More and more I am running into teams with GK, Baze, and Chirrut in GW. It doesn't seem to matter who the other two characters are--I cannot beat these teams. I don't have those characters, but I do have quite good rebel, empire, and sith teams. Not only can I not beat these teams, but I barely hurt them. They often seem to heal when I attack them! What the heck is going on? It's wrecking GW for me.
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Let those buffs and debuffs fly. Drop some culling blade and execute up on that.
I have Boba, but at best I can take out one before my team is annihilated.
GK and Baze seem immortal. I'm serious--their health increases after I attack them. What game mechanic is that?
I've been playing this game since January last year and never been frustrated with it the way I have been since encountering these three characters.
iN DarthJarJar | Team Instinct Δ
The team that prompted this post does indeed have Bariss. I haven't had any experience with her zeta. That could be the extra ingredient making this seem impossible.
Looks like I need to gear up B2.
Thanks, all.
Deathtrooper's grenade might actually be very helpful as well, it applies healing immunity which will put a damper on Barriss's Zeta ability to heal while you're able to work around it, but again, gotta watch out for all the cleanses with GK, Chirrut, and Barriss.
It was murderous. Normally I take Barriss out first but Kenobi kept taunting. Anytime I crit it would undo all the work I had done.
I eventually had to change all the mods on my toons to make sure their critical chance was as low as possible. It still took 3 teams in the end but I beat it.
Kenobi autotuants when an ally is critically hit and he grants them crit immunity which would be nice except now you can't target them directly.
When Nihilus is released make sure you make a point of leveling him and gearing him along with a few other Sith.
They will be a hard counter to these kinds of teams.
I really hate this team...
Buff Immunity/Shock are extremely useful against auto-taunters.