You all know the issue with unpredictable turn order when multiple characters reach 100% TM simultaneously. This happens frequently with Jawa Engineer, Sith Assassin and even B2 where the end result is several characters reaching 100% TM but taking their turn in a random order. This makes it impossible to plan the turn order of your team in some situations.
If the Turn Meter was treated like a bar which fills incrementally, even when multiple characters reach 100% TM on the same turn, the Turn Meter for the faster character would essentially reach 100% first.
The change I'm proposing would be to track the order each characters TM bar fills and follow that same turn order rather than the current, random turn order we have.