Most people end up running out of crystals. So why don't you EA guys put a crystal event?
Tier 1
Player level 40- 20 energy, can do 20 times, gives 5 crystals each time
Tier 2
Player level 50- 20 cantina energy, can do 10 times, gives 10 crystals time
Tier 3
Player level 60- 50 cantina energy, can do 5 times, gives 20 crystals time
Please do this, as it'll help everyone get some new characters and powering them up
1...2...3! You're dead!
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Crystals are the backbone of how the company gets money (aside from selling toon packs). Why would they hand out free crystals?
I'm running out of crystals all the time and would like this feature.. but I can say with 99% certainty that this won't be added
Ohh my friend you are naive thinking the big bosses shall reward us simply for playing, bold bold request though ... And for that... I respect you
Powerful empire and clone attacker who remove status effects and deals extra damage
Fire Away- Basic
Deal physical damage to target and remove all status effects and deal 20% extra damage for each buff removed and deal 10% extra damage+inflict tenacity down for +1 turn for each debuff removed.
Boom!- Special Cooldown 3(Tier3-2 turns)
Deal physical damage to all debuffed enemies. If critical hit is achieved, inflict Shock for 2 turns to all enemies. If Seperatist or Rebel character was attacked, gain potency up and offence up for 2 turns.
Coruscant Guard- Unique
For each living Rebulic ally, gain +20% defence and grant allies +30% evasion chance whenever they are critically hit.
Imperial Assault Guard- Unique
Whenever a Empire ally attacks, assist them. Also, for each living enemy gain +30% counter chance and +20% chance to reset all allies cooldowns for each defeated enemy.
This chance is doubled against rebels and grant stealth to all critically hit Empire allies.
Offensive scoundrel support who replaces enemy buffs for allies debuffs
Fast Shot- Basic
Deal physical damage to target and inflict speed down.
If critical hit is scored, deal double damage and exchange enemy buffs for ally debuffs.
Deadly Strike- Special Cooldown-4
Deal physical damage to all debuffed enemies. Inflict 5 D.O.T.'s for 2 turn if hit is not critical.
If critical, call all allies to assist and repeat the attack and assist once again.
In for the Money- Unique
For each living opponent Pirate Boss has +20% offence and for each defeated one Pirate Boss has +20% potency. For each living ally Pirate Boss has +30% speed and +40% tenacity and defence.
In addition, he has +10% offence bonus against scoundrels.
That means 14 phases with a halfway mark point save in which you get 0 crystals but all side rewards
T2 enemies at G7
T3 enemies at G9
I'd recon everyone would think the crystals are free and start upgrading characters to get them, increasing the money spent
But I get 2 shards for either one on completing it each time so you get 10 shards for doing t3 five times
So the elites are just there to get your health worn out.