While I'm the one normally giving advice, I find myself pulling my hair out at the sheer inconsistency of Chirpatine and the big problem is the amount of times B1's resist Palp's shock... in fact it is so frequent that I end up losing my tanks.
I've had to drop Sun Fac from the tactic as he gets called upon too early and messes it up by countering. Does ANYONE know just how high Palp's potency needs to be? Right now is just over 63% but i've failed to get the tactic to work 36 times today as its taking 2-3 turns per droid to get a shock (despite working with no problems many other times)
Hope someone can help.