Imperial Trooper Updates

EA_Jesse
663 posts SWGOH Dev Team
edited June 2017
Below is the breakdown of changes for the Imperial Troopers. Please note these changes will not be visible in game until the next game update.
IMPERIAL TROOPERS

Death Trooper
  • Now has the "Imperial Trooper" category.
Unique: Krennic's Guard
  • Gains: "While Death Trooper is active, Imperial Trooper allies have +10% Health Steal."

Magmatrooper
  • Now has the "Imperial Trooper" category.

Basic: Line of Fire
  • Secondary damage no longer excludes selected target.
  • Damage Penalty reduced by 5% at all levels.
  • Upgrade 6 now grants +10% Damage instead of +5% Damage.
  • Upgrade 7 now grants +15% Damage instead of +5% Damage.
  • Omega: Now adds +50% (up from +15%) Secondary Attack Chance and -10% Damage Penalty.

Special 1: Thermal Imploder
  • Upgrade 5 now grants +10% Damage instead of +5% Damage.
  • Omega: Now adds +30% Turn Meter Reduction Chance in addition to previous bonus of +15% Damage.

Unique: Hazard Training
  • Gains: "While Magmatrooper is active, Imperial Trooper allies have +30% Tenacity."
  • Omega: Now adds +10% Turn Meter Gain in addition to previous bonus of +5% Tenacity.

Shoretrooper
  • Now has the "Imperial Trooper" category.

Special: Regroup
  • Now grants Health and Critical Immunity to Shoretrooper.

Unique: Stand Guard
  • Gains: "While Shoretrooper is active, Imperial Trooper allies have +10% Max Health."

Snowtrooper
  • Now has the "Imperial Trooper" category.

Basic: Assault Shock Troops
  • Upgrade 7 now grants +10% Damage instead of +5% Damage.
  • Omega: Now adds +15% Damage in addition to previous bonus of +15% Ability Block Chance.

Special 1: Overwhelming Assault
  • Base description now reads: "Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns."
  • Upgrades 3 and 6 now grant +10% Damage instead of +5% Damage.
  • Upgrades 7 now grant +15% Damage instead of +5% Damage.
  • Omega: Now adds "For each Critical Hit scored, reduce the cooldown of this ability by 1" instead of +15% Damage.
  • Final description now reads: "Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. For each Critical Hit scored, reduce the cooldown of this ability by 1."

Unique: Assault Training
  • Gains: "While Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage."

Stormtrooper
  • Now has the "Imperial Trooper" category.

Basic: Imperial Marksmanship
  • Omega: Gains "If this attack does not score a Critical Hit, or is Evaded, the target becomes Exposed, which can't be Resisted"

Special 1: Stormtrooper Bravado
  • Omega: Now adds +50% Turn Meter Reduction Chance in addition to previous bonus of Taunt Duration + 1.

Unique: Wall of Stormtroopers
  • Reworked to grant 25-40% Defense for each living Empire ally.
  • Gains: "While Stormtrooper is active, Imperial Trooper allies have +30% Defense."
  • NEW ZETA: Stormtrooper gains 40% Offense for each defeated Empire ally


Community Manager for Star Wars: Galaxy of Heroes | Follow me on Twitter - Darokaz
Post edited by Kozispoon on

Replies

This discussion has been closed.