Need Cad Bane and Mace Windu rework

CF_Jedi1234
376 posts Member
edited March 2017
Feel free to send ideas.
1...2...3! You're dead!
Post edited by CF_Jedi1234 on

Replies

  • Invincible Assault: Increase Damage, and add 5% to get damage immunity for 1 turn, plus 3% for every 10% of HP he doesnt have after all health adding is resolved(ie at 5% HP he will have a 32% Chance)

    Sunder: add If any effects were removed, Jedi Allies gain 30% TM and Speed up for 3 turns

    Vaapad: Add: Jedi and Clone Allies gain a additional 30% boost for all offensive buffs and speed buffs. They are immune to Debuffs of such types

    Shatterpoint: Add Mace Windu Ignores taunt and
    if Enemy was exposed, Windu gains offense up and speed up for 4 turns
  • Gunslinger : can inflict Healing Immunity on Jedi, increase to 70% to gain 20% TM/shot, plus increase multi attack chance to 80% vs Jedi

    Stun Glove: Inflict Shock, Daze Offense down on Target for 4 turns, plus Cad Bane gains 30%TM for each Thermal Detonator on Enemies.

    Hunters Reflexes: Zeta: Double Bonuses for Bounty Hunters.

    Jedi Hunter: Add Jedi Enemies get -30% Evasion and whenever they heal, Cad Bane gains 100%TM
  • CF_Jedi1234
    376 posts Member
    edited March 2017
    Mace Windu- Attacker who can deal insane damage to Sith and Exposes enemies
    Invincible Assault- Basic
    Level 1-
    Deal physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 50% of the damage dealt. If target was Sith, deal +5% damage for each HP missing on Mace.
    Level 8 ( Omega ) -
    Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. If target was Sith, remove 20% Turn Meter and deal +10% damage for each HP missing on Mace.
    1...2...3! You're dead!
  • Smite- Special Cooldown 3
    Level 1-
    Deal Special damage to target enemy and remove all buffs. For each buff removed, +5% chance to expose the target.
    Level 8 ( Omega ) -
    Deal Special damage to target enemy and remove all buffs. For each buff removed, reduce the cooldown of this attack ( can be reduced till Cooldown 1 ) by 1 with a +20% chance to expose the target.
    1...2...3! You're dead!
  • Vaapad- Special Cooldown 8
    Level 1-
    Deal Physical damage to target enemy and remove all buffs, debuffs and Turn Meter on the target and inflict Shock, Daze and Offense Down for 4 turns. For each 5% Turn Meter removed, Mace has +3% potency in this attack, for each buff removed Mace gains +5% Turn Meter and for each debuff removed Mace deals +10% damage. This ability begins on Cooldown.
    Level 8 ( Zeta ) -
    Deal Physical damage to target enemy and remove all buffs, debuffs and Turn Meter on the target and inflict Shock, Daze and Offense Down. For each 5% Turn Meter removed, Mace has +10% potency in this attack, for each buff removed Mace gains +20% Turn Meter and for each debuff removed Mace deals +30% damage. This ability begins with a half Cooldown.
    1...2...3! You're dead!
  • Jedi Master of the Council- Leader
    Level 1-
    Jedi allies gain 10% Offense and 10% Potency. This is doubled if Sith enemies are present.
    Level 8 ( Omega) -
    Jedi and Clone allies gain 20% Offense, 30% Health and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. This is doubled if Sith enemies are present.

    1...2...3! You're dead!
  • Shatterpoint- Unique
    Level 1-
    At the start of each of his turns, Mace has a 30% chance to Expose a random enemy for 2 turns. This effect can't be Resisted. In addition, Mace gains 10% Turn Meter whenever he attacks an Exposed enemy.
    Level 8 ( Omega) -
    At the start of each of his turns, Mace has a 85% chance to Expose a random enemy for 2 turns. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. All Sith enemies are Exposed and the Turn Meter gain is doubled when attacking Sith enemies.
    1...2...3! You're dead!
  • DeeRod12
    386 posts Member
    +1 on Cad rework & zeta
  • both need a rework
  • CF_Jedi1234
    376 posts Member
    edited March 2017
    Cad Bane- Attacker who gains high Turn Meter, Counters and boosts allies Health Steal as leader
    Gun Slinger - Basic
    Level 1 -
    Deal Physical damage to target enemy with a 25% chance to attack again. If target was Jedi, deal +25% damage.
    Level 8 ( Omega) -
    Deal Physical damage to target enemy with a 55% chance to attack again. Cad Bane has a 50% chance to gain 15% Turn Meter with each attack. If target was Jedi, 100% chance to attack a second time and deal 75% more damage.
    1...2...3! You're dead!
  • Stun Glove - Cooldown 4/3
    Level 1 -
    Deal unavoidable Physical damage to target enemy and Shock for 1 turn. If the target is a Jedi, also remove 100% Turn Meter.
    Level 8 ( Omega) -
    Deal unavoidable Physical damage to target enemy and inflict Shock and Stun for 1 turn. In addition, remove 40% Turn Meter, or 100% Turn Meter if the target is a Jedi. Gain Evasion Up for 2 turns if target was not critically hit.
    1...2...3! You're dead!
  • Elite Bounty Hunters - Leader
    Level 1 -
    Scoundrel allies have +20% Health Steal, doubled against Jedi. Bounty Hunter allies have an additional +20% Evasion.
    Level 8 ( Zeta) -
    Scoundrel allies have +80% Health Steal, doubled against Jedi. Bounty Hunter allies have an additional +30% Evasion and +20% Potency.
    1...2...3! You're dead!
  • Hunter's Reflex - Unique
    Level 1 -
    Cad Bane gains 10% Turn Meter when he critically hits a Jedi. Cad Bane has a 30% counter chance and +10% counter chance against Jedi.
    Level 8 ( Zeta ) -
    Cad Bane gains 60% Turn Meter when he critically hits a Jedi. Cad Bane has a 80% counter chance and +20% counter chance and +30% counter damage against Jedi.
    1...2...3! You're dead!
Sign In or Register to comment.