Mother Talzin, Nightsister support that turns defeat into new opportunity
Nightsister Magicks, basic ability - Deal special damage to the target. Another ally with the lowest turn meter gains 25% turn meter. Mother Talzin gains 25% turn meter if they are a Nightsister ally.
Dark Pact, special ability with a three turn cooldown - Target other ally gains retribution, health steal up, and Dark Pact until the end of Mother Talzin's next turn. Dark Pact can't be copied, dispelled or prevented.
Dark Pack: All enemies must target this unit. Whenever this unit is defeated, the last enemy to end their turn is inflicted with deathmark for two turns and all allies gain 50% turn meter. This deathmark effect can't be evaded or resisted.
Refuge for the Injured, special ability with a three turn cooldown - Dispel all negative effects on target other ally. Then, they gain the opposite positive effects, if any, and stealth for two turns. Mother Talzin gains 50% turn meter.
Vengeful Ambition, leader ability - Nightsister allies, Savage Opress and Darth Maul gain 10% offense and health steal. This bonus is doubled whenever an ally is defeated for the first time.
Nightsister Clan Mother, unique ability - Mother Talzin gains 25% max health. At the end of Mother Talzin's turn, all Nightsister allies recover health equal to 25% of her max health. All Nightsister allies, Savage Opress and Darth Maul gain the effects of their own leader ability if they are not in the leader slot.
Luce, Nightsister attacker that gains buffs from a unit's defeat and grants them to other allies
Battle Momentum, basic ability - Deal physical damage to target enemy. Luce gains offense up for two turns. On a critical hit, another random Nightsister ally without offense up gains all non-unique effects Luce has.
Debilitate, special ability with a three turn cooldown - Deal physical damage to target enemy and dispel their positive effects. On a critical hit, inflict ability block for one turn and healing immunity for two turns on them.
Target the Weak, leader ability - Nightsister allies gain 25% critical chance and remove 10% turn meter from enemies they critical hit. This turn meter removal can't be resisted. Whenever a Nightsister ally ends their turn, they call another random Nightsister ally to attack the enemy with the lowest health. These attacks ignore taunt.
Death Evens the Odds, unique ability - Whenever Luce is defeated, Nightsister allies gain speed up, critical chance up and critical damage up for two turns, 40% turn meter and recover 40% health. Whenever an enemy is defeated, Luce gains these effects.
Aurra Sing, Bounty Hunter attacker with deadly aim and crippling blows
Twin Blaster Barrage, basic ability - Deal physical damage to target enemy and dispel the last positive effect they have gained. If a positive effect is dispelled, Aurra Sing gains 10% critical damage (stacking) for two turns and attacks again, once per turn.
Czerka Adventurer Sniper, special ability with a four turn cooldown - Deal physical damage to target enemy and ignore their defense. Aurra Sing's critical damage is doubled for this attack. If the target is defeated, Aurra Sing takes a bonus turn and the cooldown of this ability is reset.
Undermine, special ability with a four turn cooldown - Deal physical damage to target enemy. If they have no positive effects, put their abilities on a full cooldown. This ability starts on a one turn cooldown.
Ruthless Assassin, Unique ability - While Aurra Sing is above 50% health, she can't be evaded or countered. Aurra Sing gains 5% critical chance for each Scoundrel unit present and 70% turn meter whenever an enemy falls below 35% health.
Aurra Sing's Payout - Whenever Aurra Sing receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Until the end of the encounter, whenever another Bounty Hunter ally uses a special ability, their target is exposed during Aurra Sing's next turn. This effect can't be evaded or resisted.
Undead Geonosian, Geonosian tank that protects Geonosian allies with revives and negative effects
Stagger, basic ability - Deal physical damage to target enemy and inflict speed down for three turns. Remove all turn meter if Undead Geonosian has a negative effect.
Infested Grounds, special ability with a three turn cooldown - Deal physical damage to all enemies. Inflict healing immunity and all negative effects on Undead Geonosian for two turns. Undead Geonosian has all negative effects dispelled and recovers 30% health and protection.
Reanimated Warrior, unique ability - Undead Geonosian is immune to stun, gains 30% critical avoidance, and gains taunt for three turns whenever another ally is defeated. All Geonosian allies recover 15% health whenever Undead Geonosian takes damage from an attack. At the start of the encounter, all Geonosian allies gain Reanimated Warrior until they are defeated. This effect can't be copied, dispelled or prevented.
Reanimated Warrior: Whenever this unit is defeated, it is revived with 35% health.
Hive Mind, unique ability - Whenever another Geonosian ally starts their turn while Undead Geonosian is present, their negative effects are dispelled and Undead Geonosian gains those effects for two turns. Undead Geonosian gains 5% turn meter whenever it gains a negative effect, which can't be prevented.
B1 Battle Droid, An all-out offensive Droid attacker that deals random damage
E-5 Blaster Rifle, basic ability - Deal physical damage to target enemy. This attack has +40% critical damage and high damage variance. B1 Battle Droid gains 35% turn meter.
Open Fire!, special ability with a three turn cooldown - Grant all allies critical chance up and defense penetration up for two turns. Then, call all Droid allies to attack their adjacent enemy. These attacks ignore taunt.
Roger Roger, unique ability - Whenever the ally in the leader slot uses an ability during their turn or is damaged by an attack, B1 Battle Droid gains 70% turn meter. While B1 Battle Droid is present, the ally in the leader slot gains 80% defense.
BX Series Command Droid, Droid support that disrupts enemies with thermal detonators and critical hits
Flanking Maneuver, basic ability - Deal physical damage to target enemy and dispel their defensive positive effects. On a critical hit, remove 25% turn meter.
Plan of Attack, special ability with a two turn cooldown - Place a thermal detonator on target enemy that explodes after one turn, dealing damage. Command Droid gains 75% turn meter and stealth for two turns.
Sabotage, unique ability - While Command Droid has stealth, enemies have -50% tenacity and critical avoidance. Whenever a thermal detonator explodes on an enemy while Command Droid is present, they are inflicted with ability block for one turn. This effect cannot be evaded or resisted.
BX Series Command Droid Captain, Droid attacker that deals heavy damage to armored targets and gains stealth from defeating enemies
Covert Operation, basic ability - Deal physical damage to target enemy and call a random ally with stealth to assist. Command Droid Captain gains critical damage up for one turn.
Vibroblade Strike, special ability with a three turn cooldown - Deal physical damage to target enemy and remove all turn meter. This attack ignores defense and deals increased damage equal to the target's armor. If Command Droid Captain has stealth, it loses stealth and this attack can't be evaded.
Infiltration Tactics, unique ability - While Command Droid Captain is present, allies with stealth gain 30% critical chance. At the start of each encounter and whenever an enemy is defeated, Command Droid Captain gains stealth for three turns. Whenever an ally dispels a positive effect, Command Droid Captain gains 15% turn meter.