal up cause the countdown for the well place TD is soon to decimate their team. I dream of a day when TDs can kill a person at low hp, a dream where a TD works like other Special aoe abilities. A dream where you have greater than a 5% chance to have one stick, or detonate at all. I have a dream where players focus an opponent stuck with a TD, in this dream when the char dies the TD explodes and does splash damage. This dream shares improving synergies with scoundrels and stealthers alike.
Just the dream from some one who enjoys diversity
As JG Wentworth would say:
It's my damage and I want it now!
Just thought of cryo and bio and poison detonators
*cryo-Stuns/freezes, or could freeze partial turn meter or abilities as to not make it op
*bio-throw at your team to heal or heal over time, single/multi
*poison/acid-obviously inflicts DOT or dissolves buffs
on auto with nute and greedo im able to place 4 different thermals on the boba during the challenge then kill him before any of them detonate, come on devs fix please, this should amaze everyone due to the fact i have many which do not land
just some ideas