Everything is great, much needed update, bravo!
But its left me wondering why there was no mod qol update in regards to sorting/configuring/mass removal?
Few suggestions/hopes:
Remove all button
Char switch arrow within details (like gear)
Any kind of advanced search/sort field for specified substat
Dont take this as any kind of complaint, just wishful thinking for maybe next time ...at least a remove all button, lol, thx.
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I really admire the guys who shuffle their mods around for each Raid!
Soo much this. I don't dare remove my mods because I'm scared I might never find them again.
That was an exaggeration, but you catch my drift.
Moving a mod set is a huge PITA and very time consuming. Can we please get this at some point instead of a repetitive 'back' button now occupying both sides of the screen?
To acknowledge the issue and player demand for it and to ignore it seems... hostile.
Hostile? That's a little strong especially with your limited information. It's more that this change would require a X amount of hours and CG has a development window of Y. If we implemented X, we wouldn't also have time for A, B, C, D, & E. As a result, X gets pushed back and perhaps planned as time allows for a future release.
This +100
Sounds like you guys need buy more mods instead of switching them
I have bumped up against the 1000 mod limit several times and had to go back and purge my inventory. I realize I have more than most but mod management is very difficult in general and a lot of requests have been made to simplify it or make it less time consuming and easier to organize.
I'm not pounding the table demanding anything. Just wondering why I've never seen it brought up as something they're working on since it would be a welcome addition to QOL improvements, and many players have requested it.
Is that what you're hypothesizing or grapevine info? I'm sure you're right, whichever.
P.s. Agree on the hostile part. That's a bit drama queening, ain't that right @ThePhantomPen 'is
Let's be real. We all keep investing in mods for two reasons-
1. You might get better stats on a new mod than the one you are currently using
2. Switching is a pain in the rear, although inexpensive
I don't blame EA for not using Dev hours to implement this
1. Speed has been leveled for all mods with every mod having one speed stat that maxes at 15. So gear and zetas are now more important to competition.
2. On tablets the view has been changed to see as many mods as one can see on a phone. For some reason the UI designers originally wanted users to hurt their eyes on their phones and force massive amounts of scrolling on tablets.
3. Upgrading from 1-15 can be done in one button press now
4. 3 dot mods will never drop from the third tier again and purples and golds will drop more frequently
5. Drop rates increased permantently and mod energy is now separate from cantina energy
6. The mod shop has been reduced in prices to reflect the new drop rates and speed changes
7. Pipe dreams are real
I definitely agree it needs work. I just thought "hostile" is too harsh of term. I think they are fully aware that this is a change that's wanted, resource availability and other priorities just need to align. IMO devs don't communicate as much as they could due to negative feedback they get if plans change (see AAT August jokes).
Just hypothesizing based on my previous software management experience and planning releases.