Animation speed and gameplay timeouts

It would be good to understand how many human controlled turns are viable within the squad arena and ship arena.

All to often it can take several minutes to kill the 1st opponent in squad arena. This isn't a case of dilly-dallying with decision making as to target selection - I'm making them as fast as possible. But the animation speed coupled with the combat mechanics of counters etc really extends the time per hit. We know that this can be sped up witness the auto function running the animations faster. In other games - eg civilization series on PC - the user can elect to remove the animations and simply see the battle result instantly and it's completely necessary if you don't want to wait several hours for the AI turn to finish at end game.

It would be good if this could be a user selected option on GoH. Potentially even the ability to fast forward entire rounds of combat so by selecting the button 1 full round for all toons is completed instantly - with the user seeing the result of the action, eg health lost/gained, rebuffs and buffs applied etc.

Draws are the bane of this game and there should be a mechanism to "force" a result one way or the other.
| ANZGC | Exile |
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