"You've got quite a treasure there in that horadric cube!"
If anyone has played Diablo 2 they might have an idea of what I'm talking about.
My idea is this: what if you could combine multiple mods to create a new mod. Let's say you have the following two cc diamonds.
+4 speed, 1.23 cc, 250 prot. 5 defense.
+5 speed, 1.55 cc, 300 health, .5% offense.
Any matching secondaries are automatically combined. The remaining secondaries are chosen from the 4 non matching secondaries. Cap each stat at the current max. (So no creating 52 speed secondaries).
That could result in the following mod:
+9 speed, 2.78 cc, 300 health, 5 defense.
Basically taking two middling mods and making a decent mod out of it. There could be many more possibilities. Two matching gray mods could combine into a random green mod. Two greens to a blue. Multiple 3 dots into a 4 dot.
Basically it gives us more incentive to farm mods and gives us some semblance of control in the mod process.
Thoughts?
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Replies
Agreed, probably never gonna happen, but it's a nice idea to hope for I guess.
Because why? They don't want people to farm more mods?
No they dont want people to be getting high speed secondaries every 20 mods so put a pay wall there
Anything that results in people getting top mods easier will result in fewer people farming mods, not more. The reason people farm them is because they don't have the best ones possible yet, this idea would change that.
I don't like the idea of combining secondaries. Instead, I think it should be a straight-up reroll but with at least the same number of secondaries as the inputs with a chance to get one more. The recipe would require two mods, maybe an Omega mat and some credits. The first mod is the one being rerolled and is guaranteed to keep the dots and minimum number of secondaries but the secondaries get rerolled. The second mod is a sacrificial template and must be the same shape but may be any number of dots or secondaries. The primary stat of the template will then get imprinted onto the first mod, guaranteeing that primary stat shows up on the reroll.
This allows you some degree of control over what you get and gives you a way to get rid of those low-dot mods you have no other use for while also maintaining the randomness that this game seems to love so much. Plus, almost every transmogrification recipe on the D2 cube involves a random roll of stats so this would keep that theme too.
Nevertheless, it will decrease the need to refresh cantina energy and the number of mod packs bought drastically in the long run, therefore, it will never be a viable option on the Dev's side.
May be for crystals price only, but it will make mods more imbalanced, and give advantage to p2p players.
https://vk.com/swgoh - big community
Did you read the OP? He says cap it at current max... Which would mean maximum speed secondary would still be at around 25 (or whatever it is)... Combining 2x +25 speed secondaries would result in 1x +25 speed with other stats increased
Just the way it is now, once you get a decent set of mods, it becomes a daunting proposition to improve upon them at all. Basically have to hit the lottery. I have very little incentive to farm crit damage mods right now. Not because I don't need them, but because it could take a month to improve on what I have.