A problem arousing in guilds, especially strong ones, is solo'ing the Rancor only to find player ID sorts out the scores (also happens with 0's).
Now for 0's and other tied damage, I think it should be random.
For full solo's, I think it should be who did the most overkill damage.
This way players won't have to suffer lower rewards for joining the game as little as a day later.
Thoughts?
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Replies
My guild is especially aroused. Stingers aplenty.
I'd rather CG spend their resources on other things that don't have a simple player fix.
Yes
That messes up TM and can still have players tie when FFA opens up.
Yes.
I like the overkill idea...who has stacked the most dots and gets the highest finishing blow with culling blade
Lol, I just think it's better than what we have now.
And to add to the original post:
If overkill damage is tied, then it becomes random on who takes the higher rank.
Not ideal, but goed enough for me.
Considering everything else RNG related, I don't see why this should be left out.
First world problems my friend. I tend to agree with the quoted poster, I would rather they work on actual issues other than to resolve an issue where a lower tier raid is too easy.
QoL fix if they have some time, sure... but otherwise fix/improve other things.
If you have a problem with so many solo's why do you care about TM messing up?
If you still have problems with TIEs after sending in one person to attack, I don't know what to say? "What if pigs fly out of my butt?" would be likely.
It doesn't mess up TM. If you are going to solo you don't have to send a champion. And even if you send a champion if you have a team that can solo the whole raid you shouldn't need to worry about a little TM disadvantage.
The way it settles ties is you can start your solo earlier, before some send in their champions, vs waiting until later. You do less if more people have sent their champions.
Having been doing this for a few weeks we've only had one instance of full soloes being tied.
Personally I think it should be who finishes the fastest if not, leave it to RNG. Everything else in this game is left up to it.
you forgot lobot
yes yes we are...
Arousing? You don't have to be dead to be stiff.
Our guild is having to resort to using their Lumi to hit the Captain once in the registration phase so as to create a point of difference and make rankings random for soloists and zeroers.
There's a roster for soloists who rotate the top three rankings to share it about. These three guys get to use Rey's Leverage once on the Captain during registration so they finish above the Lumis.