Senator Padme Amidala: Light Side, Support, Republic
Basic: "ELG-3A Blaster Pistol" (3500-4300 damage) : Deal Physical Damage to targeted enemy and grant a random ally <Speed Up> for 2 turns. If all allies are buffed, this attack deals 50% more damage. (Omega Ability)
Special: "Aggressive Negotiations" : Grant all allies <Speed Up> for 2 turns. Allies who already had <Speed Up> gain <Offense Up> for 2 turns. If Jedi Knight Anakin is present, he is called to assist. (Cooldown: 4 turns) (Zeta Ability: All allies regain 20% of their max health and protection, Cooldown -1)
Special: "Diplomatic Solution" : Dispels all debuffs from all allies and grant them 30% Turn Meter and <Evasion Up> for 2 turns. Then Padme gains 10% Turn Meter for every ally, doubled for republic allies. (Cooldown: 3 turns) (Omega Abilty)
Unique: "Brave Senator" : Padme gains 5% Defence for every ally alive, doubled for Republic allies and 2% Evasion for every enemy alive, doubled for Separatist enemies. (Omega Abilty)
Base Stats:
Health: 16.000
Protection: 13.000
Health Steal: 10%
Tenacity: 23%
Armor: 160
Resistance: 140
Speed: 155
Armor Penetration: 40
Resistance Penetration: 46
Potency: 15%
What do you think? I would really like to hear your opinion and what you think could be improved!
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Replies
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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agreed, no jarjar please
XD
thats a bit too much - probably additional 100% offense & defense, 25% speed up, regain 50% health & protection immediately & every kill, lastly, 50% evasion & critical evasion down - he did get clobbered by kenobi coz of being a foolish hothead anyway.
@CF_Jedi1234 I was thinking about something like that too, but since JKA already gains 100% turnmeter and deals more damage, when an ally is defeated, through his own unique abilty, I did not include it