I'm of a mind that I believe Phasma's leader ability (Fire At Will) needs a hefty damage penalty attached to it even at high skill levels. Reason for this: multi-hitting units that get called (Leia, FOTP) dish out too much damage for an innate assist, and self-buffing/de-buffing units via basic attacks (GS offense up, Leia crit chance up, QGJ turn-meter up, Rey's foresight, etc...) dish out hefty damage values on their own, which get compounded by the bonus effects attached to it - potentially leading to indefinitely sustainable offense up (Geo Sol), plethora of turn-meter gains (Geo, QGJ, Ewok Elder, Dooku etc..), or even near-endless foresight (Rey, and potentially the worst possibility). Additionally, I've found that Leia and FOTP's multi-hitting bugged (proccing beyond the intended # of bonus attacks) basic attacks tend to occurring more frequently when called for assist (possibly why this bug persists) and FOTP is definitely more prone to bug out (I've now seen 6 consecutive bonus attacks, so 7 total shots from a FOTP that was called to assist - he had offense down on him, target was Obi-Wan, evaded 2 of the shots to explain how I survived that long).
Basically, I think Phasma's leader ability should either permit full damage to be dealt without penalty (at level 7) if bonus affects (self-buffs or enemy debuffs) are disabled during her leader's passive version of assist OR needs a hefty damage decrease (even at level 7), but continues to permit bonus affects attached to basics. Personally, I'm in favor of the second option as it would maintain strategic tact (permitting debuffs and self-buffs to occur) and would help balance the current meta.
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Also, it appears as though when Phasma's Fire At Will is low-leveled (still has a damage penalty), anyone that procs an assist while they have some form of an offense up buff completely bypasses the damage reduction from a low-leveled FAW (meaning, it hits for full damage AND gets modified by offense up as if there were no penalty whatsoever).
Inversely, when offense down is present on her team, low-leveled FAW procs tend to bypass its damage reduction as well, only being modified by offense down.
With the exception of the 2 situations mentioned above (particularly with the incorporation of more frequently "breaking" Leia's and FOTP's multi-attacks), I'd say this is pretty true, but: Multi-attackers and Bonus-Effect attached to basic units really tend to over-perform (GS gaining endless offense up potential -bear in mind for swarm level 8-, Rey gaining endless foresight potentially -making her a BEAST of a tank-, FOTP and Leia capable of finishing off virtually any unit, QGJ gaining some extra turns, Ewok Elder gaining MANY extra turns -and granting a few extra turns to the entire team- and by extension, many more heals/revives/debuffs removed, etc...).
So... giving light to that, you really refuse to reconsider?
And bear in mind, I have a fully geared 7* Phasma, myself, so I'm not here complaining about a unit I don't own or know intimately...
While your ideas about some of the characters being used is unfair because they can get more opportunities to bonus I ask you if you think the 18% chance to attack a second time is broken then maybe in the back of your mind you think the synergy is what you should be going for. Why don't you just try your idea and then see if what you are saying is true.
THIS is why I feel there's an issue with FAW. Even with fewer assist procs per match, they bring devastating potentials that come attached to their basic (either outrite finishing a foe that had full health, further benefitting themselves/others for their next action, or disabling foes).
The only character capable of calling an assist via counter is Aayla (since it's attached to her basic attack). Phasma's FAW shouldn't cause assists via counters, since a counter-attack isn't considered to make the character "in-turn" (which they need to be to cause FAW to occur).
Additionally, assisting characters aren't considered to be "in-turn", with one strange exception that I've noticed partially: Ventress. Ventress is the only unit I've encountered when called to assist, the buff effect from Rampage will "fall-off"/expire. All other characters don't lose any duration on their buff. And while Ventress's Rampage description states "next action/attack", as does Anakin's Righteous Fury, yet his doesn't fall-off during an assist.
I'm getting the feeling that some people are just TOO attached to their Phasma, or that they're still yet to reach "end-game". I know I very much am, myself, but I'm willing to admit when something's significantly unbalanced, even if I've invested heavily into it.
That, or some folks simply don't bother to read the specifics that I've pointed out, including bugs/glitches associated with it. Simply fear for their favorite leader, and comment in her defense.
ohhh I see
There's only one character that can call for an assist while assisting (Aayla, again, since it's attached to her basic). So... This wouldn't be much of a fix.
I know this point has been made, and devs responded stating AI-controlled units don't gain a bonus, and we all experience this, but they parsed the numbers. Her rate is SUPPOSEDLY correct, which can only mean that due to the fact that others can attack them in arena, it's POSSIBLE that Phasma isn't proccing her attack much (if at all) against them, which means the next to attack her might be getting "back-charged"/"owed"/forcibly increased rates to proc it since the frequency would be low and forcing itself to correct it.
If their numbers are correct, then that's the only way to explain it.
And while it's unusual (rare) for me to face a Phasma-led team that doesn't proc many assists, it does happen, and when it happens I honestly felt like something went wrong with the odds for that fight.
Well, Phasma is here for anybody, not just the full geared, full starred, lvl70 endgame guys. More damage reduction would render Phasma almost useless before endgame. For me Phasma is fine. I run him with Sid, Lumi, IG86 and 'ol Daka and the (rather few) bonus attacks are always welcome. I know from arena that it can be annoying with chars like Rey, FOTP, Leia or Dooku but I think the problem is rather that some of those chars are just a bit too powerful maybe. Don't blame Phasma for that
She's already been replaced on my team. I guess I was TOO attached to see her hurt in arena.
Sid as leader and replaced her with Kylo
Yep, guilty. Sid is my lead. Would love to try Boba but too many good toons in Cantina to farm.
Ok so I am exaggerating. She's actually a bteam toon and gets used in GW maybe once a week.
Removing the names and skins and playing that way testing each would be the only way
Probably due to limited characters. Its easier to build a crit based team than a full rebel, empire, or resistance team.