FULL Phoenix Squadron Abilities(Comments and questions) ***MEGATHREAD***

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EA_Jesse wrote: »
Greetings holotable heroes,

Now that Phoenix Squadron is starting to roll out we wanted to share with you their full ability kits. Remember, their unique abilities are shared with one another when Hera Syndulla is the squad leader!

Hera Syndulla
DESCRIPTION: Cunning Phoenix Support that allows Phoenix allies to share their Unique abilities with each other
CATEGORIES: Rebel, Phoenix, Support
ABILITIES:

Basic: Outwit
Base: Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn.
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +5% Damage
  • Upgrade 4: +15% Damage
  • Upgrade 5: +5% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: +15% Damage
&nbsp

Unlocks at Tier IV
Special 1: Play to Strengths
Base: Call another target ally to Assist. That ally's attack has +10~25% Potency and deals 10~35% more damage. (Cooldown 3)
  • Upgrade 1: +5% Bonus Damage
  • Upgrade 2: +5% Bonus Damage
  • Upgrade 3: +5% Potency
  • Upgrade 4: +5% Bonus Damage
  • Upgrade 5: +10% Potency
  • Upgrade 6: +10% Bonus Damage
&nbsp

Special 2: Backup Plan
Base: Target other ally gains the Backup Plan buff for 3 turns. (Cooldown 5) (Backup Plan: Recover 10% Health per turn, Revive with 20~80% Health and 0~30% Turn Meter when defeated. Can’t be Dispelled.)
  • Upgrade 1: +10% Health
  • Upgrade 2: +10% Health
  • Upgrade 3: +10% Health
  • Upgrade 4: +10% Turn Meter Gain
  • Upgrade 5: +15% Health
  • Upgrade 6: +15% Health
  • Upgrade 7: +20% Turn Meter Gain
&nbsp

Unlocks at Tier II
Leader: Rise Together
Base: Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 5~20% Turn Meter if Hera is active.
  • Upgrade 1: 1% Turn Meter Gain
  • Upgrade 2: 2% Turn Meter Gain
  • Upgrade 3: 2% Turn Meter Gain
  • Upgrade 4: 2% Turn Meter Gain
  • Upgrade 5: 3% Turn Meter Gain
  • Upgrade 6: 5% Turn Meter Gain
  • Upgrade 7: Turn Meter Gain doubled for allies with less than full Health

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Kanan Jarrus
DESCRIPTION: Durable Tank that keeps enemy Offense crippled and allies healthy
CATEGORIES: Rebel, Jedi, Tank
ABILITIES:

Basic: Disarming Strike
Base: Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted.
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +5% Damage
  • Upgrade 4: Add +5% Critical Chance per ally under full Health
  • Upgrade 5: +5% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: +10% Critical Chance
&nbsp

Special 1: Intervene
Base: Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his tenacity is doubled (Cooldown 4~3)
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +15% Damage
  • Upgrade 4: +5% Damage
  • Upgrade 5: +15% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: Cooldown - 1
&nbsp

Unlocks at Tier II
Special 2: Total Defense
Base: Kanan Dispels all debuffs from himself, then grants himself and another ally Protection Up (20% ~ 40%) (Cooldown 4~3)
  • Upgrade 1: +2.5% Protection
  • Upgrade 2: +2.5% Protection
  • Upgrade 3: +5% Protection
  • Upgrade 4: Cooldown - 1
  • Upgrade 5: +5% Protection
  • Upgrade 6: +5% Protection
&nbsp

Unlocks at Tier IV
Unique 1: Clear Mind
Base: Kanan has 30~70% Counter Chance and recovers 10~ 25% health whenever he suffers a debuff.
  • Upgrade 1: +5% Counter Chance
  • Upgrade 2: +5% Counter Chance
  • Upgrade 3: +5% Counter Chance
  • Upgrade 4: +5% Heal
  • Upgrade 5: +5% Counter Chance
  • Upgrade 6: +5% Counter Chance
  • Upgrade 7: +10% Heal and 15% Counter Chance
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Garazeb Orrelios
DESCRIPTION: Versatile Phoenix Tank with wide variety of effects for allies or enemies with or without debuffs
CATEGORIES: Rebel, Phoenix, Tank
ABILITIES:

Basic: Bash
Base: Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead.
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +5% Damage
  • Upgrade 4: +15% Damage
  • Upgrade 5: +5% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: +30% Damage against debuffed targets
&nbsp

Unlocks at Tier IV
Special 1: Staggering Sweep
Base: Deal Physical damage to target enemy and Stagger them for 1 turn. If the target wasn't debuffed, this attack deals 25% more damage and can't be Resisted. (Cooldown 4)
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +5% Damage
  • Upgrade 4: +15% Damage
  • Upgrade 5: +5% Damage
  • Upgrade 6: +5% Damage
&nbsp

Special 2: Honor Guard
Base: Zeb and target ally gain Protection Up (15~50%) for 2 turns. They also gain Tenacity Up for 2 turns if they aren't debuffed and Retribution for 2 turns if they are. (Cooldown 5~4)
  • Upgrade 1: +5% Protection
  • Upgrade 2: +5% Protection
  • Upgrade 3: +5% Protection
  • Upgrade 4: Cooldown - 1
  • Upgrade 5: +5% Protection
  • Upgrade 6: +5% Protection
  • Upgrade 7: +10% Protection
&nbsp

Unlocks at Tier II
Unique 1: Shrug Off
Base: Zeb has bonus Max Protection equal to +10~30% of his Max Health, and recovers 10~15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed.
  • Upgrade 1: +4% Max Protection
  • Upgrade 2: +4% Max Protection
  • Upgrade 3: +4% Max Protection
  • Upgrade 4: +5% Protection Recovery
  • Upgrade 5: +4% Max Protection
  • Upgrade 6: +4% Max Protection
  • Upgrade 7: +10% Max Protection
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Ezra Bridger
DESCRIPTION: Versatile Phoenix Attacker that can perform a variety of effects based on the Roles of allies
CATEGORIES: Rebel, Jedi, Phoenix Squad, Attacker
ABILITIES:

Basic: Rushing Strike
Base: Deal Physical damage to target enemy with a 20~40% chance to attack again. This chance is doubled while Ezra isn't debuffed.
  • Upgrade 1: +5% Damage
  • Upgrade 2: +15% Damage
  • Upgrade 3: +5% Damage
  • Upgrade 4: +10% Multi-Attack Chance
  • Upgrade 5: +5% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: +10% Multi-Attack Chance
&nbsp

Unlocks at Tier IV
Special 1: Flourish
Base: Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. (Cooldown 3)
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +15% Damage
  • Upgrade 4: +5% Damage
  • Upgrade 5: +15% Damage
  • Upgrade 6: +5% Damage
&nbsp

Special 2: Watch and Learn
Base: Target ally Assists, and then Ezra Assists them. Both attackers gain a bonus effect based on the chosen ally's role: (Cooldown 3)
  • Attacker: +100% Critical Chance
  • Tank: Protection Up (20~40%) for 2 turns
  • Support: +20~40% Turn Meter
    • Upgrade 1: +5% Damage
    • Upgrade 2: +10% Turn Meter Gain
    • Upgrade 3: +5% Damage
    • Upgrade 4: +5% Damage
    • Upgrade 5: +10% Protection
    • Upgrade 6: +5% Damage
    • Upgrade 7: +10% Turn Meter Gain and +10% Protection
&nbsp

Unlocks at Tier II
Unique 1: Push Through (Phoenix)
Base: Ezra gains 5~10% Offense at the end of his turn (stacking, maximum 10~40%). This bonus is reset when Ezra is defeated.
  • Upgrade 1: +1% Offense
  • Upgrade 2: +1% Offense
  • Upgrade 3: +1% Offense
  • Upgrade 4: Max Stacks + 1
  • Upgrade 5: +1% Offense
  • Upgrade 6: +1% Offense
  • Upgrade 7: Max Stacks + 1
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Sabine Wren
DESCRIPTION: Aggressive Phoenix Attacker that permanently strips Defense and punishes slower enemies
CATEGORIES: Rebel, Phoenix, Attacker
ABILITIES:

Basic: Blasters Akimbo
Base: Deal Physical damage to target enemy twice. This attack scores an additional hit (each) if the target has less than 70% Turn Meter, less than 30% Turn Meter, and if the target is debuffed. Hits after the first deal 75% less damage.
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +15% Damage
  • Upgrade 4: +5% Damage
  • Upgrade 5: +15% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: +15% Damage
&nbsp

Special 1: Darksaber Strike
Base: Deal Physical damage to target enemy and reduce their Armor by 20~50% for the rest of the battle (stacking.) This effect can't be Resisted, but is halved against units with the Fearsome Foe ability. (Cooldown 3~2)
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +10% Defense Reduction
  • Upgrade 4: +5% Damage
  • Upgrade 5: Cooldown - 1
  • Upgrade 6: +5% Damage
  • Upgrade 7: +20% Defense Reduction
&nbsp

Unlocks at Tier IV
Special 2: Demolish
Base: Deal Physical damage to all enemies, then Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. (Cooldown 5)
  • Upgrade 1: +5% Damage
  • Upgrade 2: +5% Damage
  • Upgrade 3: +15% Damage
  • Upgrade 4: +5% Damage
  • Upgrade 5: +15% Damage
  • Upgrade 6: +5% Damage
&nbsp

Unlocks at Tier II
Unique 1: Take It Back
Base: Sabine has +5~25% Critical Chance and 10~25% Critical Damage.
  • Upgrade 1: +2% Critical Chance
  • Upgrade 2: +2% Critical Chance
  • Upgrade 3: +3% Critical Chance
  • Upgrade 4: +3% Critical Chance
  • Upgrade 5: +5% Critical Chance
  • Upgrade 6: +5% Critical Chance
  • Upgrade 7: +15% Critical Damage
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_____________________________________________________________________________

Chopper
DESCRIPTION: Surly Phoenix Support who Taunts and Dispels, and can recover Phoenix cooldowns
CATEGORIES: Droid, Rebel, Phoenix Squad, Support
ABILITIES:

Basic: Nuts & Bolts
Base: Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 30~60% chance to also reduce that ally's cooldowns by 1.
  • Upgrade 1: +5% Damage
  • Upgrade 2: +10% Cooldown Reduction Chance
  • Upgrade 3: +5% Damage
  • Upgrade 4: +10% Cooldown Reduction Chance
  • Upgrade 5: +5% Damage
  • Upgrade 6: +5% Damage
  • Upgrade 7: +10% Cooldown Reduction Chance
&nbsp

Special 1: Cantankerous Clanker
Base: Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 10~30% Evasion. (Cooldown 3)
  • Upgrade 1: +2% Evasion
  • Upgrade 2: +3% Evasion
  • Upgrade 3: +2% Evasion
  • Upgrade 4: +3% Evasion
  • Upgrade 5: +2% Evasion
  • Upgrade 6: +3% Evasion
  • Upgrade 7: +5% Evasion
&nbsp

Unlocks at Tier II
Special 2: Metal Menace
Base: Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 5~10% Turn Meter and Chopper gains 10~25% Protection. Droid targets are also Stunned for 1 turn. (Cooldown 4)
  • Upgrade 1: 1% Turn Meter Reduction
  • Upgrade 2: 1% Turn Meter Reduction
  • Upgrade 3: 1% Turn Meter Reduction
  • Upgrade 4: 5% Protection
  • Upgrade 5: 1% Turn Meter Reduction
  • Upgrade 6: 1% Turn Meter Reduction
  • Upgrade 7: 10% Protection
&nbsp

Unlocks at Tier IV
Unique: Maintenance Protocols (Phoenix)
Base: At the start his turn, Chopper recovers 5~15% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (5~15%) for 2 turns if he doesn't have Protection Up.
  • Upgrade 1: +1% Heal
  • Upgrade 2: +1% Protection
  • Upgrade 3: +2% Heal
  • Upgrade 4: +2% Protection
  • Upgrade 5: +3% Heal
  • Upgrade 6: +3% Protection
  • Upgrade 7: +4% Heal and +4% Protection

Replies

  • Are we not supposed to be able to play the 2nd tier?
    Wouldn't it make more sense to have this event next month? Is it something that will come back?
    Is it broken?
    314-187-745 || Event Suggestions | Bounty Hunting || #JuhaniNextJune #PadméPlease
  • crzydroid
    7285 posts Moderator
    edited March 2017
    Refresh is everyday. It lasts until April. In 11 days, if you get all login rewards and replay tier 1 everyday, tier 2 will unlock.
  • I was just thinking the same thing. After a little more research, found this:

    Cantankerous Clanker
    Starts: March 9th
    Ends: April 7th
    Min Level required: 20
    Main Rewards:
    First Time Completion, Tier 1: None
    Repeat Play: Chopper shard x1
    First Time Completion, Tier 2: Ability materials
    Repeat Play: 1000 Credits
    First Time Completion, Tier 3: 1 Omega Material
    Repeat Play: 1000 Credits


    I was hoping for more shards on T2&T3... after seeing the above, they may as well not even have T2&T3. By the time you get to T3, the event will be over, or just about, anyways. In any case, I'm not hard up for omegas, and don't care enough to do the math to see how many you can possibly get.
  • crzydroid
    7285 posts Moderator
    JojoGalaxy wrote: »
    I was just thinking the same thing. After a little more research, found this:

    Cantankerous Clanker
    Starts: March 9th
    Ends: April 7th
    Min Level required: 20
    Main Rewards:
    First Time Completion, Tier 1: None
    Repeat Play: Chopper shard x1
    First Time Completion, Tier 2: Ability materials
    Repeat Play: 1000 Credits
    First Time Completion, Tier 3: 1 Omega Material
    Repeat Play: 1000 Credits


    I was hoping for more shards on T2&T3... after seeing the above, they may as well not even have T2&T3. By the time you get to T3, the event will be over, or just about, anyways. In any case, I'm not hard up for omegas, and don't care enough to do the math to see how many you can possibly get.

    One.

    It says right in the description you get one for first time completion, 1000 credits on repeat.
  • crzydroid wrote: »
    JojoGalaxy wrote: »
    I was just thinking the same thing. After a little more research, found this:

    Cantankerous Clanker
    Starts: March 9th
    Ends: April 7th
    Min Level required: 20
    Main Rewards:
    First Time Completion, Tier 1: None
    Repeat Play: Chopper shard x1
    First Time Completion, Tier 2: Ability materials
    Repeat Play: 1000 Credits
    First Time Completion, Tier 3: 1 Omega Material
    Repeat Play: 1000 Credits


    I was hoping for more shards on T2&T3... after seeing the above, they may as well not even have T2&T3. By the time you get to T3, the event will be over, or just about, anyways. In any case, I'm not hard up for omegas, and don't care enough to do the math to see how many you can possibly get.

    One.

    It says right in the description you get one for first time completion, 1000 credits on repeat.

    Wait, so no shards after unlocking T2?
    314-187-745 || Event Suggestions | Bounty Hunting || #JuhaniNextJune #PadméPlease
  • Push2Stops wrote: »
    crzydroid wrote: »
    JojoGalaxy wrote: »
    I was just thinking the same thing. After a little more research, found this:

    Cantankerous Clanker
    Starts: March 9th
    Ends: April 7th
    Min Level required: 20
    Main Rewards:
    First Time Completion, Tier 1: None
    Repeat Play: Chopper shard x1
    First Time Completion, Tier 2: Ability materials
    Repeat Play: 1000 Credits
    First Time Completion, Tier 3: 1 Omega Material
    Repeat Play: 1000 Credits


    I was hoping for more shards on T2&T3... after seeing the above, they may as well not even have T2&T3. By the time you get to T3, the event will be over, or just about, anyways. In any case, I'm not hard up for omegas, and don't care enough to do the math to see how many you can possibly get.

    One.

    It says right in the description you get one for first time completion, 1000 credits on repeat.

    Wait, so no shards after unlocking T2?

    Yes taken directly from the events thread
  • welp, this is overpowered to the max. With Hera as leader, they all get:

    15% protection up
    Recover 15% max health
    +25% crit chance
    +25% crit damage
    +10% offense (with chance to stack to +40% offense)
    Recover 15% protection
    70% counter chance
    Recover 25% max health when suffering from debuff

    What is that? Like every great unique ability combined?
  • djvita
    1684 posts Member
    get ready for 3* g11 omega'd phoenix squad creeping up in your arena
  • Ledinis
    193 posts Member
    Lets just stop with this charade and release toons that kill the other team with a passive at the start of their turn, that way the one with the max speed wins and we dont need to continue with this power creep :)
  • Ztyle
    1970 posts Member
    djvita wrote: »
    get ready for 3* g11 omega'd phoenix squad creeping up in your arena

    Let them come, I'm sure I can take them ;)
    I'm Danish , Leader of the Space Slug Alliance , living the SlugLife , My collection
  • DatBoi
    3615 posts Member
    So which one is expendable?
  • Neo2551
    1824 posts Member
    What are the final speed stats of those toons? Ezra and Sabine especially?
  • djvita
    1684 posts Member
    Ztyle wrote: »
    djvita wrote: »
    get ready for 3* g11 omega'd phoenix squad creeping up in your arena

    Let them come, I'm sure I can take them ;)

    i don't see many in my shard spending; dn at 4* max. g11 sure enough but not more stars. only 2 have chaze (both) at 7*; no newer toons. its too much too soon. wallets are dried up. anyways the abilities look insane when its a full squad.
  • Eyi
    209 posts Member
    We dtill have to see how they perform but reading this..... its insane!!!!

    Lets balance the game!..... NO Lets make it more unbalanced.

    I hope speed and health of these toons are really low or this wont be making happy the community
  • DatBoi
    3615 posts Member
    Eyi wrote: »
    We dtill have to see how they perform but reading this..... its insane!!!!

    Lets balance the game!..... NO Lets make it more unbalanced.

    I hope speed and health of these toons are really low or this wont be making happy the community
    Kanan is a snail
  • DatBoi
    3615 posts Member
    So there are 6 members of phoenix squadron... which one doesnt make the cut for arena? Im thinking chopper just because kanan already provides taunt and debuffs allies. Thoughts?
  • RAYRAY
    2761 posts Member
    Don't worry guys, skip these characters because in April they will release a whole new set of characters that are stronger than March's... It's really bad design/logic.
    ☮ Consular ☮ American Rebel Rebel Force (Endor) JedhaYavin IV
  • Ig88isboss
    1752 posts Member
    edited March 2017
    How can we possibly know without the details on the other 3?????

    Oh wait, lemme check my crystal ball...
  • Seltgar
    217 posts Member
    I agree chopper is the one to cut. Not sabine. Dear lord she is so, just so good
  • DatBoi
    3615 posts Member
    Ig88isboss wrote: »
    How can we possibly know without the details on the other 3?????

    Oh wait, lemme check my crystal ball...

    New update
  • Ig88isboss wrote: »
    How can we possibly know without the details on the other 3?????

    Oh wait, lemme check my crystal ball...

    And my cristal ball says: look at this topic -> https://forums.galaxy-of-heroes.starwars.ea.com/discussion/98150/phoenix-squadron-abilities

    My German YouTube Channel: Leon24
  • Nauros
    5429 posts Member
    Now I am seriously worried about the future of this game. Power creep is through the roof, new paid content is released at breakneck pace and for rather high prices, the new characters are especially good against the previous paid batch... All telltale signs of impending demise and EA/CG trying to milk the cow as much as possible while it still lives.
  • Eyi
    209 posts Member
    DatBoi wrote: »
    Eyi wrote: »
    We dtill have to see how they perform but reading this..... its insane!!!!

    Lets balance the game!..... NO Lets make it more unbalanced.

    I hope speed and health of these toons are really low or this wont be making happy the community
    Kanan is a snail

    Who counters and gain protection when debuffed.

    Also he is a tank .... baze is a tank and has less speed than him.

    And also if you want him faster.... youve got a ton of mods to give him speed

    And to make it even stronger he gets:
    welp, this is overpowered to the max. With Hera as leader, they all get:

    15% protection up
    Recover 15% max health
    +25% crit chance
    +25% crit damage
    +10% offense (with chance to stack to +40% offense)
    Recover 15% protection
    70% counter chance
    Recover 25% max health when suffering from debuff

    What is that? Like every great unique ability combined?

    All that from uniques sharing thanks to hera.


    In the paper this seems to be incredibly op and insane...lets hope it isnt ...because seriously... what were devs thinking???

    We started with toons good in some aspects ... lumi ...health
    RG...tank

    Etc

    Then we have chars doing multiple tasks

    Chirrut...baze blah

    Now we have toons that do a lot? XD and now share those???

    As would 3pO say: "Oh my"
  • Ezra going to OHKO Palpatine with his slingshot!!
  • Eyi
    209 posts Member
    Ig88isboss wrote: »
    How can we possibly know without the details on the other 3?????

    Oh wait, lemme check my crystal ball...

    Derp
  • Nauros
    5429 posts Member
    All of them. Ideally cut from the game completely. Especially Hera's lead, that thing is obviously broken.
  • Eyi wrote: »
    Ig88isboss wrote: »
    How can we possibly know without the details on the other 3?????

    Oh wait, lemme check my crystal ball...

    Derp

    Sorry I don't live here.

    And I'd say chopper.
  • Nauros
    5429 posts Member
    Eyi wrote: »
    DatBoi wrote: »
    Eyi wrote: »
    We dtill have to see how they perform but reading this..... its insane!!!!

    Lets balance the game!..... NO Lets make it more unbalanced.

    I hope speed and health of these toons are really low or this wont be making happy the community
    Kanan is a snail

    Who counters and gain protection when debuffed.

    Also he is a tank .... baze is a tank and has less speed than him.

    And also if you want him faster.... youve got a ton of mods to give him speed

    And to make it even stronger he gets:
    welp, this is overpowered to the max. With Hera as leader, they all get:

    15% protection up
    Recover 15% max health
    +25% crit chance
    +25% crit damage
    +10% offense (with chance to stack to +40% offense)
    Recover 15% protection
    70% counter chance
    Recover 25% max health when suffering from debuff

    What is that? Like every great unique ability combined?

    All that from uniques sharing thanks to hera.


    In the paper this seems to be incredibly op and insane...lets hope it isnt ...because seriously... what were devs thinking???

    We started with toons good in some aspects ... lumi ...health
    RG...tank

    Etc

    Then we have chars doing multiple tasks

    Chirrut...baze blah

    Now we have toons that do a lot? XD and now share those???

    As would 3pO say: "Oh my"

    Next we get Jar Jar who accidentally destroys the republic = kills the whole enemy team.
  • Eyi wrote: »
    DatBoi wrote: »
    Eyi wrote: »
    We dtill have to see how they perform but reading this..... its insane!!!!

    Lets balance the game!..... NO Lets make it more unbalanced.

    I hope speed and health of these toons are really low or this wont be making happy the community
    Kanan is a snail

    Who counters and gain protection when debuffed.

    Also he is a tank .... baze is a tank and has less speed than him.

    And also if you want him faster.... youve got a ton of mods to give him speed

    And to make it even stronger he gets:
    welp, this is overpowered to the max. With Hera as leader, they all get:

    15% protection up
    Recover 15% max health
    +25% crit chance
    +25% crit damage
    +10% offense (with chance to stack to +40% offense)
    Recover 15% protection
    70% counter chance
    Recover 25% max health when suffering from debuff

    What is that? Like every great unique ability combined?

    All that from uniques sharing thanks to hera.


    In the paper this seems to be incredibly op and insane...lets hope it isnt ...because seriously... what were devs thinking???

    We started with toons good in some aspects ... lumi ...health
    RG...tank

    Etc

    Then we have chars doing multiple tasks

    Chirrut...baze blah

    Now we have toons that do a lot? XD and now share those???

    As would 3pO say: "Oh my"

    But Baze auto taunts. This is why his speed is unimportant.
  • Tavanh
    523 posts Member
    This just blows my mind... in a bad way. Let's hope they are only good on paper.
This discussion has been closed.