It would be great to get a daily reward for the performance of our Arena teams in defense: some credits, ally points, whatever, proportional to how many battles it won.
The best part of it would not be the actual rewards, but the fact that we'd know, every day, if we somehow held our ground by putting up good fights, or just by the luck of not standing on the path of anyone else, or even it being a lazy day of minimal Arena activity.
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https://forums.galaxy-of-heroes.starwars.ea.com/discussion/49642/enhancement-idea-throw-us-a-bone-for-defending-in-arena#latest
I've 5 shard mates on the top ten, so thats 5 to 25 battles I will win on defense everyday.
I'm hoping we can get 250k credits per fight won.
/sarcasm
This is another on my "should be in qol update but for some silly reason isn't list"
And yet you spend time working the forums when you aren't playing it... And you took time to reply to this post.
Out of sight, out of mind for you? Ok, sure thing, bud. Clearly it is.
LOL... You beat me to it
I was thinking the same thing and good majority of those defense rewards would be going to people who just backed out without fighting to get dailies done if they are sitting in good position.
I'm sure we can reasonably ask for 250 credits per win, yes. Only the "k" will get lost in translation...
I'm not finding it difficult to track wins since all I have to do is read a number next to the words "battles won". I want additional words with numbers next to them like losses and defensive wins.
I foresaw the Dark Side rising 2 months before it happened and got my characters ready for it. Thanks to that I rise from top 20-50 everyday to top 1-2-3 everyday now. And thanks for the rewards I can easily stay there as a F2P player. And can easily say that Reward difference is ridiculously high as it is now. 1st taking 500 crystals / 11th taking only 200 crystals. Making it impossible for lower ranks to get higher, unless they are very lucky and/or foresee the upcoming future of the game. (On more established servers where most people already maxed out most of the characters, entirely impossible)
With this change it would make the reward range even bigger, and make it even worse for the lower ranked ones.
But; This would entirely solve that problem.
Whenever I know I'm going to lose I just retreat out because I'm not gonna spend the rest of the time fighting to be death. That counts as a draw not a loss. I'm sure lots do something similar.
I've defiantly taken advantage of mechanics like that in other games to make my win/losses look better than they actually were just for bragging rights lmao
In the good old days this was tougher in some games since you had to restart your PC or modem to do this
So yes for some info about def wins in account info, no to real rewards, especially crystals.
Isn't it funny how the word "reward" translates:
I was being realistic here, so yes... hundred(s) of credits! Yay! It was more an excuse to see how many attempts to beat my team there was in the last 24h, and how many of them were a win for my team (draw counting as a win).
If I fall back to rank #15, I guess I must have lost around 4 battles, but was it 4 out of 4, or out of 5, 6,... 10? That information is strategic in the sense that if I lost 4 out of 4 or 5, then I must expect to fall much lower in the coming days, or somehow think of changing my defense comp. If I lost 4 out of 12, then I'm probably doing ok, and people will get tired of trying.