Sith Trooper Bug

Taken from reddit, not my work but reporting here as ruins his viability:


Relevant info:

Sith Trooper unique adds a buff(Def up, taunt, retribution) to Sith Trooper each time a sith uses a special ability. Anytime it applies the second or third buff it actually dispels the original copy of the previous buffs and then reapplies the first/second buff. Which is good, it refreshes the duration of the buff.



Problem:

If Sith trooper has buff immunity on him, rather then block him from gaining new buffs it actually will REMOVE the existing buffs that are present because the mechanics of the ability actually dispel the existing buff and reapply a new buff. Buff immunity prevents this and the current instance of the buff has already been removed. End result is, the Sith Trooper (if buff blocked or shocked) loses his def up, taunt and retribution the moment a sith uses any ability.



Reproduction steps:

Enter an arena match with Darth Maul Zeta lead, 3 other sith and Sith trooper on your team.
Use abilities on all your sith toons and watch Sith Trooper earn taunt ontop of the defense down he started with. Then he will earn retribution after the second ability used by a sith.
Get sith trooper buff blocked or shocked.
Use another sith ability
watch the 3 aforementioned buffs get removed.


Video:

http://i.imgur.com/iYKAIho.gif

At 4:13 left on the in game timer, darth maul uses daze and sith trooper loses all 3 buffs because he is buff blocked.



TLDR;

Sith Trooper will lose taunt and retribution when any sith uses an ability if he is buff blocked or shocked.

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