If you want to nerf something, nerf HAAT

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Replies

  • Juex777
    968 posts Member
    DarthTaral wrote: »
    Goodhelmet wrote: »
    A possible solution is offering Kenobi shards in normal. Instead of 6-10 shards. Offer 1-5 so people in weaker guilds wont be compelled to abandon their guilds for a character that helps them in arena. The raid has bren out for 8 months. Tbose who could get Kenobi already have him. With the power creep coming on, it might be a morale boost for those guilds.

    I agree add GK shards to the NAAT. That would at least slow down guild implosion in my opinion.

    +1
  • Numanoid
    126 posts Member
    **** wrote: »
    Seriously? The haat is fine. People need to concentrate on building haat teams like clones , chirpatine and resistance - all easy to do within a few months. If you're guild isn't working on haat teams, then you're in the wrong guild.

    How would you feel if said teams also got nerfed so as to make it harder and what the devs intended? Zylo, chirpatine, princess zody, and the nute teams were all discovered and applied using the stated game mechanics. Yeah, the Nute team breaks the raid, but zylo doesn't any more than Chirpatine.

    It seems like the devs want HAAT to be a zero attack without utilizing the game mechanics to players' advantages.
  • Numanoid wrote: »
    **** wrote: »
    Seriously? The haat is fine. People need to concentrate on building haat teams like clones , chirpatine and resistance - all easy to do within a few months. If you're guild isn't working on haat teams, then you're in the wrong guild.

    How would you feel if said teams also got nerfed so as to make it harder and what the devs intended? Zylo, chirpatine, princess zody, and the nute teams were all discovered and applied using the stated game mechanics. Yeah, the Nute team breaks the raid, but zylo doesn't any more than Chirpatine.

    It seems like the devs want HAAT to be a zero attack without utilizing the game mechanics to players' advantages.

    Well yeah didn't you know that we are not allowed to use the stated game mechanics to are advantage. We are only allowed to fumble around in the dark doing what they tell us to do. Jedi and jawas. Anything outside of that and it is not working as intended, or game breaking and must be taken away. Stop over thinking it and do what the devi gods tell us and all will be fine.
  • Juex777 wrote: »
    The difficulty of the HAAT has been disproportionate with the any other aspect of the game. Still the success rate is very low for most guilds, causing many guilds to suffer setback after setback. Many players leave their guilds to join guilds that can already complete the HAAT.

    GK is a great character, but with power creep there are now many other equally great characters now that don't cause you to sell your comrades out after months and months of working together developing in game relationships.

    Is been a year since it's introduction. Many people have built long term strategies around zylos ability for example with out ever even a peep from ea that they have an issue with it. Only now after another character synergy that is a little ridiculously op and can auto solo phase 2 and 4 has this longtime, non auto solo toon been brought up as a possible concern by ea.

    Many people who have gotten GK used this strategy to be able to focus on other phases of the HAAT. Should all of their GK's also be revoked?

    My proposal is to release new content that is the next bottleneck, the next herculean challenge and actually nerf the HAAT to a more reasonable difficulty level. It would preserve guild health and give a more reasonable demographic of high level players access to this now fairly standard high end character, that everyone has been breaking up their healthy in game relationships for months to attain.

    It's top tier content at the moment it's meant to be tough.
  • Juex777
    968 posts Member
    Juex777 wrote: »
    The difficulty of the HAAT has been disproportionate with the any other aspect of the game. Still the success rate is very low for most guilds, causing many guilds to suffer setback after setback. Many players leave their guilds to join guilds that can already complete the HAAT.

    GK is a great character, but with power creep there are now many other equally great characters now that don't cause you to sell your comrades out after months and months of working together developing in game relationships.

    Is been a year since it's introduction. Many people have built long term strategies around zylos ability for example with out ever even a peep from ea that they have an issue with it. Only now after another character synergy that is a little ridiculously op and can auto solo phase 2 and 4 has this longtime, non auto solo toon been brought up as a possible concern by ea.

    Many people who have gotten GK used this strategy to be able to focus on other phases of the HAAT. Should all of their GK's also be revoked?

    My proposal is to release new content that is the next bottleneck, the next herculean challenge and actually nerf the HAAT to a more reasonable difficulty level. It would preserve guild health and give a more reasonable demographic of high level players access to this now fairly standard high end character, that everyone has been breaking up their healthy in game relationships for months to attain.

    It's top tier content at the moment it's meant to be tough.

    But is it meant to destroy guilds... Because that's what it's been doing.
  • Zooey
    1607 posts Member
    Juex777 wrote: »
    Juex777 wrote: »
    The difficulty of the HAAT has been disproportionate with the any other aspect of the game. Still the success rate is very low for most guilds, causing many guilds to suffer setback after setback. Many players leave their guilds to join guilds that can already complete the HAAT.

    GK is a great character, but with power creep there are now many other equally great characters now that don't cause you to sell your comrades out after months and months of working together developing in game relationships.

    Is been a year since it's introduction. Many people have built long term strategies around zylos ability for example with out ever even a peep from ea that they have an issue with it. Only now after another character synergy that is a little ridiculously op and can auto solo phase 2 and 4 has this longtime, non auto solo toon been brought up as a possible concern by ea.

    Many people who have gotten GK used this strategy to be able to focus on other phases of the HAAT. Should all of their GK's also be revoked?

    My proposal is to release new content that is the next bottleneck, the next herculean challenge and actually nerf the HAAT to a more reasonable difficulty level. It would preserve guild health and give a more reasonable demographic of high level players access to this now fairly standard high end character, that everyone has been breaking up their healthy in game relationships for months to attain.

    It's top tier content at the moment it's meant to be tough.

    But is it meant to destroy guilds... Because that's what it's been doing.

    It's been destroying guilds since the day it was released. Not gonna change now or later.
  • Winstar
    2429 posts Member
    DarthTaral wrote: »
    Goodhelmet wrote: »
    A possible solution is offering Kenobi shards in normal. Instead of 6-10 shards. Offer 1-5 so people in weaker guilds wont be compelled to abandon their guilds for a character that helps them in arena. The raid has bren out for 8 months. Tbose who could get Kenobi already have him. With the power creep coming on, it might be a morale boost for those guilds.

    I agree add GK shards to the NAAT. That would at least slow down guild implosion in my opinion.

    There would be no motivation to bother with HAAT. So no.
  • Juex777
    968 posts Member
    Winstar wrote: »
    DarthTaral wrote: »
    Goodhelmet wrote: »
    A possible solution is offering Kenobi shards in normal. Instead of 6-10 shards. Offer 1-5 so people in weaker guilds wont be compelled to abandon their guilds for a character that helps them in arena. The raid has bren out for 8 months. Tbose who could get Kenobi already have him. With the power creep coming on, it might be a morale boost for those guilds.

    I agree add GK shards to the NAAT. That would at least slow down guild implosion in my opinion.

    There would be no motivation to bother with HAAT. So no.

    1-5 shards as opposed to 6-11? motivation is still there..... Without destroying guilds. Besides truth be told, everyone is pretty bored with the tank raid..... No matter which version your doing..... New content is needed to keep up motivation.
  • StAr009
    16 posts Member
    My guild is F2P, we don't have a problem taking down hAAT. We worked together as a guild should to make the teams we needed to beat it. Its a lot of work but if your willing to help you'll be fine. HAAT is not the problem its people who don't want to put the work in for it. I see them all the time wanting to be carried through it just for a character that will be forgot about in due time. End of my rant, thanks.
  • **** wrote: »
    Seriously? The haat is fine. People need to concentrate on building haat teams like clones , chirpatine and resistance - all easy to do within a few months. If you're guild isn't working on haat teams, then you're in the wrong guild.

    I don't know. Chirpatine seems to be not working as intended as well.
  • Generic
    63 posts Member
    My guild (family) started as main guild and a development guild - we moved some people around to farm naat in both guilds, and then once the dev guild was in good shape consolidated and nuke deal haat (did a small merge along the way). Since Feb we have added three more haat guilds to our ranks by bleeding damage from the main guild to help the others over the hump. It is not that haat is killing guilds; players arent willing to look for solutions or work together.
  • Zipped
    105 posts Member
    AHHHAHAHAHAHAHAHA

    Add shards to normal?!?! So give shards of one of the best characters to the weak?

    Rewarding you for nothing?

    No.

    You need a walkthrough ...


    https://steamuserimages-a.akamaihd.net/ugc/270595996991879023/576E6364D09F92E98A2CDA8D7138FCF8429928BA/


    ^ try that.
  • Zipped wrote: »
    AHHHAHAHAHAHAHAHA

    Add shards to normal?!?! So give shards of one of the best characters to the weak?

    Rewarding you for nothing?

    No.

    You need a walkthrough ...


    https://steamuserimages-a.akamaihd.net/ugc/270595996991879023/576E6364D09F92E98A2CDA8D7138FCF8429928BA/


    ^ try that.

    Yep, he gets it.
  • shurock
    49 posts Member
    There are strategies to Haat that do not require every member to do 2% per phase. If you are not completing it then look for them and no it does not require bugged strategy to complete.
  • Dayma
    260 posts Member
    Oh well, we clear HAAT with 2 players and soon we will be able to solo the entire HAAT raid so ... with the ZETA and non stop addition of characters, what we need is not a nerf, but an entirely new RAID and better be a HARD one to give us something to grind on.
  • Dayma wrote: »
    Oh well, we clear HAAT with 2 players and soon we will be able to solo the entire HAAT raid so ... with the ZETA and non stop addition of characters, what we need is not a nerf, but an entirely new RAID and better be a HARD one to give us something to grind on.

    IMO they should have a ships/character raid, only 7* ships, but the ships part will be like the hPit (we don't have perma-TM ships yet) and character part hAAT, which will make things good for everyone...
  • HAAT is not destroying guilds; it's the contrasting motivations of guild members that will destroy guilds.

    OP - it sounds like your guild is not ready to complete the HAAT; therefore you can't expect HAAT rewards. What you do next is based on your own motivation. If your main motivation is to stay with your guild and work together to beat the HAAT, then do this. Share advice with each other, develop your rosters based on the readily available advice on this forum and reddit, farm good mods and work out which mod setups work best on your characters. But you can't expect others in your guild to act the same if their motivation is different

    If your main motivation is to get GK, then the only viable option available to you in the short term is to consider switching guilds.

    But no-one is 'forcing' anyone to do anything; it is up to each player to decide
  • Keldo
    364 posts Member
    People forgetting they nerfed it right at the start. They aren't gonna make it any easier.
  • Versatti
    241 posts Member
    edited May 2017
    Lots of interesting for and againsts in here.

    Regardless of the broad range of opinions, one thing remains apparent and that is simply that the raid does not cater to the masses. The only way to achieve success is to utilise a fully invested guild of 50 or use some quirky work around.

    As pointed out HAAT is supposed to be end game content, however in its current state and if the developers choose to address certain "quirks" then it will eventually impact on the number of active players across the board. Thus making the 50 actives with the right teams+gear that much harder to find.
  • It takes 45 minutes for my guild to finish a HAAT. You get 1 team per phase essentially. And we've got lots of our strongest players out helping other guilds.

    If the HAAT was nerfed it'd be ever shorter, it'd be a joke and we'd barely get a turn.
  • NahWillis wrote: »
    It takes 45 minutes for my guild to finish a HAAT. You get 1 team per phase essentially. And we've got lots of our strongest players out helping other guilds.

    If the HAAT was nerfed it'd be ever shorter, it'd be a joke and we'd barely get a turn.
    HAAT is not destroying guilds; it's the contrasting motivations of guild members that will destroy guilds.

    OP - it sounds like your guild is not ready to complete the HAAT; therefore you can't expect HAAT rewards. What you do next is based on your own motivation. If your main motivation is to stay with your guild and work together to beat the HAAT, then do this. Share advice with each other, develop your rosters based on the readily available advice on this forum and reddit, farm good mods and work out which mod setups work best on your characters. But you can't expect others in your guild to act the same if their motivation is different

    If your main motivation is to get GK, then the only viable option available to you in the short term is to consider switching guilds.

    But no-one is 'forcing' anyone to do anything; it is up to each player to decide

    These are good posts. HAAT is not meant to be completed by players who are only a few months into the game. It is meant to be completed by players with developed rosters who are coordinated and communicate about strategies and teamwork. If the HAAT was nerfed now, many experienced players would be livid since it is for many, the most fun part of the game and still presents a challenge to set new PRs on each phase.

    More and more guilds are completing the HAAT and the data supports this, just look at the number of GK teams increasing in the meta report each week.

    NAAT was crazy hard in the beginning and in my opinion, they overdid the nerf on it to make it ridiculously easy, but that still is a good fix for new guilds since it lets them get more gear quicker so they can develop toons more easily.
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