It's an "issue" with gear. Mods only modify the stat of the last completed gear set. So any health added by the current set isn't in that base number, used for the calculation.
Whew, ok!
This doesn't appear to be a bug because the max set bonus from the mods set only applies to full gear. In this case the max set bonus only applies to the stats from Gear Level 10 and the other pieces of gear listed has as progress towards Gear Level 11 are not counted in because it's not full (You haven't reached gear level 11 yet). Hope this helps!
Did you confirm taking the mods off before re-applying them to see the difference? Because that will cause the stats screen to judge the difference based on what they would be without confirming the change
No, I did not confirm, because that would have charged me the credits, and I had no intention of actually removing my mods. But confirmation was not necessary. The numbers worked out perfectly after I subtracted the 560 health which was coming from my current partial gear set.
No, I did not confirm, because that would have charged me the credits, and I had no intention of actually removing my mods. But confirmation was not necessary. The numbers worked out perfectly after I subtracted the 560 health which was coming from my current partial gear set.
Replies
Example
Character has 5300 health at g8
There is a peice of gear adding 300 health at gear 8.
Modded health with 2 health mods
5300 + (5000*0.05)=5550
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/676794/#Comment_676794
Oh, I see what you meant now