Need advice for top 5 arena team

Joe_Bruin_420
159 posts Member
edited February 2016
Up to a week ago I was able to squeeze a top 5 spot in my shard running 7* g8 phasma L sid lumi, 5* g8 dooku, 4* g8 poe (had to get him to stay top 10). Now I've noticed the top 6 spots are taken by teams running combos of poe rey gs sid qgj fotp leia. I can't even touch the top 5 anymore. I was looking to farm kylo to 7* (currently 4* 33/65 to 5) and throw him into my lineup. I've resisted the urge to farm the bug because I'd already started kr and figured his fo synergy would work well with phasma. After reading some threads on kylo vs gs I've got a helluva dilemma. So my questions are:

1. Bite the bullet and start a bug farm or finish up kr?

2. Keep farming poe past 5* (despite nerf predictions) or start on qgj?

I just got poggle and will get to work starring him up. Working on 88 and 86 so I know bug man will fit well with this group + poggle and poe. I know the meta right now is for speed and high damage but some members seem to think kr is the better long term investment. I'd like to be able to compete for top 5 spot again asap and I'm getting my ish pushed in by the rey gs poe qgj fotp combos as well as high level droid teams. So suggestions please?

Replies

  • I hear great things about GS but mine is only 5*. I don't use Poe all the time but I can see a very small speed nerf coming. He will still hold a decent value just probably not God-like (total speculation)

    I like Kylo as he's balanced so probably won't need adjustment. His damage is respectable and has a healing immunity as well as a potential counter attack.

    Again, speculation but if Poe is dropped a bit in speed it will make the combos you're struggling against much more easy to deal with. If Poe isn't dropped in speed I would totally farm up QGJ for a shot at removing Poe taunt.

    Decisions decisions.
  • Fher
    188 posts Member
    Kylo Ren is ok at lower levels, but for top 5 he doesn't perform very well, I have a 7*, lv 66, gear 7 kylo and I was expecting more from him.

    Based on the competition you mention a droid squad might do the trick: Poggle (lead), GS, HK-47, IG-86, and IG-88. Good luck!
  • Fher wrote: »
    Kylo Ren is ok at lower levels, but for top 5 he doesn't perform very well, I have a 7*, lv 66, gear 7 kylo and I was expecting more from him.

    Based on the competition you mention a droid squad might do the trick: Poggle (lead), GS, HK-47, IG-86, and IG-88. Good luck!

    I've read in some posts about kr's relative lack of damage unless he starts hitting his passive and resetting cooldowns or he's sub 50% hp and then hits for mad crits. I think I know what I have to do, I just wanted to be as sure as possible before investing all that time and energy into farming the killer roach. Thanks for the feedback and to you also @Cpt_Dan .
  • Aluxendr
    358 posts Member
    edited February 2016
    You have several options for farming;

    Get an assist character (or 2):

    Biggs Darklighter (lower damage (2500ish), tankier, assist is an almost-guaranteed crit, has 100% TM gains when he is crit)- GW
    IG-86 (Large crit chance, large hits, more crit damage, excellent synergies with other droids/Poggle if you choose to develop them)
    Geonosian Soldier(Fast, decent damage, LOW cooldown on assist)
    QGJ (Hard to farm, but has 150% potency, buff removal, offense up, HUGE assist damage)

    Realistic advice, if you are looking to have a faster farm to a highly competitve team, is to:

    Farm Poe to 7* through Cantina shipments
    Farm Biggs or IG-86 to 7* through GW shipments
    Farm Geo Soldier to 7* through Cantina Battles

    A lot of teams you see out there have Rey/FOTP as heavy hitters, both of which are farmable (albeit more slowly)

    A good team to (eventually) have for F2P would be Sid leader, Poe, QGJ, IG-86, and GS. Sid feeds the critical damage from the double attacks, and has decent base damage; Poe blocks for your team, while QGJ can debuff the opposing Poe if necessary; QGJ and GS have an assist every other turn, and you have 7 attacks on your first turn.

    This is completely counter to what you will hear from most people on the forums, since most claim Poggle is a necessity. In reality, having 3 assists on your first turn will secure you at least one kill, and probably 2 if your Poe Exposes 2 characters.

    Forgot to add:

    It's not reliable, but some of those Assist combinations easily match a FOTP , and come close to a Rey crit. QGJ Assist + IG-86 crit (which is likely to happen with his basic; + 64% chance) would net you 2500 + around 10,000 from IG-86.
  • Thanks for the advice. The assist + crit angle is an interesting solution. It will be doable since I already have or plan to get all of those toons. So you suggest getting poe up to 7*? I know he's viable at 5* g8 for taunt purposes but I guess the extra *s are to get his hp up so he can be used as a better shield. Man that means qgj has to sit on the back burner for a bit longer (ewwww). If I can get all the pieces together it will be nice to watch an opposing team get ohk'd for a change instead of mine. I assume you've run the sid L, poe, qgj, 86, gs team yourself?
  • Aluxendr
    358 posts Member
    edited February 2016
    Thanks for the advice. The assist + crit angle is an interesting solution. It will be doable since I already have or plan to get all of those toons. So you suggest getting poe up to 7*? I know he's viable at 5* g8 for taunt purposes but I guess the extra *s are to get his hp up so he can be used as a better shield. Man that means qgj has to sit on the back burner for a bit longer (ewwww). If I can get all the pieces together it will be nice to watch an opposing team get ohk'd for a change instead of mine. I assume you've run the sid L, poe, qgj, 86, gs team yourself?

    I actually run a very FOTM Arena team (7* Poe L, 6* Rey, 6* Ben, 7*Leia, 7* QGJ). Poe is usable at 5* because of his TM reduction and Expose, but at 7* he shields all the way through first turn, and can eat a hit or 2 second turn, especially if the other team is landing Status Effects. Also, at 7* and with his basic attack pumped to L7, his damage is non-trivial, hitting for over 2k.

    I have GS, IG-86, and QGJ all at 7*, but prefer to use the synergy between Rey and Leia (Leia goes first half the time, buffs crit up, Rey gains Offense up from her second attack, and her second turn is a guaranteed KO with her 3rd ability).

    Honestly, the most **** team imaginable is a 5-assist team (QGJ, GS, 86, Fives, Biggs) with QGJ's leader ability working turn 1, and giving benefits to all allies (Level 8, datamined but not confirmed)

    So it's worth farming assist characters. Especially since they're all F2P.
  • Aluxendr wrote: »
    Thanks for the advice. The assist + crit angle is an interesting solution. It will be doable since I already have or plan to get all of those toons. So you suggest getting poe up to 7*? I know he's viable at 5* g8 for taunt purposes but I guess the extra *s are to get his hp up so he can be used as a better shield. Man that means qgj has to sit on the back burner for a bit longer (ewwww). If I can get all the pieces together it will be nice to watch an opposing team get ohk'd for a change instead of mine. I assume you've run the sid L, poe, qgj, 86, gs team yourself?

    I actually run a very FOTM Arena team (7* Poe L, 6* Rey, 6* Ben, 7*Leia, 7* QGJ). Poe is usable at 5* because of his TM reduction and Expose, but at 7* he shields all the way through first turn, and can eat a hit or 2 second turn, especially if the other team is landing Status Effects. Also, at 7* and with his basic attack pumped to L7, his damage is non-trivial, hitting for over 2k.

    I have GS, IG-86, and QGJ all at 7*, but prefer to use the synergy between Rey and Leia (Leia goes first half the time, buffs crit up, Rey gains Offense up from her second attack, and her second turn is a guaranteed KO with her 3rd ability).

    Honestly, the most **** team imaginable is a 5-assist team (QGJ, GS, 86, Fives, Biggs) with QGJ's leader ability working turn 1, and giving benefits to all allies (Level 8, datamined but not confirmed)

    So it's worth farming assist characters. Especially since they're all F2P.

    Nice squad. Yours is the kind giving me ish fits with the kicker being when ben lands all of those debuffs. It seems one of the major topics on the forum right now is qgj's leader ability not working turn 1 in arena as opposed to gw where it seems to work as intended. As a side note I'm hoping the new update doesn't nerf poe into oblivion. Hopefully something useful gets revealed tomorrow.
  • Skye
    795 posts Member
    Cpt_Dan wrote: »
    Again, speculation but if Poe is dropped a bit in speed it will make the combos you're struggling against much more easy to deal with. If Poe isn't dropped in speed I would totally farm up QGJ for a shot at removing Poe taunt.

    Actually Poe's speed being nerfed is not good for QGJ.. cause under the current system QGJ moves just after Poe assuming he isn't hit by the turn meter reduction...

    You need and want QGJ to act AFTER Poe every time, not before. If Poe's speed is nerfed... QGJ will act before him and thus you have to wait a lot longer to debuff him unless you use Windu or Ventress (if they ever fix her)

    If anything I expect Poe to lose the turn meter reduction rather than being hit with a speed nerf. That actually hurts a lot more than his speed when combined with other characters
    Former crazy person of the guild "Shard Awakens"... *quit game 13th July 2016*

    Game used to be fun when it wasn't a grind... if I wanted a grind I would have went and played old school Everquest or some Korean MMO!
  • Aluxendr wrote: »
    Thanks for the advice. The assist + crit angle is an interesting solution. It will be doable since I already have or plan to get all of those toons. So you suggest getting poe up to 7*? I know he's viable at 5* g8 for taunt purposes but I guess the extra *s are to get his hp up so he can be used as a better shield. Man that means qgj has to sit on the back burner for a bit longer (ewwww). If I can get all the pieces together it will be nice to watch an opposing team get ohk'd for a change instead of mine. I assume you've run the sid L, poe, qgj, 86, gs team yourself?

    I actually run a very FOTM Arena team (7* Poe L, 6* Rey, 6* Ben, 7*Leia, 7* QGJ). Poe is usable at 5* because of his TM reduction and Expose, but at 7* he shields all the way through first turn, and can eat a hit or 2 second turn, especially if the other team is landing Status Effects. Also, at 7* and with his basic attack pumped to L7, his damage is non-trivial, hitting for over 2k.

    I have GS, IG-86, and QGJ all at 7*, but prefer to use the synergy between Rey and Leia (Leia goes first half the time, buffs crit up, Rey gains Offense up from her second attack, and her second turn is a guaranteed KO with her 3rd ability).

    Honestly, the most **** team imaginable is a 5-assist team (QGJ, GS, 86, Fives, Biggs) with QGJ's leader ability working turn 1, and giving benefits to all allies (Level 8, datamined but not confirmed)

    So it's worth farming assist characters. Especially since they're all F2P.

    Nice squad. Yours is the kind giving me ish fits with the kicker being when ben lands all of those debuffs. It seems one of the major topics on the forum right now is qgj's leader ability not working turn 1 in arena as opposed to gw where it seems to work as intended. As a side note I'm hoping the new update doesn't nerf poe into oblivion. Hopefully something useful gets revealed tomorrow.

    I'm fairly certain leader speed not applying turn 1 is going to stay that way for the forseeable future, otherwise speed leaders are going to be the only leaders you see.

    And Poe is worth farming regardless. He's the only working tank in terms of actually accomplishing what he needs to, which is maintaining Taunt via high tenacity, and having some self-heal. Offense Down, Expose, and Turn Meter reduction are just icing on the cake.


    Skye wrote: »
    Cpt_Dan wrote: »
    Again, speculation but if Poe is dropped a bit in speed it will make the combos you're struggling against much more easy to deal with. If Poe isn't dropped in speed I would totally farm up QGJ for a shot at removing Poe taunt.

    Actually Poe's speed being nerfed is not good for QGJ.. cause under the current system QGJ moves just after Poe assuming he isn't hit by the turn meter reduction...

    You need and want QGJ to act AFTER Poe every time, not before. If Poe's speed is nerfed... QGJ will act before him and thus you have to wait a lot longer to debuff him unless you use Windu or Ventress (if they ever fix her)

    If anything I expect Poe to lose the turn meter reduction rather than being hit with a speed nerf. That actually hurts a lot more than his speed when combined with other characters

    Exactly. I think Poe will stay largely the same, but just have the TM reduction removed (and hopefully another tank buff added). Thematically, FO manipulates TM and buffs Advantage, and Resistance applies Expose and buffs Foresight

  • Skye wrote: »
    Cpt_Dan wrote: »
    Again, speculation but if Poe is dropped a bit in speed it will make the combos you're struggling against much more easy to deal with. If Poe isn't dropped in speed I would totally farm up QGJ for a shot at removing Poe taunt.

    Actually Poe's speed being nerfed is not good for QGJ.. cause under the current system QGJ moves just after Poe assuming he isn't hit by the turn meter reduction...

    You need and want QGJ to act AFTER Poe every time, not before. If Poe's speed is nerfed... QGJ will act before him and thus you have to wait a lot longer to debuff him unless you use Windu or Ventress (if they ever fix her)

    If anything I expect Poe to lose the turn meter reduction rather than being hit with a speed nerf. That actually hurts a lot more than his speed when combined with other characters

    This is why I said "if Poe isn't dropped in speed"

    If Poe stays at his current speed rank then QGJ is a viable counter to poe's taunt. If Poe drops a rank in speed then QGJ isn't quite as needed for his dispel. He would still be of use due to an assist call with +dmg. If Poe can't shield the glass cannons then the entire meta will shift and those heroes will lose some value.

    If Poe maintains his speed rank it will make the Poe be Han debate a bit more balanced and could make for some interesting comp choices.

    Without the top speed the decision to farm Poe over QGJ isn't nearly as clear as it is now.
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