Hi there,
I was just thinking : what if the main problem of this game was about siming everything ?
That's why I got a brillant idea (yep, I know, arrogant... can't help it, I'm french, which also explain why my english is that bad).
Why don't EA do something quite good about RNG and sim ? This would look like that :
If you sim, drop rate is the same.
If you don't sim you have an option call "increasing difficulty" applying in every LS/DS and Cantina nodes.
This would go into 3 stages : Hard, Very hard and Hardcore.
What would it changes ? Doing a Hard node increase drop rate by 25%, a Very Hard by 50% and an Hardcore by 75%, can only by down manually, without auto.
That would also mean increasing difficulties for all the nodes before 9, letting people having as much difficulties as if it was a 9X nodes or 8X for cantina.
And that would make the Hard node even harder.
That would bring new content since there's no point farming a 2X node when you're 85 and more than everything, that would be funny.
Then, for everything, even without adding difficulties, having a 3 starred nodes would also bring more drop rate. 1* means 10%, 2* means 15% and 3* means 20%.
This way, a 3* Hardcore node would bring you nothing less than 95% drop rate, an almost total guaranty of having a gear/shard for people who invest themselves into the game by taking time and tactic to every node they're doing.
Guest out ! *Drop the mic*
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Replies
Players actually playing the nodes would slow down expenditure of energy and may result in frustruation.
Could you imagine a Hardcore Hard LS-9B??? Yikes
And for the drop rate, that was more about giving numbers than giving the motion values of it. I'm not dev so obviously, I don't have a word about choosing it.
Hardcode mode would be great. Can't sim it, guaranteed drops for all rewards, tough (like level 8-9 tough, depending on the level).