Invincible Assault: Increase Damage, and add 5% to get damage immunity for 1 turn, plus 3% for every 10% of HP he doesnt have after all health adding is resolved(ie at 5% HP he will have a 32% Chance)
Sunder: add If any effects were removed, Jedi Allies gain 30% TM and Speed up for 3 turns
Vaapad: Add: Jedi and Clone Allies gain a additional 30% boost for all offensive buffs and speed buffs. They are immune to Debuffs of such types
Shatterpoint: Add Mace Windu Ignores taunt and
if Enemy was exposed, Windu gains offense up and speed up for 4 turns
Mace Windu- Attacker who can deal insane damage to Sith and Exposes enemies
Invincible Assault- Basic
Level 1-
Deal physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 50% of the damage dealt. If target was Sith, deal +5% damage for each HP missing on Mace.
Level 8 ( Omega ) -
Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. If target was Sith, remove 20% Turn Meter and deal +10% damage for each HP missing on Mace.
Smite- Special Cooldown 3
Level 1-
Deal Special damage to target enemy and remove all buffs. For each buff removed, +5% chance to expose the target.
Level 8 ( Omega ) -
Deal Special damage to target enemy and remove all buffs. For each buff removed, reduce the cooldown of this attack ( can be reduced till Cooldown 1 ) by 1 with a +20% chance to expose the target.
Vaapad- Special Cooldown 8
Level 1-
Deal Physical damage to target enemy and remove all buffs, debuffs and Turn Meter on the target and inflict Shock, Daze and Offense Down for 4 turns. For each 5% Turn Meter removed, Mace has +3% potency in this attack, for each buff removed Mace gains +5% Turn Meter and for each debuff removed Mace deals +10% damage. This ability begins on Cooldown.
Level 8 ( Zeta ) -
Deal Physical damage to target enemy and remove all buffs, debuffs and Turn Meter on the target and inflict Shock, Daze and Offense Down. For each 5% Turn Meter removed, Mace has +10% potency in this attack, for each buff removed Mace gains +20% Turn Meter and for each debuff removed Mace deals +30% damage. This ability begins with a half Cooldown.
Jedi Master of the Council- Leader
Level 1-
Jedi allies gain 10% Offense and 10% Potency. This is doubled if Sith enemies are present.
Level 8 ( Omega) -
Jedi and Clone allies gain 20% Offense, 30% Health and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. This is doubled if Sith enemies are present.
Shatterpoint- Unique
Level 1-
At the start of each of his turns, Mace has a 30% chance to Expose a random enemy for 2 turns. This effect can't be Resisted. In addition, Mace gains 10% Turn Meter whenever he attacks an Exposed enemy.
Level 8 ( Omega) -
At the start of each of his turns, Mace has a 85% chance to Expose a random enemy for 2 turns. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. All Sith enemies are Exposed and the Turn Meter gain is doubled when attacking Sith enemies.
Cad Bane- Attacker who gains high Turn Meter, Counters and boosts allies Health Steal as leader
Gun Slinger - Basic
Level 1 -
Deal Physical damage to target enemy with a 25% chance to attack again. If target was Jedi, deal +25% damage.
Level 8 ( Omega) -
Deal Physical damage to target enemy with a 55% chance to attack again. Cad Bane has a 50% chance to gain 15% Turn Meter with each attack. If target was Jedi, 100% chance to attack a second time and deal 75% more damage.
Stun Glove - Cooldown 4/3
Level 1 -
Deal unavoidable Physical damage to target enemy and Shock for 1 turn. If the target is a Jedi, also remove 100% Turn Meter.
Level 8 ( Omega) -
Deal unavoidable Physical damage to target enemy and inflict Shock and Stun for 1 turn. In addition, remove 40% Turn Meter, or 100% Turn Meter if the target is a Jedi. Gain Evasion Up for 2 turns if target was not critically hit.
Elite Bounty Hunters - Leader
Level 1 -
Scoundrel allies have +20% Health Steal, doubled against Jedi. Bounty Hunter allies have an additional +20% Evasion.
Level 8 ( Zeta) -
Scoundrel allies have +80% Health Steal, doubled against Jedi. Bounty Hunter allies have an additional +30% Evasion and +20% Potency.
Hunter's Reflex - Unique
Level 1 -
Cad Bane gains 10% Turn Meter when he critically hits a Jedi. Cad Bane has a 30% counter chance and +10% counter chance against Jedi.
Level 8 ( Zeta ) -
Cad Bane gains 60% Turn Meter when he critically hits a Jedi. Cad Bane has a 80% counter chance and +20% counter chance and +30% counter damage against Jedi.
Replies
Sunder: add If any effects were removed, Jedi Allies gain 30% TM and Speed up for 3 turns
Vaapad: Add: Jedi and Clone Allies gain a additional 30% boost for all offensive buffs and speed buffs. They are immune to Debuffs of such types
Shatterpoint: Add Mace Windu Ignores taunt and
if Enemy was exposed, Windu gains offense up and speed up for 4 turns
Stun Glove: Inflict Shock, Daze Offense down on Target for 4 turns, plus Cad Bane gains 30%TM for each Thermal Detonator on Enemies.
Hunters Reflexes: Zeta: Double Bonuses for Bounty Hunters.
Jedi Hunter: Add Jedi Enemies get -30% Evasion and whenever they heal, Cad Bane gains 100%TM
Invincible Assault- Basic
Level 1-
Deal physical damage to target enemy. If Mace is above 50% Health, this attack deals 25% more damage. If Mace is below 50% Health, he recovers Health equal to 50% of the damage dealt. If target was Sith, deal +5% damage for each HP missing on Mace.
Level 8 ( Omega ) -
Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt. If target was Sith, remove 20% Turn Meter and deal +10% damage for each HP missing on Mace.
Level 1-
Deal Special damage to target enemy and remove all buffs. For each buff removed, +5% chance to expose the target.
Level 8 ( Omega ) -
Deal Special damage to target enemy and remove all buffs. For each buff removed, reduce the cooldown of this attack ( can be reduced till Cooldown 1 ) by 1 with a +20% chance to expose the target.
Level 1-
Deal Physical damage to target enemy and remove all buffs, debuffs and Turn Meter on the target and inflict Shock, Daze and Offense Down for 4 turns. For each 5% Turn Meter removed, Mace has +3% potency in this attack, for each buff removed Mace gains +5% Turn Meter and for each debuff removed Mace deals +10% damage. This ability begins on Cooldown.
Level 8 ( Zeta ) -
Deal Physical damage to target enemy and remove all buffs, debuffs and Turn Meter on the target and inflict Shock, Daze and Offense Down. For each 5% Turn Meter removed, Mace has +10% potency in this attack, for each buff removed Mace gains +20% Turn Meter and for each debuff removed Mace deals +30% damage. This ability begins with a half Cooldown.
Level 1-
Jedi allies gain 10% Offense and 10% Potency. This is doubled if Sith enemies are present.
Level 8 ( Omega) -
Jedi and Clone allies gain 20% Offense, 30% Health and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. This is doubled if Sith enemies are present.
Level 1-
At the start of each of his turns, Mace has a 30% chance to Expose a random enemy for 2 turns. This effect can't be Resisted. In addition, Mace gains 10% Turn Meter whenever he attacks an Exposed enemy.
Level 8 ( Omega) -
At the start of each of his turns, Mace has a 85% chance to Expose a random enemy for 2 turns. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. All Sith enemies are Exposed and the Turn Meter gain is doubled when attacking Sith enemies.
Gun Slinger - Basic
Level 1 -
Deal Physical damage to target enemy with a 25% chance to attack again. If target was Jedi, deal +25% damage.
Level 8 ( Omega) -
Deal Physical damage to target enemy with a 55% chance to attack again. Cad Bane has a 50% chance to gain 15% Turn Meter with each attack. If target was Jedi, 100% chance to attack a second time and deal 75% more damage.
Level 1 -
Deal unavoidable Physical damage to target enemy and Shock for 1 turn. If the target is a Jedi, also remove 100% Turn Meter.
Level 8 ( Omega) -
Deal unavoidable Physical damage to target enemy and inflict Shock and Stun for 1 turn. In addition, remove 40% Turn Meter, or 100% Turn Meter if the target is a Jedi. Gain Evasion Up for 2 turns if target was not critically hit.
Level 1 -
Scoundrel allies have +20% Health Steal, doubled against Jedi. Bounty Hunter allies have an additional +20% Evasion.
Level 8 ( Zeta) -
Scoundrel allies have +80% Health Steal, doubled against Jedi. Bounty Hunter allies have an additional +30% Evasion and +20% Potency.
Level 1 -
Cad Bane gains 10% Turn Meter when he critically hits a Jedi. Cad Bane has a 30% counter chance and +10% counter chance against Jedi.
Level 8 ( Zeta ) -
Cad Bane gains 60% Turn Meter when he critically hits a Jedi. Cad Bane has a 80% counter chance and +20% counter chance and +30% counter damage against Jedi.