Proposed Character Rework: CT 55555 (Fives)

CF_Jedi1234
376 posts Member
edited January 2017
Dual DC-17 Blasters- Basic
Deal physical damage to target enemy and inflict Speed Down for 2 turns. Attack again if hit was critical or target had speed down.(Lvl8)
Combined Fire- Special Cooldown 3 turns
Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone or Jedi, both attackers deal 60% more damage. If both attackers score a critical hit, reset both attackers cooldowns.(Lvl8)
Veteran Clone Trooper- Leader
All clone allies gain +50 defence and all Jedi allies gain +30% offence. All other allies gain half of the offence and defence bonus.(Lvl8)
501st Legion ARC Trooper-Unique
Fives has 85% Counter Chance and +50% Counter Damage. Fives gains 10% Turn Meter whenever another Clone ally takes damage and 8%Turn Meter whenever a non-Clone ally takes damage. In addition, if Echo is present, they both gain +30% potency and +30% defence.(Lvl8)
Conclusion is that Fives is a offensive tank with Synergies with Echo and reliable turn meter gain. He thrives in a Clone squad, but is not bad with Jedi and characters who boost critical chance.
1...2...3! You're dead!

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