2/27/2017 Game Update

EA_Jesse
663 posts SWGOH Dev Team
edited June 2017
WHATS NEW- Quality of Life Arrives!
Quality of Life Updates have gone live! For more information on the various improvements broken down and reviewed in depth via video, please feel free to review the ‘Upcoming Quality of Life Game Improvements post by @EA_Jesse <<HERE>> For a more basic overview of what's included in this Game Update, please read on below!
We're aiming to have the rest of this update go out Wednesday
Challenge Completion and Rewards
  • Character Gear Challenge rewards have been increased so that higher tiers always provide better rewards.
Player Profile
  • Squad Arena Daily Activity will be reduced from 3 attempts to 2 attempts for players that have the Fleet Arena daily activity.
  • Guild Management: The "Last Login" filter in Guild Management has been updated to "Last Activity" to convey a more accurate time period since the player has last played the game. “Last Login” had the potential to not update for highly active players that never closed the game
Training Screen Improvements
  • The Shipments Daily Activity will now increment from purchasing from either Shipments or any of the feature stores.
  • Challenge Rewards have increased so that the final tier of each challenge always gives the best rewards. In addition, if the final tier of all challenges is SIM-able then a multi-sim button is available to sim all available challenges at once. (Timers still apply)
  • Players who purchase the Daily Crystal Booster will now get an inbox reminder when its duration expires
BUGS
  • Admiral Ackbar: "Tactical Genius" effect will no longer persist through phases.
  • Admiral Ackbar: "Tactical Genius" effect will no longer persist on revived allies.
  • Biggs Darklighter: "Adrenaline Rush" now correctly grants Turn Meter and Evasion Up when damaged by TIE Fighter Pilot.
  • Biggs Darklighter: Critical Damage Up from "Cadet's Aim" now lasts for the intended duration on Biggs himself.
  • Cad Bane: "Hunter's Reflexes" will now grant Deflection to Scoundrel allies.
  • Chief Chirpa: Retribution from "Ancestral Secrets" now correctly lasts 2 turns on Chief Chirpa.
  • CT-7567 Rex: "Impeding Shot" will no longer remove Turn Meter when it is Evaded.
  • Darth Maul: Offense Up from "Raging Storm" will now correctly last 2 turns.
  • General Grievious: "Tactical Retreat" will no longer cause Grievous to lose 10% Max Health when a non-Droid ally is defeated, and will correctly gain 10% Max Health when a Droid ally is revived.
  • Ima-Gun Di: "Jedi Strategist" will now correctly grant +25% Counter Damage to Jedi allies.
  • Jawa Scavenger: Defense Down applied by "Scrap Bomb" will no longer be dispelled by abilities that dispel buffs.
  • Jedi Knight Anakin: Bonus Offense from "Righteous Fury" can no longer be dispelled.
  • Jyn Erso: "Truncheon Strike" Omega upgrade will now grant Turn Meter when defeating an enemy.
  • Kit Fisto: "Superior Bladework" now provides the correct amount of Offense.
  • Lobot: "Optimize" will now grant the correct amount of Turn Meter to Droid allies.
  • Nightsister Acolyte: "Thrill of Victory" will now correctly increase Critical Chance.
  • Nute Gunray: "Backroom Subterfuge" will now correctly affect characters that start the battle in
  • Stealth (such as Geonosian Spy.)
  • Obi-Wan Kenobi (Old Ben): Evasion Up from "If You Strike Me Down" now lasts the correct amount of turns.
  • Poggle the Lesser: "Metal Hive" now correctly grants Deflection.
  • Poggle the Lesser: "Metal Hive" now properly calculates Evasion based on the number of living Droid allies.
  • Qui-Gon Jinn: Offense Up from "Humbling Blow" now lasts for the intended duration on Qui-Gon Jinn himself.
  • Shoretrooper: "Stand Guard" ability now says "...Whenever another allied Empire unit" instead of "...Whenever another Empire unit".
  • Sith Trooper: Will now use "Crimson Barrage" while under AI control.
  • Stormtrooper: Taunt from "Stormtrooper Bravado" will on longer persist through phases.
  • Sun Fac: "Superiority" will no longer apply Critical Chance Down when attacks are Evaded.
  • Tusken Raider: "Rifle Shot" will no longer remove Turn Meter when it is Evaded.
  • Tusken Shaman: Now gains the correct amount of stats per star level.
Ships
  • Rex's ARC-170: "Ready and Able" now grants Protection to allies when an ally Ship resists an effect.
  • Geonosian Soldier's Starfighter: Will now use "Separatist Assault" when controlled by the AI.
  • Biggs Darklighter's X-wing: "Daring Assault" will now grant Taunt when an enemy reinforcement becomes Target Locked.

WHAT’S AHEAD
Our next daily login character can be a cantankerous clanker, and can sometimes have a bad attitude. But they’re also incredibly loyal and heroic

Community Manager for Star Wars: Galaxy of Heroes | Follow me on Twitter - Darokaz
Post edited by CG_Kozispoon on

Replies

  • CG_Kozispoon
    3245 posts EA Staff (retired)
    edited March 2017
    NOTE: Some of these features will not be visible in game until all players are on the same client next week.

    And with a resounding "Ah neat." here are the final Game Updates for 3/3/2017. Cheers!
    QUALITY OF LIFE CHANGES (CONTINUED)
    • Saving Squad Configurations: Preset Squad Configurations can now be saved and selected in the squad selection screen. This feature is very robust allowing squads to be grouped into tabs (ex. AAT Squads) and rearranged/deleted.
    • Speed Up Combat: Combat speed can now be modified between three settings (1x, 2x, 4x). These speeds are independent of Auto or manual battle allowing increased speed while retaining manual strategy
    • Basics Only in Auto Battle: Auto Battle can now be configured to only use basic attacks. This setting can be enabled in the Battle Settings menu and provides the choice between Auto Battle using all abilities, using basic abilities only, and providing an option to select the desired behavior when tapping the button in combat.
    Challenge completion & Rewards
    • When the final tier is SIM-able for all Character Challenges, a multi-sim button is available to sim all available challenges at once. (Timers still apply)
    • Preview Ability Upgrades: Ability levels can now be researched allowing players to make more informed choices regarding their investments.
    • Train/Enhance Screen Improvements: The unit’s desired level can now be selected and necessary resources will be automatically assigned.
    Upgrading Mods:
    • The animation for upgrading a Mod is much faster and can be skipped.
    • Mods can be upgraded based on a desired level.
    Player Profile
    • A player's fleet arena ships and ship inventory can now be viewed in the player's profile.
    • The players XP bar and level have been updated to include the player’s name and look tappable. Many players were not aware they could view their own player profile.
    • new stat added "Fleet Arena Battles Won"
    Guild Leader Message:
    Guild leaders rejoice! Guild Leaders can now set a persistent message at the top of chat allowing them to communicate important information. Handy!
    • Improved Home Button: To enable easier navigation in the Guild Room and Ship Room, the Home button (upper right corner) will be contextual to the current room. (Cantina, Guild Room, Ship Room). For example, when viewing the Raid Leaderboard, the home button will be replaced with a Guild Room button.
    • Allies: Players can now make more informed decisions around their Allies
    • Guild names have been added to Ally Management and Requests including Ally Request inbox messages and post battle Ally Requests.
    • Potential Ally’s player profile can be viewed when an Ally Request inbox message is received.
    • Current Allies now display Guild name and last active time to allow easier management.
    • Favorite Unit: A unit can now be identified as a favorite allowing easy identification when viewing the character/ship inventory.
    • A filter exists for only viewing these units.
    Galactic War
    • Galactic War Rewards now scale as the player levels up. Hooray!
    • Added Galactic War Currency (War Tokens) to players' accounts to unstuck unusable currency
    Shipments
    • All Shipments/Feature Stores can now be accessed from each other allowing easy navigation between them. For example when making purchases after timers have reset.
    • The Shipments Daily Activity will now increment from purchasing from either Shipments or any of the feature stores.
      Early Feature Unlock Changes
    • For new players, Cantina battles will be unlocking at level 8 and Squad Arena will be unlocking at level 28
    • Training Screen improvements
    • Training Characters is now far simpler as the desired level can be selected
    • Anywhere the player is attempting to spend credits or ship building materials and is lacking resources, an option to purchase the necessary resources will be provided.

    BUGS
    NOTE: Some of these features will not be visible in game until all players are on the same client next week.
    FIXED TEEBO!!! Updated taunt and stealth mechanics
    • Previously when a unit had a taunt or stealth effect and they received a new taunt or stealth effect, it would replace the previous effect
    • Now taunt and stealth effects will stack - if a unit has both a taunt and stealth effect active then the taunt will take priority
    • This resolves an issue where Teebo's 1 turn stealth leader ability would override his 3 turn stealth special ability - now he will always get all 3 turns from his special
    • This resolves an issue where Darth Maul's 1 turn stealth leader ability would override Sith Assassin's 2 turn stealth from "Dark Shroud"
      • Fixed issue where training would let you assign one more training material than necessary in order to max a unit's level
      • The “Data Cards” table in the Cantina has been updated to “Store” as it includes more than just Data Cards.
      • The players XP bar and level have been updated to include the player’s name and look tappable. Many players were not aware they could view their own player profile.
    Characters
    • German - Qui-Gon Jinn's Zeta Leader ability "Agility Training" (preview and after upgrade) translates the word "unit" as "ally"
    • German - IG-88's "Adaptive Aim Algorithm" is translated as "logarithm" in German
    • Jedi Knight Anakin -Jedi Knight Anakin has an equal 70% chance to apply both Healing Immunity and Buff Immunity and the effects can be Resisted separately.
    • Kylo Ren- Fixed an issue where Kylo Ren was recovering more protection than intended when using his "Outrage" special ability at level 8 (Zeta)
    • Sith Assassin-The 2 turn Stealth from Sith Assassin's "Dark Shroud" lasts for 2 turns.
      SHIPS
    • Ships – Fixed an issue where Imperial TIE Fighter wasn’t granting Executrix double amount of Turn Meter as per the "Control Thrusters" ability description when evading an attack
    • Ships- Biggs's X-Wing unique ability "Daring Assault" will now activate whenever any enemy becomes Target Locked
    • Bistan's U-wing crew ability "Assault Plan" procs when reinforcement ships get Target Locked as well.

    Thank you for your patience 8D Forum Guidelines
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