Here are a few ideas I had to tweak the following characters, something different then the thousands of Luke, Mace, Ventress, Savage, Chewy, etc threads...
Aayla Aecura
Inspiring strike calls Jedi or Clone to assist. Bump her damage up 1k.
Survivor gives the health boost to her & clones.
Jedi Valor for Jedi and clones.
Kit Fisto
Lightsaber Master add 25% chance to call a clone to assist on each attack. Bump kits damage on this by 500.
Turn the tide add grants tenacity down for 3 turns. Bump attack up by 1.5k
Jedi/Clone protector add that clones also get 45% defense up.
Plo Koon-bump his health by 5k
Quelling Blow adds to the 50% chance all positive effects are removed. If this happens call a clone or Jedi to assist dealing 30% more damage.
Force Judgement bump up damage by 2.2k
Overwatch add at the start of their turns clone allies have a 50% chance to gain offense up for 1 turn and a 35% chance to gain foresight. If any clones were critically hit the prior turn Plo Koon taunts for 1 turn.
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Replies
a. rework an irrelevant jedi like they did kylo or
b. introduce new jedi with some improvements to the current ones such as zetas
Synergy in the thread title, everyone take a drink!
Synergy consisting of calls to assist, everyone chug your drink dry!
Ooooooooeeee! This one'll get you dead.
Papi, to play off your comment, they should add some anti droid synergy to clones. The fact none of them have it & only two of the prequel era Jedi do is dumb.
+1
Great idea!!! Jedi needs to be buffed. Sith has ability against Jedi. Can anyone give example opposite of that? I mean there is not any Jedi has ability against sith. This is nonsense.
Yes with the following text.
Deal special damage to all enemies. Dealing double damage to jedi (on both allied and enemy teams). Any clone trooper or storm trooper alive (on allied and enemy team) will assist by firing at a random jedi on the field (on both allied and enemy teams)
Potency up effect is already useless, it can't get through tenacity up, and most characters base potency is already high enough to make most characters tenacity useless before any potency buff. Back when the game started Potency and tenacity weren't so far out of proportion and Potency Up was actually helpful, but it's got no place now.
Give Plo's leader ability some changes and a Zeta:
Overwatch
Zeta'd - All allies have a 40% chance to remove stealth or a taunt from each enemy at the start of each of their turns. This chance is increased to 80% for Jedi and 100% for clones. If any stealth is dispelled the ally will gain offense up for 2 turns. If any taunts are dispelled the ally will gain speed up for 2 turns and call a random clone ally to assist with their next attack. Whenever any clone ally drops below 100% health, if Plo is still alive he will taunt and grant the clone critical immunity for 1 turn.
That's the Zeta the clones really needed, and it gives Plo his "Clone synergy" he supposedly currently has.
I like your idea for the Basic, I had posted something similar in an older thread about removing buffs and calling clone allies to assist, but I think I focused more on buffing the two attackers rather than buffing their direct damage.
I also think Kit Fisto's Unique could just use a Zeta ability as well. Like increase the counter chance to 50%, increase the damage it gives and then give it like +6% critical chance for each jedi/clone ally and +10% critical damage for each separatist/sith enemy.